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    • Dragonhelm is now friends with Galek_Sandstrider and 1 other person.

      May 16 at 9:39pm
    • Dragonhelm shared an article.

      March 18 at 12:52am
      1 person likes this external article.
    • Dragonhelm shared an article.

      March 11 at 9:03pm
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      It was really nice to see a Dragon Lance article. It would be really great to see the Dragon Lance mods updated to 4th edition. :D
      March 25, 2013 6:21 PM PDT
      The Download link is not working again.
      April 11, 2013 11:45 AM PDT
    • Dragonhelm created a new forum thread.

      March 11 at 8:04pm
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      March 6 at 11:16am
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      Some of my fondest memories of my first campaign involve copious amounts of krenshars (our DM just kept rolling them for random encounters somehow so we kept fighting them but no fight was ever the same).
      March 8, 2013 12:18 AM PST
      Winter wolf and displacer beast, as beasts in general, should be neutral.
      1 person likes this discussion post.
      March 26, 2013 3:11 AM PDT
    • Dragonhelm created a new forum thread.

      February 17 at 7:24pm
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      February 13 at 12:31am
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
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      February 4 at 11:18pm
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      The problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and...

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      February 18, 2013 8:28 AM PST
      I don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the...

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      February 19, 2013 11:59 AM PST
    • Dragonhelm posted to Desdinovadragonkin's forum thread.

      Forum Topic: E-Books
      February 2 at 11:01pm
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      January 31 at 12:43am
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      It's the best!
      1 person likes this discussion post.
      March 4, 2013 1:30 PM PST
      While I personally think that the 1st and 2nd edition covers are the best (and I admit, I may be biased to those editions), I think that the 4th edition cover is one that if you covered up the D&D name I would have thought Dungeons & Dragons the minute that I saw the artwork.
      March 11, 2013 11:53 AM PDT
    • Dragonhelm shared an article.

      January 19 at 3:46pm
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      2 people like this external article.
      Thanks Athkor
      January 28, 2013 8:48 PM PST
      I agree, though it does annoy me that Paladins have to be lawful good. This is the only class that is restricted to good as their alignment, and I have always felt that a paladin could be lawful neutral or lawful evil instead, though the class description may take a little modification.
      February 1, 2013 10:45 AM PST
    • Dragonhelm posted to jackskel21's forum thread.

      December 18, 2012 at 9:13pm
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      December 2, 2012 at 11:31pm
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      One of the things I loved about previous editions was the ability to use Items to complement my daily spells.
      - I always carried a variety of wands for "standards" (magic missle, fireball, lightningbolt).
      - I'd carry scrolls for "utility" spells (remove curse, stone to flesh)
      - and finally potions for "one-offs" (Water breathing).
      The rest of my daily spells would be a mixture of standards for a little extra "umph" and spells tailored for what we *thought* we'd need for...


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      December 17, 2012 5:06 PM PST
      Pathfinder's not going anywhere if you favor that kind of high-powered adventure, most game stores host a couple of people who at least have the books. I resented having to stock up on every piece of crap allowable to my character class to be effective in Third Ed. I'm sure Fifth will have an Artificer eventually, so keep an eye out even if it's not your game of choice, although wands and staves might end up being a bit more work. Wands don't seem to be quite the (relatively) cheap disposable...

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      December 18, 2012 8:56 PM PST
    • Dragonhelm shared an article.

      November 8, 2012 at 1:12am
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      September 11, 2012 at 12:20am
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      I really like the idea of the "cursed (or blessed) cultist". However, I do not like the idea of these things banding together. One minotaur would be the leader of a rag-tag band of lesser followers (goblins?). A minotaur should be a ferocious beast that commands attention.
      January 16, 2013 1:16 PM PST
      Pretty good—I like the story here, but I would tweak it in specific ways. (Comments!)
      yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies...
      we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a...


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      February 23, 2013 8:06 AM PST
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      August 19, 2012 at 11:57pm
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      This is something i totally agree with. another post mentioned splitting different spells up between different classes, but then you need all those classes to cover every magic need. Letting people do different things via flavor, makes the spells seem entirely different
      February 10, 2013 6:35 PM PST
      I dont think the core rules need to give you that much flavor. Building a mechanic that lets you build your own background is much better. The fighter maneuvers and monk ki abilities are a great example. You can either chose ones that you like, or just pick and chose and slowly build your own fighting styles. By giving a base set of spells and abilites that all of that class has(set spell list) and then encounter powers that build your story.
      February 10, 2013 6:52 PM PST

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