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Results for tag: dragons
Posted by: Dreamstryder on Aug 2, 2012 at 08:34:19 PM
What follows is how I prepared the May 24th D&D Next playtest materials for play as DM: how I "unboxed" the adventure.

First, the Bestiary.
I appreciate that paragraphs (namely, the Legend and Lore ones) are given to aspects of evil humanoid cultures other than how inhumane or what flavor of jerk they are. The goblins' somewhat tragic underdog niche, the hobgoblins' discipline and devotion, and orcs' superstition were fun to read and role-play. These humanoids were undeniably unsympathetic and brutish, but they also had a story as people, they weren't XP-bag bogeys that only lived to die on the end of a sword.

This aspect of them was necessary to make Caves of Chaos as flexible as it was; the group I DMed actually allied with the goblins and then hobgoblins and coordinated raids with them ...
Posted by: Dreamstryder on Jan 29, 2012 at 05:35:33 PM

A few years after 4e came out, I fled the collectible mathematical combat paragraphs and intricate decision-killing synergies to make my own edition of D&D, one that could use, with minimal adjustment, all the edition books and basic box sets of spells and monsters I had. Players use this page instead of the books for the main rules (it is however written with the assumption one knows the very basics). So, for what it's worth:

[sblock=ROLLS]• You add your modifier to all d20 rolls except saves. You add your level to attacks & defenses.
Roll : Difficulty
10 : Simple
15 : Medium
20 : Hard
Max level: 10. Monster HD can be larger, but beyond 10 it doesn't affect attack and defense.
Attack: Add Str mod to melee and heavy thrown dmg total; Dexterity mod to ranged and light thrown dmg. Rolling

...