Community

 
Jump Menu:
Post Reply
3 years ago  ::  Feb 04, 2010 - 10:13AM #1
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031
Been following this group for a while, but have yet to post.  I have two daughters, one is 4, and the other will be 2 in a couple months.  The oldest has been wanting to play for quite a while, she frequently gets some of my figures down off the shelf and does her own stories.

I've been trying to find a good stepping stone for her, to get her started on following rules, as well as helping her with her basic math.  With the DnD board games I was thinking they might be good, but they still use the d20 (right now she can handle up to 12 fairly well).  Then I remembered I have a board game in the garage that would be perfect!

Hero Quest: I actually had two sets (plus one expansion), my first set was when i was too young to take care of things, so many things needed to be replaced (Can't say I got much better, since these got water damaged while in the garage).

Basic Rules: 2d6 for movement, combat is done by rolling d6's (usually not more than 5), and counting specific shapes on them (3 skulls for hits, 2 shields for defend, 1 black shield for monster defense).  We have to help her read the cards, and such but it worked perfectly!

My wife played 3 characters (Barbarian, Dwarf, Wizard), while my daughter played the elf.  I'm rather proud at the end of the first adventure the kill counts were:

Elf: 11
Dwarf: 6
Barbarian: 4
Wizard: 3 (1 was the gargoyle...) 
DM: Knocked the Dwarf down twice

The first time I knocked the dwarf down, after my daughter killed the 2 skeletons in the room, she decided she wanted to stay and protect the dwarf.  So from there I let them heal him back even though he had been killed.  I played fairly easy on them, trying to keep damage spread out, and I only fudged dice twice...  My daughter was at 1 hp, and so I let her kill one creature when he should of blocked, and also I rerolled one attack that was really bad against her (mainly because my wife had forgotten to move, so I rerolled it after she moved instead of keeping the roll).

I'm looking forward to continuing their adventure this weekend!  Maybe even let my wife be the DM since I think I've only once ever been a player for the game (I DM'd it when I played it with my parents and my brother when I was around 8 or 10).  Heh, maybe that's what I should do invite my mom over to play she can be "Grandma the Wizard" and I'll have to promise I won't let her get trapped in a wall this time.  :D
On Essentials: Everyone deserves to play a class they enjoy.
Hex Grid UserAndroid UserD&DMapTools

Dungeons & Dragons Compendium
Our House Rules
Index of 4e Errata
Quick Reply
Cancel
3 years ago  ::  Feb 05, 2010 - 7:31AM #2
MarkAtkinson
Date Joined: Mar 18, 2009
Posts: 440
OMG you made me suddenly feel so nostalgic (and old). I played this and the Talisman board game back in the 80s.

Maybe it's time to see if I can get hold of one of these and introduce my kids to some good old fashioned stuff.

Thanks for the story and keep us posted.
Quick Reply
Cancel
3 years ago  ::  Mar 25, 2010 - 8:04AM #3
Darthbaggins
Date Joined: Jan 11, 2009
Posts: 66
Fantasy Flight games have brought out a new edition of Talisman that we play. Very easy to get hold of.

Quick Reply
Cancel
3 years ago  ::  Mar 25, 2010 - 10:58AM #4
UHF
Date Joined: Jun 14, 2008
Posts: 811
I have talisman 3rd edition fully loaded.   My son (8) often takes it out and starts playing when we have visitors. 

Hint Hint: Parents...  Talisman gets the adventuring spirit flowing for kids and the rules are easy.
Quick Reply
Cancel
3 years ago  ::  Mar 26, 2010 - 3:48AM #5
Darthbaggins
Date Joined: Jan 11, 2009
Posts: 66

I have a four year old who is determined to join in our sessions lol. If he's not in bed by the time we start we have to roll a few dice with him to pacify him then get him to bed.

What I do with him now is set out a few tiles to make a few rooms and place some random minis about. We take turns moving the minis and rolling dice and he has a great time. His counting up to twenty is excellent now too!


His imagination is incredible and i will encourage him to play games with the family like talisman and when he is a little older, he starts school after the summer.

He is definately a future gamer and I can see the red box coming out in a few years!

Quick Reply
Cancel
3 years ago  ::  Jul 09, 2010 - 4:51PM #6
davidgiven
Date Joined: Mar 17, 2010
Posts: 275
Hola, I am running a Bi Weekly Friday game for a group of 12 nine year old third graders. We play in the park by my house for two hours. Moms and other family members are in the park. We bring in Pizza, Skittles, and other snacks. Not all 12 boys are able to show up each week, but we have had at least six boys each time.

The first week was spent talking to the parents about collective story telling. Talking to the boys about team work. We started some character creation stuff--looking over character sheets I had brought. Talking about the four roles, the basic races and classes. Very informal. Just got the kids imagination running. Then they ran around in the park.

The second session I brought character sheets and we started filling them in. Name, Age, Race--that went well. Class was trickier. We filled out stats using a simple array--I should have had them roll. And then I started running the sample adventure in the Eberron Campaign Guide.

This week I equiped the characters using the character builder and printed them out. I plan to add a lengthy skill challange to the adventure so that they can get the feel for that!

Talk about summer fun! Thanks, David S.
Quick Reply
Cancel
3 years ago  ::  Jul 11, 2010 - 11:19AM #7
davidgiven
Date Joined: Mar 17, 2010
Posts: 275
Hola, ok so the skill challange went well--classic one third puts out a fire, one third rescues passangers, and one third tries to keep the elemental contained in the magic ring. The boys loved this.

Then  up the trail to rescue Lord Major Bren. The idea of a rescue was engaging to the kids, but the combat dragged--the boys lost focus, drifted from the table (only returning for their rolls, etc). I ended it as soon as I noticed and called the session--left a big cliff hanger for next time.

I need to figure out how to keep the kids interested in other players actions, especially during longer combat sessions. Need to figure out a trick to bring them back to the table when they do drift--a little diversion is ok, but the session really lost focus when it would be only me and one kid at the table....Thanks, David S
Quick Reply
Cancel
3 years ago  ::  Jul 21, 2010 - 11:46AM #8
I_smile_alot
Date Joined: Sep 18, 2009
Posts: 622

Jul 11, 2010 -- 11:19AM, davidgiven wrote:

Hola, ok so the skill challange went well--classic one third puts out a fire, one third rescues passangers, and one third tries to keep the elemental contained in the magic ring. The boys loved this.

Then  up the trail to rescue Lord Major Bren. The idea of a rescue was engaging to the kids, but the combat dragged--the boys lost focus, drifted from the table (only returning for their rolls, etc). I ended it as soon as I noticed and called the session--left a big cliff hanger for next time.

I need to figure out how to keep the kids interested in other players actions, especially during longer combat sessions. Need to figure out a trick to bring them back to the table when they do drift--a little diversion is ok, but the session really lost focus when it would be only me and one kid at the table....Thanks, David S


Combat can drag. Try adding more minions and a lot more terrain and "stuff" in the combat arena. Then before combat begins really make that short description lively. Then say something to the effect of, "Well guys there's a lot of ways to use this area to your advantage, and ways they can use it to their advantage. Try to think of ways you can use things to help out your party and hurt the enemies!" It may help them to be more engaged in the unfolding battle when they see monsters throw over a table to grant themselves partial cover or set brush on fire to limit PC's abilities to come at them from a certain direction. With any luck they'll become more engaged in tactics, battle and teamwork. But, you are working with youngsters with high energy levels and a beckoning playground. Good Luck    Smiles

smiles
Quick Reply
Cancel
3 years ago  ::  Sep 14, 2010 - 10:16AM #9
davidgiven
Date Joined: Mar 17, 2010
Posts: 275
Great Tip. I was running the adventure in the Eberron Campaign Guide and the final encounter with flight went over very very well.

We have stopped the weekly play now that school has started, but my son is looking to start a group at the local library--I will likely start a new thread to share peoples experience on getting that set up. Thanks, David S. 
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing