I did not mean that 4E is lacking because everyone has a viable presence in combat. On the contrary, I love it. What I miss is having the option of choosing something else than attack powers. I will enjoy deception and all other things you spoke of, but 4E has a real lack in flexibility when it comes to character creation. And 3.5 was not perfect either. I think my comment was more critical about being too blinded with 4E. We have to remember that this edition lost a lot of die hard D&D...
View full commentI did not mean that 4E is lacking because everyone has a viable presence in combat. On the contrary, I love it. What I miss is having the option of choosing something else than attack powers. I will enjoy deception and all other things you spoke of, but 4E has a real lack in flexibility when it comes to character creation. And 3.5 was not perfect either.
I think my comment was more critical about being too blinded with 4E. We have to remember that this edition lost a lot of die hard D&D fans. There are good things in it, but we must think beyond our own group.
Mr. Mearls, while you're working on coming up with a customizable and modular D&D rules set, please come up with a way of playing WITHOUT CLASSES. I find them to be restrictive and force me to box my character in. In a Pathfinder game I was in last year, I had a character concept to which I simply couldn't find any class that suited me. Every class "came equipped" with abilities or focus areas that I didn't want, and every class locked me out of some of the ones I did want. Classes might help...
View full commentMr. Mearls, while you're working on coming up with a customizable and modular D&D rules set, please come up with a way of playing WITHOUT CLASSES. I find them to be restrictive and force me to box my character in. In a Pathfinder game I was in last year, I had a character concept to which I simply couldn't find any class that suited me. Every class "came equipped" with abilities or focus areas that I didn't want, and every class locked me out of some of the ones I did want. Classes might help beginning players get started, or help players with a strong idea of a single character emphasis stay on target, but I would love to be able to opt out of the class straitjacket if I wish -- even in a game where others are playing a chosen class! For those who don't want to pick a class, let us form our own character's strengths and weaknesses with a point-buy system that encompasses attributes, skills, saves (if they survive into the next edition), feats, spells (and spell points/slots), and class abilities.
I like this one! The art style, while pretty, may no be optimal for a comic strip format, but it remains visually interesting all the same. I think it has a lot of potential, and I am hopeful that both characters will have more development than the one-liner archetypes of Epic Campain. It remains to be seen if this strip can pull off succinct serial storytelling in only three panes (its weaknesses are already pointed out in other comments) but after only one strip it is somewhat unfair to...
View full commentI like this one! The art style, while pretty, may no be optimal for a comic strip format, but it remains visually interesting all the same. I think it has a lot of potential, and I am hopeful that both characters will have more development than the one-liner archetypes of Epic Campain. It remains to be seen if this strip can pull off succinct serial storytelling in only three panes (its weaknesses are already pointed out in other comments) but after only one strip it is somewhat unfair to make a judgement just yet. Personally, I want to see more.
I think my comment was more critical about being too blinded with 4E. We have to remember that this edition lost a lot of die hard D&D...
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