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Posted by:
DrWorm
on Aug 4, 2011 at 12:27:47 PM
This is most certainly a deck in progress, as it feels a bit amaturish to me.
[deck=ADD]
General: 1*Kaalia of the Vast
Death from Above: 1*Angelic Arbiter 1*Voice of All 1*Fallen Angel 1*Sunblast Angel 1*Tariel, Reckoner of Souls 1*Aegis Angel 1*Razia, Boros Archangel 1*Akroma, Angle of Fury 1*Angel of Despair 1*Bladewing the Risen 1*Mana-Charged Dragon 1*Kilnmouth Dragon 1*Hellkite Charger 1*Steel Hellkite 1*Bogardan Hellkite 1*Ryusei, the Falling Star 1*Kuro, Pitlord 1*Tombstalker 1*Oni of Wild Places 1*Rune-Scarred Demon 1*Dread Cacodemon
Posted by:
DrWorm
on Jul 30, 2011 at 03:56:15 PM
The following is my son's recent Vampire EDH deck. He uses [c]Vish Kal, Blood Arbiter[/c] and it is a Vampire deck, but it shows how a tribal deck can be tribal themed, but not tribal saturated. There are plenty of Vampires, but the ones he includes (for the most part) are ones that work towards his theme of supporting Vish Kal as the main win con, and Life Gain as a secondary theme. He does not (again for the most part) include vampires because they are vampires, but only if they work.
This deck is VERY effective in 1v1, but has not been tested in multiplayer yet. On the one hand it has a ton of removal and control to protect it, on the other hand it is an obvious threat, on the third hand you do not want to draw the ire of the deck either. ...
Posted by:
DrWorm
on Jul 23, 2011 at 10:04:29 PM
The following is a set of instructions I give to all new EDH players, because I see many of the same construction mistakes with most new players. I try to give construction guidelines, rather than too many specific cards, as people give and get plenty of specific card advice.
- [b]Think BIG![/b]- You have to deal with 40 points of life (or 21 points of general damage) so your beat-sticks need to be BIG. If a creature has a power or toughness or 4 or less, then there better be another dang good reason (ie some other [c=eternal witness]utility[/c]) the card is included.
- [b]The graveyard is a play zone, do not forget it.[/b] Your games are going to be longer and people will pack a ton of removal. Since most removal put's cards in the graveyard, you
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Posted by:
DrWorm
on Jul 23, 2011 at 01:52:28 AM
General: [c]Zedruu the Greathearted[/c]
Draw, Sift & Hold: [c]Paradox Haze[/c] [c]Sensei's Divining Top[/c] [c]Venser's Journal[/c] [c]Graceful Adept[/c] [c]Tezzeret's Gambit[/c] [c]Court Hussar[/c] [c]Jace Beleren[/c]
Tutor & Mana Assists: [c]Drift of Phantasms[/c] [c]Solemn Simulacrum[/c] [c]Everflowing Chalice[/c] [c]Sol Ring[/c] [c]Walking Atlas[/c]
Protection: [c]Swiftfoot Boots[/c] [c]Lightning Greaves[/c] [c]Whispersilk Cloak[/c]
Destruction/Removal: [c]Return to Dust[/c] [c]Oblivion Ring[/c] [c]Condemn[/c] [c]Soul Snare[/c] [c]Journey to Nowhere[/c] [c]Oblivion Stone[/c] [c]Austere Command[/c] [c]Chandra Nalaar[/c] [c]Spine of Ish Sah[/c] [c]Guard Gomazoa[/c]
Control: [c]Faith's Fetters[/c] [c]Oblation[/c] [c]Martyr's Bond[/c] [c]Phyrexian Revoker[/c] [c]Momentary Blink[/c] [c]Hinder[/c] [c]Spell Crumple[/c] [c]Spin
...
Posted by:
DrWorm
on Jul 5, 2011 at 03:28:33 AM
This is a deck my son built, inspired by a deck one of his friends built. It can be pretty dangerous, but also draws crazy hate. He is running a few cards that I would not run, and his land base is a little lite IMO. That said he has been able to consistantly get five colors out pretty quickly, so something must be working.
General: [c]Scion of the Ur-Dragon[/c]
Dragons, and Dragon related Cards: [c]Dromar, the Banisher[/c] [c=Treva, the Renewer]Trevor, the Homosexual Dragon[/c] [c]Bogardan Hellkite[/c] [c]Crosis, the Purger[/c] [c]Teneb, the Harvester[/c] [c]Dragon Mage[/c] (I think he should drop this one, tends to help opponents too much) [c]Kilnmouth Dragon[/c] [c]Bladewing the Risen[/c] [c]Hellkite Charger[/c] [c]Rith, the Awakener[/c] [c]Nicol Bolas[/c] [c]Intet, the Dreamer[/c] ...
Posted by:
DrWorm
on Jun 9, 2011 at 10:29:46 PM
This is pretty standard W/B control. I decided to be a jerk and run both [c]Hokori, Dust Drinker[/c], and [c]Contamination[/c], so I tend to be the subject of much ire when I play this. It seems mana-light but it runs a ton of artifact mana sources in order to not be as screwed from Hokori. The General is Teysa, and I have included some combo pieces to make a lot of tokens, but a lot of games Teysa is never even cast.
General: [c]Teysa, Orzhov Scion[/c]
Planeswalker: [c]Liliana Vess[/c]
Tutor/Draw: [c]Diabolic Tutor[/c] [c]Dimir House Duard[/c] [c]Weathered Wayfarer[/c] [c]Phyrexian Arena[/c] [c]Seizan, Perverter of Truth[/c] [c]Sensei's Divining Top[/c] [c]Beseech the Queen[/c]
Beats/Wincons: [c]Divinity of Pride[/c] [c]Eternal Dragon[/c] [c]Exsanguinate[/c] [c]Falling Angel[/c] [c]Vish ...
Posted by:
DrWorm
on Jun 4, 2011 at 03:36:35 AM
General: [c]Momir Vig, Simic Visionary[/c]
Beaters: [c]Lorthos, the Tidemaker[/c] [c]Palinchron[/c] [c]Vorinclex, Voice of Hunger[/c] [c]Stormtide Leviathan[/c] [c]Chancellor of the Spires[/c] [c]Terra Stomper[/c] [c]Rampaging Baloths[/c] [c]Simic Sky Swallower[/c]
Control: [c]Jin-Gitaxias, Core Augur[/c] [c]Draining Whelk[/c] [c]Mystic Snake[/c] [c]Counterspell[/c] [c]Voidslime[/c] [c]Hinder[/c] [c]Spin into Myth[/c] [c]Plow Under[/c] [c]Phyrexian Revoker[/c] [c]Spell Crumple[/c]
Tutor: [c]Fauna Shaman[/c] [c]Lurking Predators[/c] [c]Drift of Phantasms[/c] [c]Green Sun's Zenith[/c] [c]Wild Pair[/c] [c]Genesis Wave[/c]
Mana Assist: [c]Frontier Guide[/c] [c]Krosan Tusker[/c] [c]Coiling Oracle[/c] [c]Oracle of Mul Daya[/c] [c]Seedborn Muse[/c] [c]Orochi Leafcaller[/c] [c]Collective Voyage[/c] [c]Harrow[/c] [c]Everflowing Chalice[/c]
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Posted by:
DrWorm
on May 29, 2011 at 04:49:01 AM
The basic idea of this deck is to attach a bunch of equipment to a general and swing for the win with 21+ general damage. That is the popular goal, at least. Either because of my meta, or because of my style, I tend not to play that way. Much like my Uril deck I prefer getting a few creatures out, establishing board position with some control creatures, then move in for the attack with whatever I have. The reasult is I run less tutors, and more equipment than most lists I have seen.
UPDATE (6/10): The NPH event decks came out today, so I picked up some [c]Stoneforge Mystic[/c]. I took out [c]Taj-Nar Swordsmith[/c] in order to make room, but that kitty is a very nice budget option.
Voltron Lions
General: [c]Raksha Golden Cub[/c]
Planeswalkers: [c]Elspeth, Knight-Errant[/c] ...
Posted by:
DrWorm
on May 28, 2011 at 05:14:03 PM
Shirei!
General: [c]Shirei, Shizo's Caretaker[/c]
Things to take care of: [c]Undertaker[/c] [c]Infectious Host[/c] [c]Ashen-Skin Zubera[/c] [c]Myr Retriever[/c] [c]Chimney Imp[/c] [c]Stinkweed Imp[/c] [c]Basal Thrull[/c] [c]Heap Doll[/c] [c]Death Cultist[/c] [c]Augur of Skulls[/c] [c]Big Game Hunter[/c] [c]Martyr of Bones[/c] [c]Giant Scorpion[/c] [c]Walking Atlas[/c] [c]Mindlash Sliver[/c] [c]Stuffy Doll[/c] [c]Thoughtpicker Witch[/c] [c]Necropede[/c] [c]Boneshredder[/c] [c]Gnat Miser[/c]
Things to protect Shirei: [c]Lightning Greaves[/c] [c]Champion's Helm[/c] [c]Whispersilk Cloak[/c]
Draw: [c]Mind's Eye[/c] [c]Phyrexian Arena[/c] [c]Skullclamp[/c]
Sac Outlets: [c]Sadistic Hypnotist[/c] [c]Demon of Death's Gate[/c] [c]Kuon, Ogre Ascendant[/c] [c]Culling Dais[/c] [c]Desecration Elemental[/c] [c]Greater Harvester[/c] [c]Dimir ...
Posted by:
DrWorm
on May 28, 2011 at 04:19:52 PM
I threw together a Thrun deck just because I wanted a mono green beatdown deck, and quickly realized that there was no point in having Thrun as a general. I am still not sold on the general to use in this deck. I want it to be simple, with very little in the way of shenanigans, so some of the cray green combo generals don't interest me; and I am not a big fan of creatures bigger than 6 cmc as generals for the most part. I tried Ayumi, the Last Visitor , but put it back in the deck before play-testing due to it being too situational. I think I am going to go for Dosan the Falling Leaf next.
This deck is pretty straight forward- get a lot of mana and cast big creatures. It has a control sub-theme, mostly because I seem to be incapable of making a deck ...
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