on Jul 30, 2011 at 03:56:15 PM
The following is my son's recent Vampire EDH deck. He uses [c]Vish Kal, Blood Arbiter[/c] and it is a Vampire deck, but it shows how a tribal deck can be tribal themed, but not tribal saturated. There are plenty of Vampires, but the ones he includes (for the most part) are ones that work towards his theme of supporting Vish Kal as the main win con, and Life Gain as a secondary theme. He does not (again for the most part) include vampires because they are vampires, but only if they work.
This deck is VERY effective in 1v1, but has not been tested in multiplayer yet. On the one hand it has a ton of removal and control to protect it, on the other hand it is an obvious threat, on the third hand you do not want to draw the ire of the deck either.
on Jul 25, 2011 at 04:18:59 PM
I play EDH more than anything now, but asside from the command zone everything is pretty much the same no matter what format I play.
Lands are where they are because I tap those more than anything else, also when I declare attackers I tap my creature then advance it towards my opponent so it is easy to know what is attacking and what is not. If my lands were "above" my creatures I could not easily slide them up. Artifacts and enchantments are often global objects (or equip that needs to be equipped) so having them off to the side seems the best. If I have room I try to fan out my graveyard so I know that is in there.
EDIT: I should add that I firmely believe that card position should be standardized for DCI sanctioned events. Even if the standard is
on Jul 25, 2011 at 03:31:33 PM
When I play, however, I generally bring this-
It is a small aluminum tool box that I found at a hardware store. I modded it with rows for holding my first 12 EDH decks (sleeved obviously). I also have a little tray that holds my life counters (poker chips with labels on them), some small d6, and some manner of tokens. Tokens depend on my mood and I have been known to use: Plastic animals, Official Token cards, dice, and glass beads. I have used other things, but only in a pinch.
on Jul 25, 2011 at 03:30:21 PM
First of all, I should say at the start: "Hello, my name is Gern Blanston and I am addicted to card organizing.
I have organized my collection several times, either because one of my kids has dumped it, or I did not like the way I had organized previously. I have used several systems and storage containers, but the system I use now (binders) is the easiest for me when I am making decks. I can grab the few I need, take them in to the living room, and get busy. It can be a pain putting a lot of cards away, but there are a lot of ways to make this easier.
First of all I have 20, colored-coded, 3" binders (two for each color) with the colors corresponding to the color of cards in them. I also have 3" binders for each other type (artifact+Colorless, gold/multicolored). For each color (or binder
on Jul 23, 2011 at 01:52:28 AM
[c]Zedruu the Greathearted[/c]
Draw, Sift & Hold:
[c]Sensei's Divining Top[/c]
Tutor & Mana Assists:
[c]Drift of Phantasms[/c]
[c]Return to Dust[/c]
[c]Journey to Nowhere[/c]
[c]Spine of Ish Sah[/c]
on Jul 5, 2011 at 03:28:33 AM
This is a deck my son built, inspired by a deck one of his friends built. It can be pretty dangerous, but also draws crazy hate. He is running a few cards that I would not run, and his land base is a little lite IMO. That said he has been able to consistantly get five colors out pretty quickly, so something must be working.
[c]Scion of the Ur-Dragon[/c]
Dragons, and Dragon related Cards:
[c]Dromar, the Banisher[/c]
[c=Treva, the Renewer]Trevor, the Homosexual Dragon[/c]
[c]Crosis, the Purger[/c]
[c]Teneb, the Harvester[/c]
[c]Dragon Mage[/c] (I think he should drop this one, tends to help opponents too much)
[c]Bladewing the Risen[/c]
[c]Rith, the Awakener[/c]
[c]Intet, the Dreamer[/c]
on Jun 9, 2011 at 10:29:46 PM
This is pretty standard W/B control. I decided to be a jerk and run both [c]Hokori, Dust Drinker[/c], and [c]Contamination[/c], so I tend to be the subject of much ire when I play this. It seems mana-light but it runs a ton of artifact mana sources in order to not be as screwed from Hokori. The General is Teysa, and I have included some combo pieces to make a lot of tokens, but a lot of games Teysa is never even cast.
[c]Teysa, Orzhov Scion[/c]
[c]Dimir House Duard[/c]
[c]Seizan, Perverter of Truth[/c]
[c]Sensei's Divining Top[/c]
[c]Beseech the Queen[/c]
[c]Divinity of Pride[/c]
on Jun 4, 2011 at 03:36:35 AM
[c]Momir Vig, Simic Visionary[/c]
[c]Lorthos, the Tidemaker[/c]
[c]Vorinclex, Voice of Hunger[/c]
[c]Chancellor of the Spires[/c]
[c]Simic Sky Swallower[/c]
[c]Jin-Gitaxias, Core Augur[/c]
[c]Spin into Myth[/c]
[c]Drift of Phantasms[/c]
[c]Green Sun's Zenith[/c]
[c]Oracle of Mul Daya[/c]
on May 29, 2011 at 04:49:01 AM
The basic idea of this deck is to attach a bunch of equipment to a general and swing for the win with 21+ general damage. That is the popular goal, at least. Either because of my meta, or because of my style, I tend not to play that way. Much like my Uril deck I prefer getting a few creatures out, establishing board position with some control creatures, then move in for the attack with whatever I have. The reasult is I run less tutors, and more equipment than most lists I have seen.
UPDATE (6/10): The NPH event decks came out today, so I picked up some [c]Stoneforge Mystic[/c]. I took out [c]Taj-Nar Swordsmith[/c] in order to make room, but that kitty is a very nice budget option.
[c]Raksha Golden Cub[/c]
on May 28, 2011 at 05:14:03 PM
[c]Shirei, Shizo's Caretaker[/c]
Things to take care of:
[c]Augur of Skulls[/c]
[c]Big Game Hunter[/c]
[c]Martyr of Bones[/c]
Things to protect Shirei:
[c]Demon of Death's Gate[/c]
[c]Kuon, Ogre Ascendant[/c]