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1 year ago ::
Feb 05, 2012 - 10:23AM
#1
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Date Joined:
Jul 22, 2008
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D&DNext aims to make a lot of people happy by offering a game that can cater to any kind of gamer. So what would all of you like to see in D&DNext that makes the game work for you and your kids?
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1 year ago ::
Feb 08, 2012 - 3:16PM
#2
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Date Joined:
Oct 12, 2009
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If it's true they'll be taking a 'modular' approach to the mechanic, then the possibility of having a 'stripped down' rule-set that may be implemented would be handy. This would also work in the instance on introducing D&D to noobs, when as a DM I just need to introduce the concept of RP'ing, rather than the heavyweight rulesets. Clearly more support for Heroes of Hesiod would be great, if they put some more work into recognising the young'uns who plays; who've picked this game up and are running with it  Unless they expected the young'uns to progress to the full game?
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1 year ago ::
Feb 10, 2012 - 1:02PM
#3
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Date Joined:
Apr 14, 2011
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My kids have never played any but 4E so I am very interested in how they might receive the next iteration. What will they miss (or not miss) from 4E? I do have a Moldvay Basic set with B2 Keep on the Borderlands. This is the first D&D that I ever played, although not my old set, this one came from a thrift store, but still had all the dice. I might see if I can get group together and run them through a session of that. I would be interesting to see how they play a magic user with one use of magic missile per day and only 3 or 4 HP compare to a 4E wizard with at-will powers and 25 HP. I got to say, compared to every other D&D I've played, I love 4E. It is the sweet spot for me. I love being heroic from go and I love the mechanics. Healing surges are a brilliant addition to me and the balance of classes is excellent for both new and experienced players to be able to either pick the game up and feel effective or play whatever you want and not fell overshadowed by the munchkin player with the magic user. I have a feeling that I will really miss 4E when next comes out. I've never been the type of person who is tied to nostalgia and tradition so I don't really want to go back. TjD
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1 year ago ::
Feb 11, 2012 - 3:53AM
#4
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Date Joined:
Jul 19, 2007
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I have not yet tried D&D with my kids (5 and 6) although they really enjoy Castle Ravenloft. The board game is great for the kids because it has very easy attack powers (one d20 roll, one simple result), simple characters options each turn (move/move or move/attack), and simple monster tactics. So, I guess my answer to "what should D&D Next have for my young kids" is this: make the player options very simple with very simple outcomes. Note: We started with Heroes of Hesoid then switched to Castle Ravenloft as soon as it was out.
_________________________________________________ "Jacking up the level rewards has always carried the taint of bribery, in my mind. If people need to be bribed to play D&D, then something's wrong with the game." -Steve Winter (http://www.howlingtower.com/2012/01/illusory-math.html)
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1 year ago ::
Feb 13, 2012 - 5:29AM
#5
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Date Joined:
Apr 12, 2004
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For me the fact the proposal is a modular design actually makes it more kid friendly. Introduce the rules and then slowly add complications. For me that makes for a good combo for kids to learn and then advance.
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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1 year ago ::
Feb 16, 2012 - 5:59AM
#6
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Date Joined:
Feb 10, 2012
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I could not agree more. The rules heavy game, (at least the way it was played at our local gaming store the other night), played like I was taking my son to an H&R Block tax seminar. We all wound up dead and my son sat there rolling death saves for 20 minutes while playing with his dice. A rules light and story heavy game is the way we'd like to play. It's easy enough to do this by altering the rules ourselves but since my son would like to get more friends into the game a simpler rules set for kids who do not want to spend their free time with slow plodding combat rules would be nice. Also this would allow kids to get it quickly rather then everyone needing to type up "house rules" for simple games. D&D needs to make their own simple set of "HOUSE RULES" that can be used by anyone at any level of game play. There should be a much easier form of combat where everyone just calls out what they do, roll the dice all at once, and highest roll hits then rolls for damage. As it is now it's painfully slow and with all the modifiers, posibilites, surges, once a day, powers, etc, it is maddening to quickly figure out what to do. Also a form of the game with a character sheet that is more representational of a character and less like a tax form would be nice. Many adults forget that writing up and rolling a quick character and then spending an hour at home drawing a picture of the character you created is the way D&D started our for many of us. More hit points at first level too, as well as more GP to spend. A character death should be about the rarest thing ever in D&D, at least for the simple rules set. Sure there would be threats and through crazy reckless choices death could come eventually but this should be out of the norm. The DM at our local shop killed all of us, newbies and pros, two weeks in a row. I'm sure it was out of the norm but he seemed to be playing against us which is what the books say the DM should not be doing. Anyway, my own basement will always be the best place to play as we like. I was just hoping to get involved with a larger group of people. I had no idea it was going to be so clinical.
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1 year ago ::
Feb 16, 2012 - 6:59AM
#7
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Date Joined:
Apr 12, 2004
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I tried to get my son into 4ed when it was first released and he would have been about 11 years old. He and his friends are very much computer game generation kids and the time to create characters etc simply bored them.
Only now 3-4 years later do they actually enjoy character creation and they are slowly getting their heads around it. In the intervening years we have played simpler games like Savage Worlds that have kept up their enjoyment of RPing games.
I sincerely hope WOTC is looking at the demographics properly and understanding what the kids want and not just want old timers want. Going back to basic D&D type mentality at the core of D&D Next might be the best move they could make !
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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1 year ago ::
Feb 16, 2012 - 7:12AM
#8
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Date Joined:
Feb 10, 2012
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My son too is very much into video games but he also likes Heroclix which he got into all on his own. I have no idea how to play that but it seems more strategic than the D&D I remember. I though D&D4e was different but aparently it is also very much a strategic game. I dont think that should be eliminated and I completely uderstand why people might like to play it that way. D&D seems so open to me that it would be a shame if that was the only way it was officially instructed to be played though. We alrerady both grasp how to play 4e but we just did not respond well to the slow combat. The only problem we encountered was our lack of the vast knowledge of all the races and classes and being able to quickly recall stats and posibilities info from our character sheets. I'm sure if our characters live, eventually, we will learn to know all the stats backwards and forwards. I'm just keeping my fingers crossed for a simpler more open ended—everybody rolling dice at once—type of gameplay that is heavy on the storytelling from the DM and heavy on the exploring from the players. There was very little of both with the group we played with. We just need to get in with, or form, the right group for the way we want to play.
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1 year ago ::
Feb 16, 2012 - 10:53AM
#9
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Date Joined:
Apr 12, 2004
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Can i ask how long you have been playing ?
For those of you with kids please check out the D&D Parents Group.
http://community.wizards.com/dndparents
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1 year ago ::
Feb 16, 2012 - 10:59AM
#10
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Date Joined:
Feb 10, 2012
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Just the last few weeks. I've had my head in a D&D book the entire time. I also played, with zero actual rules, as a kid back in the 80s.
BTW... I'm gonna take a look at that Savage Worlds game. It might be just what we need.
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