|
1 year ago ::
Mar 28, 2012 - 7:42PM
#1
|
Date Joined:
Oct 12, 2009
|
Hi all, I've an invitation to DM a 4hr block at this event: www.mosman.nsw.gov.au/events/3223/rpg-ga...However, it's for 12 - 18yo's. I've not had any experience DM'ing teenagers! What should I expect? It may likely be a mix of experienced players, and complete noobs; however I would assume the noobs would surely have a genuine interest in the event, if they turn up? Thoughts?
|
|
|
|
1 year ago ::
Mar 30, 2012 - 12:31PM
#2
|
Date Joined:
Apr 14, 2011
|
Liberally hand out some kind of token that can be redeems for a re-roll/stroke of luck any time a player does something cool or interesting or outside the box or describing a power very elaborately. (Alternately, if you could hand out fortune cards if you have the budgets and supply.) This to encourage them to use imagination and not the confines of the character sheet. 4e has a way of channelling you into using power on the sheet and it is always good to not. If you can encourage them to go outside from the beginning they will have more fun. Also, don't underestimate them, treat them like you would adult players... except with clean language and no explicit stuff. And make them do their own math on die rolls (they'll probably be better at this than some adults anyway). TjD
|
|
|
|
1 year ago ::
Mar 31, 2012 - 6:28AM
#3
|
Date Joined:
Apr 12, 2004
|
Well ive regularly run games for my son (aged 14) and his friends. Everything that Mr Durriken said is good advice plus expect the completely unexpexted and illogical route to be followed ! In a game of Star Wars the players were posing as stormtroopers on board the Deathstar, challenged by another stormtrooper for acting suspicially they gave the excuse that they'd got lost on the way to get a coffee - certainly confused me for a few seconds !
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
|
|
|
|
1 year ago ::
Apr 13, 2012 - 5:31PM
#4
|
Date Joined:
Jan 23, 2012
|
In some ways I found DMing my kids easier than adults. They are willing to take risks because they are fun. My adult campaign will often skip side adventures because they don't want to be delayed. (Guys we are playing a game here. It is okay to risk not making it to town on time.) Never a problem with the kids. Also I don't get into line of sight arguments with distant weapons.
|
|
|
|
1 year ago ::
Apr 13, 2012 - 9:58PM
#5
|
Date Joined:
Apr 12, 2004
|
Totally agree. Kids just seek out short term thrills and adventure and dont think longer term. Makes for a lot more fun !
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
|
|
|