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1 year ago ::
Feb 16, 2012 - 1:22PM
#11
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Date Joined:
Apr 12, 2004
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Hi Again,
Well if there is anything i can do to help please let know. Savage is a great game for kids as it also uses playing cards etc which kids seem to like. Worth picking up Thrilling Tales of you buy Savage. Thrilling is a Pulp setting book but there is an awesome adventure generator at the back of it. I once rolled up effectively 'Space Nazi's on the Orient Express' as a fully detailed scenario !
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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1 year ago ::
Feb 16, 2012 - 2:05PM
#12
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Date Joined:
Feb 10, 2012
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Thanks. I appreciate that. I see you just became the admin of this group too. Sweet. I'll let you know how our adventures go.
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1 year ago ::
Feb 16, 2012 - 2:07PM
#13
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Date Joined:
Jul 22, 2008
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Strangely enough I just picked up the Savage Worlds core book a month or so ago. I took a look at it at Gen Con and I like the modular approach that game uses to building the game you want. I have begun planning a science fiction based SW game for my kids and when one of my gaming buddies saw me with the book he begged me to run Deadlands for them so I am preparing that as well.
As for D&DNext I think all of you are right. If they manage to deliver what they spoke about in the seminar and on the blogs I think this is going to be a great tool for our kids. After playing Keep on the Borderlands in the playtest at DDXP I caught the nostalgia bug. So to prepare myself for the public playtest phase and to give my kids a taste of the first version I started with I am going to run that system for them in a sandbox style campaign.
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1 year ago ::
Feb 16, 2012 - 2:45PM
#14
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Date Joined:
Oct 12, 2009
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Interestingly of all the talk and discussion I've heard online / podcasts / in person around D&DNext, this is the only discussion around demographic and kids. It certainly seems clear enough WotC *should* be well aware of their target market, though whether they're targetting pre-teens is yet to be seen.
carbonadam is spot on; with the modular approach, ideally it will need a 'trimmed fat' module, that the most nubiest of noobs can deal with.
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1 year ago ::
Feb 16, 2012 - 2:53PM
#15
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Date Joined:
Feb 10, 2012
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I think it's us parents who want to start playing again who are targeing our kids more than anyone else.  I also think it's a nice rest from viodeo games. They get to read and do some math. A critical hit!
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1 year ago ::
Feb 16, 2012 - 3:19PM
#16
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Date Joined:
Jul 22, 2008
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I think you are probably right.
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1 year ago ::
Feb 22, 2012 - 9:43PM
#17
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Date Joined:
Jun 26, 2010
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Savage Worlds is a great gateway system. it's fast and fluid and has enough in common with other games, like D&D, that you can easily turn it into a teaching tool. I currently run a homebrew campaign and world using Savage Worlds with my two oldest kids (13 and 10). In fact, that campaign is what's stopping us in many ways from continuing our 4E campaign! Savage Worlds is great for one-shots and longer form games.
With regards to D&DNext, I'm hoping that a lot of the elements that are in 4E such as healing surges, powers, and some of the mechanics like Bloodied survive through. I've already started integrating those ideas into other games I run, such as Pathfinder and Dragon Age.
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1 year ago ::
Feb 22, 2012 - 10:38PM
#18
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Date Joined:
Apr 12, 2004
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Hi can i ask what genre you have gone for with Savage Worlds ? eg Fantasy ?
What do you think of the Dragon Age RPG - ive looked at it on Amazon but not found any FLGs stocking it here in the UK, at least not near where i live.
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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1 year ago ::
Feb 23, 2012 - 10:55PM
#19
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Date Joined:
Jun 26, 2010
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Hi can i ask what genre you have gone for with Savage Worlds ? eg Fantasy ?
This game started as a BESM d20 game, but ended up being switch to Savage Worlds. It's a fantasy world, where the kids are basically playing heroes that have been called in times of need to play a part in the fight between good and evil. Basically, they have a special Arcane Background that grants them a specific focus. One kid is mad for Pokemon, so he's got the ability to befriend and control special animals. The other is mad for science and tech and has the abilty to take over giant mechanical war machines. This started off as a basic anime mashup, but then I started writing an entire history and backstory and came up with a pretty cogent and tight setting. I plan to actually put this together and published it as a Savage Worlds setting.
What do you think of the Dragon Age RPG - ive looked at it on Amazon but not found any FLGs stocking it here in the UK, at least not near where i live.
I love the DA RPG. It's a really fluid system, and the stunts system really does help the game seen cinematic. The game is dripping with atmosphere, and it's a throwback to the original D&D Basic games in form and function. The group I'm playing online with just made it to 2nd level after finishing the adventure in the first box set, and we're going onto the adventure in the GM Kit. After that, they get to change the tide of war itself in Ferelden. If you have trouble getting the physical product, get the PDFs. It's a great game. Not for kids though, because it's pretty dark, and heavy on moral interactions.
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1 year ago ::
Feb 24, 2012 - 1:27PM
#20
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Date Joined:
Apr 12, 2004
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That Savage setting sounds pretty darn awesome. I look foward to seeing it published ! As for Dragon Age, I just downloaded the first set. My son has already grabbed a copy onto a memory stick and is sat reading it on his laptop.
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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