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Results for tag: tactics
Posted by: Dreamstryder on May 11, 2011 at 04:00:59 PM

Factional Schemes

A. (duke VS duke VS commoners) Country X and Country Y are at war. The duke of X is being held captive at a castle now under Y control. Y soldiers are now clearing X loyalists out of X settlements. Some former X ruling class and their followers aim at political liberation from Y invaders, but many commoners from X just want to live unaffected by the fighting; they don't care who rules. Y's goal is to claim a port, which can be found in X (Y is land-locked).

When things look too straightforward to the players, throw them a curve ball; something conceptually simple; remember you have to know how it works to run it.

A. A third country, Z, is planning to take advantage of the conflict between X and Y to launch a takeover of the 2 countries. Z's goal is to expand its dominion,

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Posted by: Dreamstryder on Aug 18, 2010 at 03:02:47 AM

(Last edited Feb 9, 2012; concised.)

The best way to learn how to make something is to be the audience first. Examples of my aim: The Twelve Kingdoms (book/anime series), Code Geass (anime series), and MATSUNO Yasumi's writing in games such as Final Fantasy XII , Tactics Ogre, and Final Fantasy Tactics: War of Lions.

All strategy (and the intrigue from pursuing it) is about putting oneself in a position of strength. What is judged strong depends on your objective. This means one must at times trade one strength for another.

Being a DM
This article helped me tremendously. In short, instead of planning out the path PCs would tread, devise the plans your NPCs will follow. Your NPCs will pursue their ends, and the PCs are free to do whatever they want.

Powerhouses/Big Factions
The first thing

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