Results for tag: Judgement
Posted by: Dreamstryder on Feb 9, 2012 at 02:33:22 AM
OVERALL GOAL: PROVOKE JUDGEMENT & PARTICIPATION FROM PLAYERS
1. Put players into their characters' bodies. Show; never tell. Observations are clues, not answers. The DM is a window, not a character. Because players learn thru what they are shown, describe succinctly as many separate specifics as you can about what the PCs perceive going on around them. This gives the players something with which to work. Avoid multiple specifics about the same thing to avoid slow-down; if the PCs want to know more, they will inspect further.
Making the world alive:
A. Avoid game terms (ie hit, damage, hp) and automatically naming things encountered.
B. Describe using multiple senses.
C. Everything has an adjective (be evocative)
D. Emphasize what is different about...