The problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts. Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more. A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...
View full commentThe problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts.
Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes with less variation would be more suitable as a theme.
For example paladin and warlord seem like themes instead of classes to me. Bards and psions do not. Rangers do not. :)
I think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I...
View full commentI think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I am rather worryed that the only two styles mentioned for Rangers is the "Drizzt Double Weapon" and the Archer. There should be more options - or course the same goes for Fighters. As for Marking, there should be some way for "Defender" classes to Defend besides trying to stand in the way (can be tough with no Attacks of Opportunity) or hit the monster and kill it before it hits someone else. The Guardian Theme Shield Other effect is a good example.
It would be a mistake to bind yourself too tightly to the past and limit your options. Surely, creating a fantasy roleplaying game that is as much fun as possible is more important than maintaining the "feel" of D&D. Moreover, the new version will have to offer some compelling improvements if people are to be convinced to give up their favorite existing editions and spend the money to buy the new books. From the player's standpoint, it's not clear that fragmentation is bad. As long...
View full commentIt would be a mistake to bind yourself too tightly to the past and limit your options. Surely, creating a fantasy roleplaying game that is as much fun as possible is more important than maintaining the "feel" of D&D. Moreover, the new version will have to offer some compelling improvements if people are to be convinced to give up their favorite existing editions and spend the money to buy the new books.
From the player's standpoint, it's not clear that fragmentation is bad. As long as it doesn't lead to flame wars or other hostility, why shouldn't people play whatever versions they like?
I now am familiar with how the modules work, will it actually work for each individual character can be run with different modules or does it just mean different DMs in Next will be able to run the game with different modules. Different means to the same end. I read a post lately where one person stated that a player with a first edition character wouldnt have the patience for a 4th edition character to make all their rolls. I dont know. I checked out Paizo's advanced rules on their OGC site....
View full commentI now am familiar with how the modules work, will it actually work for each individual character can be run with different modules or does it just mean different DMs in Next will be able to run the game with different modules. Different means to the same end. I read a post lately where one person stated that a player with a first edition character wouldnt have the patience for a 4th edition character to make all their rolls. I dont know. I checked out Paizo's advanced rules on their OGC site. Holy crap its awesome. I guess modules may work after all.
I agree with marcos9999 that the idea of hit points is lunacy especially considering its origin, but I do think Gygax and Arneson did it in the best possible way: characters started with the same HP (D6) as an attack could cause (D6). The blog post talks about the trouble of being stuck with 1 HP: 1 HP nothing! Every character was tromping around with enough health to maybe survive one sword blow - 1 was definitely worse but you weren't exactly sitting pretty anywhere else, either. The tactics...
View full commentI agree with marcos9999 that the idea of hit points is lunacy especially considering its origin, but I do think Gygax and Arneson did it in the best possible way: characters started with the same HP (D6) as an attack could cause (D6). The blog post talks about the trouble of being stuck with 1 HP: 1 HP nothing! Every character was tromping around with enough health to maybe survive one sword blow - 1 was definitely worse but you weren't exactly sitting pretty anywhere else, either. The tactics mentioned in the blog post weren't just standard to HP 1 characters, but to pretty much the entire party! It differentiated low-level play in a way I enjoy, though I'm not sure the progression of HP is really the best way to solve it, as I agree with marcos' other conclusions if not, necessarily, the suggested solutions, but let's not go over it point for point.
Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...
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