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    • dodonna27 shared an article.

      December 12, 2012 at 4:16pm
      1 person likes this external article.
    • dodonna27 uploaded a new photo.

      December 12, 2012 at 4:16pm
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      Would make great tee shirt art !!
      December 31, 2012 5:39 PM PST
    • dodonna27 shared an article.

      November 28, 2012 at 10:39am
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      A hard cover art book similar to the d&d handbook would be a neat thin to own.
      December 1, 2012 5:48 PM PST
      I still want those owlbear minis from before, when can we buy those?
      December 1, 2012 10:51 PM PST
    • dodonna27 shared an article.

      June 19, 2012 at 3:01pm
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      1 of 12 , 10 of 12 and 9 of 12, is there 12 models? so it kinda look like 3 models don't get card?
      June 24, 2012 4:39 AM PDT
      where did it say this? i though one more was coming?
      June 24, 2012 4:41 AM PDT
    • GMChris voted in the poll, "Elements of Adventures (Least)".

      April 5, 2012 at 8:01am
    • GMChris voted in the poll, "Elements of Adventures".

      April 5, 2012 at 8:00am
      1 person likes this poll.
    • dodonna27 shared an article.

      April 2, 2012 at 1:46pm
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      But... wouldn't planeswalker be more like an epic destiny with no prerequisites? Planeswalkers have ALL types of magic. In fact, "Keybearer"
      April 3, 2012 3:03 PM PDT
      I have to agree that most of this stuff actually looked great to me. Gamma World? Bring it on...we played everything that is published, and are ready for more! DragonLance? Heck yeah!! I am currently running my group through the original DragonLance modules, and they have the best aspects of D&D adventuring. Reimaging of the D&D cartoon? Yeah...I wouldn't turn that down. :-)
      April 4, 2012 11:07 AM PDT
    • dodonna27 shared an article.

      March 20, 2012 at 1:58pm
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      Indeed, improving with level has always been a cornerstone of D&D.
      And won't people wonder why their fighter doesn't get any better at hitting things?


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      March 31, 2012 2:31 PM PDT
      I think that using non-scaling defenses to create minions is a good idea, but there should be a way to boost defenses against small numbers of attacks each round. For example, Fighters could take a feat to parry a certain number of attacks if they sacrifice a bit of + to hit on their turn, Rouges can dodge, Wizards and Clerics can cast defensive spells. This allows low level monsters to hit higher level characters if they come in force, while preventing every attack from hitting like in 3.5....

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      April 22, 2012 7:11 PM PDT
    • dodonna27 shared an article.

      March 19, 2012 at 3:02pm
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      One-hour D&D game concept is the single most brilliant idea I have read here so far. It should be the basis of the new D&D. Building from there will be much more logical and accurate.
      May 2, 2012 12:55 PM PDT
      This is how I always thought, but the mechanic of the game makes it difficult. I'll be running a 3 hours game this Friday, first we ever make it this short. I'll try to cut on the rules (especially in the fights!) and makes it more like a roleplaying game than a throwing dice session. Word of rule is: fun. I'll have to tweak things a bit but i'LL make it FUN! I hope next iteration will encourage short games. Because we gotta admit, we begins to have real lifes now ;)
      June 12, 2012 6:48 AM PDT
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 19, 2012 at 10:28am
    • dodonna27 shared an article.

      March 12, 2012 at 7:43am
    • jskell27 voted in the poll, "Hit Points".

      March 7, 2012 at 7:32am
      2 people like this poll.
    • jskell27 voted in the poll, "What’s the best way to reflect your control over how competent your character is with a skill? (Choose one.)".

      March 7, 2012 at 7:28am
    • jskell27 voted in the poll, "How many skills would you prefer to see on a skill list? (Choose one.)".

      March 7, 2012 at 7:28am
      1 person likes this poll.
    • dodonna27 shared an article.

      March 6, 2012 at 7:59am
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      Thief, Ranger and Slayer are all about on par for power. Slayer is tougher; Thief is more accurate; Ranger is the most damage. Crit fishing Avengers are pretty slammin' too, but it's a specific build. Barbarian and Warlock cross over into other roles, so they're hard to compare. Seeker never should have been written.
      Knight is on par with Warden for defenses and survivability, but inferior to PHB fighters for off turn attacks, status debuffs, and forced movement. The knight's aura is...


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      April 6, 2012 12:14 PM PDT
      I assume you're using the less negative connotation of powergamer -- a player who enjoys system mastery. I'm in two 4e games and run one myself, and all 3 of those games have "powergamers" in them. I'm one too, you could say. We all like 4th ed. better.
      In 3.x, a powergamer can make a character that is ten times as powerful as the guy sitting next to him. In 4th ed, a powergamer can make a character that is perhaps 50% better than someone with no experience; 30% better than someone with...


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      April 6, 2012 12:23 PM PDT
    • dodonna27 shared an article.

      March 5, 2012 at 8:32am
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      As far as I'm concerned, there are two kinds of Save or Die mechanics.
      The easy ones are those wielded by the PCs. If the scope of your game doesn't revolve around small numbers of long, dragged-out encounters (for example, in politics-heavy intrigue games, or old-school-style megadungeons), save-or-die effects are a great way to deal with some kinds of foes *quickly*, while still depleting strategic resources. Hit point *percentage* thresholds (like the bloodied condition in 4e was) lose...


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      May 31, 2012 10:55 PM PDT
      "The biggest drawback is that spellcasters and monsters have to be aware of a target's hit points to decide if an attack makes sense."
      Not necessarily. Just make sure that if the target FAILS their save, but is ABOVE the hit point threshold, he or she suffers hit point damage.
      For example:
      Medusa's Gaze
      Successful save: Negates
      Failed saved: If target has 30 or fewer hit points, target is turned to stone. Otherwise, target loses 20 hit points.
      I don't want to see...


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      January 13, 2013 12:41 AM PST
    • dodonna27 shared an article.

      February 27, 2012 at 11:20am
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      1 person likes this external article.
      How about an ability similar to the clerical way of "memorizing" spells? An invoker can memorize a bunch of spells, but burn them for a fireball spell, similar to how a positive aligned cleric can burn (substitute) a bless for a cure light wounds. This allows for more flexibility than a straight vacian system, and allows for more utilitarian spells to be memorized without withholding combat effectiveness. You could go more of an opposite route with a utilitarian specialty memorizing combat...

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      April 15, 2012 9:04 PM PDT
      How about improvised magic as an option? This should be less powerful than planned magic. It is costed based upon the liklihood of the effect. Things that are likely anyway are easy and strange things are expensive. Maelstrom and GURPS both feature concepts like it. Examples are given for the most common cases (ie. iconic spells) and perhaps combat magic (which must be faster to draw upon both for the player and the character) must be of the pre-baked libraries (Vancian or Powers).
      1 person likes this discussion post.
      April 18, 2012 10:01 AM PDT
    • Brapnor voted in the poll, "Should weapon damage have a type?".

      February 22, 2012 at 11:40am
      4 people like this poll.
    • adembroski11 voted in the poll, "How important is racial choice to a character mechanically?".

      February 22, 2012 at 11:40am

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