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    • Drax_Hoak shared an article.

      April 23 at 10:02pm
      1 person likes this external article.
    • Scarmiglione voted in the poll, "Core Races".

      January 16 at 2:30pm
    • Drax_Hoak shared an article.

      November 7, 2012 at 11:43pm
    • Drax_Hoak added a comment to WotC_Trevor's blog post on the DnD Next group.

      Ranger Design Goals
      We’ve shared the design goals of several D&D classes, including the...
      June 9, 2012 at 12:47pm
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      1 person likes this blog post.
      The problem with capping D&D classes to 4 comes in when we have so many different ideas on what constitutes the attributes of a class from previous editions, such as the varying views on ranger in these posts.
      Another example would be the bard, which could be a warrior skald, arcane trickster, advisor and keeper of knowledge, roguish gypsy, and more.
      A general rule I would suggest is that a class with a wide variety of potential backgrounds is worth class and alternative classes...


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      3 people like this discussion post.
      August 8, 2012 6:28 PM PDT
      I think that there should be more than 4 class options, but in the modular spirit of D&D Next, it should be possible to play with ONLY those classes and still have a good variety. With Themes you could make a Hunter/Stalker Fighter or Rogue. (Of Course, where the concept of Themes really shines is the possbily of Hunter/Stalker Wizards and other combination that are not obvious and cliche :)). I agree that Rangers should not be bound to one terrain, but have options to be from any environment. I...

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      August 9, 2012 1:19 AM PDT
    • Drax_Hoak posted to fougerec's forum thread on the DnD Next group.

      May 27, 2012 at 2:02pm
    • Drax_Hoak posted to maplealmond's forum thread on the DnD Next group.

      May 25, 2012 at 10:57pm
    • Drax_Hoak posted to VampyresThrenody's forum thread.

      May 24, 2012 at 12:13pm
    • Drax_Hoak shared an article.

      April 8, 2012 at 11:47pm
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      1 person likes this external article.
      It would be a mistake to bind yourself too tightly to the past and limit your options. Surely, creating a fantasy roleplaying game that is as much fun as possible is more important than maintaining the "feel" of D&D. Moreover, the new version will have to offer some compelling improvements if people are to be convinced to give up their favorite existing editions and spend the money to buy the new books.
      From the player's standpoint, it's not clear that fragmentation is bad. As long...


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      May 22, 2012 12:35 AM PDT
      I now am familiar with how the modules work, will it actually work for each individual character can be run with different modules or does it just mean different DMs in Next will be able to run the game with different modules. Different means to the same end. I read a post lately where one person stated that a player with a first edition character wouldnt have the patience for a 4th edition character to make all their rolls. I dont know. I checked out Paizo's advanced rules on their OGC site....

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      July 27, 2012 8:23 PM PDT
    • Drax_Hoak added a comment to WotC_GregB's blog post on the DnD Next group.

      Hit Points
      In various D&D editions, player character durability evolved with the game as...
      March 1, 2012 at 3:25pm
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      Just wanted to say that I really, really, really like marcos9999's ideas here.
      July 17, 2012 2:31 PM PDT
      I agree with marcos9999 that the idea of hit points is lunacy especially considering its origin, but I do think Gygax and Arneson did it in the best possible way: characters started with the same HP (D6) as an attack could cause (D6). The blog post talks about the trouble of being stuck with 1 HP: 1 HP nothing! Every character was tromping around with enough health to maybe survive one sword blow - 1 was definitely worse but you weren't exactly sitting pretty anywhere else, either. The tactics...

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      July 18, 2012 9:11 PM PDT
    • Koga305 voted in the poll, "Should big numbers be a hallmark of high-level play? ".

      February 24, 2012 at 3:01pm
    • Koga305 voted in the poll, "How much complexity should exist in high-level play?".

      February 24, 2012 at 3:01pm
    • mhbjarkistef voted in the poll, "Holdings and followers, if used at all, should be a backdrop for the characters’ further adventures.".

      February 24, 2012 at 11:08am
    • mhbjarkistef voted in the poll, "A DM should decide whether holdings and followers belong in the game.".

      February 24, 2012 at 11:08am
    • mhbjarkistef voted in the poll, "Characters should have the option to gain holdings and followers, but this shouldn’t be the default.".

      February 24, 2012 at 11:07am

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