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This is place for Dungeon Masters to come together and talk about what their concerns and problems are. As well as, for us, fellow DMs, to talk about ideas and storylines to throw at our would-be heroes. LOL
Legacy of Khelb is the name of the D&D campaign I started in 2006, mastering it for two different groups of players. I started it under 3.5 and transfered to 4th and then stopped. Looking now at D&D Next...
The campaign is set in the the Silver Marches of Forgotten Realms. The campaign theme is loosely based on a suite of adventures published by Wizards of the Coast: "Barrow of the Forgotten King", "The Sinister Spire", "Fortress of the Yuan-Ti". The campaign arc starts with the events featured in the Barrow of the Forgotten King, and the adventurers stumbling upon a powerful magic sword named [[Mirthuvial]] which will become the beacon that will lead them through the campaign. They will reach Pedestal, the city featured in the Sinister Spire, early in their paragon journey, after having journeyed through the underdark, and will be facing paragon-level challenges all across Faerun leading them up to the fortress of Yuan Ti, and on to their epic journey. They will then meet heads-on with world chattering events leading up to the climactic end of the campaign, where the balance of the world and everything they know is at stake, and where only they, empowered by the magic they have unleashed, will be able to save the Forgotten Realms from a terrible and sinister fate. Check the group's WIKI page for more information, including summary of the stories so far. I will keep the blog for general DM Notes about the campaign and my views of DMing in general.
This is a bit of experiment, the kind of thing that seems like a good way to pass the time while taking care of my wife as she recovers from surgery.
Here's the deal: I'm going to post a map of a dungeon, likely a randomly generated one from one of several such places on the 'net. Then, I'm throwing the wiki open to allow anyone to describe the areas in the dungeon. You can even add new levels and sub-layers, though make sure there's some way to get to them from the starting map.
There really is no overarching plot. You can add stuff and see if people run with it, or you can go ahead and make a bunch of rooms, but the design style and actual contents are up to you.
The actual content of the dungeon is down in the wiki, below.
You can also start browsing the dungeon's contents at the wiki's home page: