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Results for tag: tactics
Posted by:
Dreamstryder
on May 11, 2011 at 04:00:59 PM
Factional Schemes A. (duke VS duke VS commoners) Country X and Country Y are at war. The duke of X is being held captive at a castle now under Y control. Y soldiers are now clearing X loyalists out of X settlements. Some former X ruling class and their followers aim at political liberation from Y invaders, but many commoners from X just want to live unaffected by the fighting; they don't care who rules. Y's goal is to claim a port, which can be found in X (Y is land-locked). When things look too straightforward to the players, throw them a curve ball; something conceptually simple; remember you have to know how it works to run it. A. A third country, Z, is planning to take advantage of the conflict between X and Y to launch a takeover of the 2 countries. Z's goal is to expand its dominion, ...
Posted by:
Dreamstryder
on Aug 18, 2010 at 03:02:47 AM
(Last edited Feb 9, 2012; concised.) The best way to learn how to make something is to be the audience first. Examples of my aim: The Twelve Kingdoms (book/anime series), Code Geass (anime series), and MATSUNO Yasumi's writing in games such as Final Fantasy XII , Tactics Ogre, and Final Fantasy Tactics: War of Lions. All strategy (and the intrigue from pursuing it) is about putting oneself in a position of strength. What is judged strong depends on your objective. This means one must at times trade one strength for another. Being a DM Powerhouses/Big Factions |