D&D Parents's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/dndparents Rabbit Stories I'm introspective. I've spent more than a few hours wondering about why I am the me that I am. I wonder what the alternate reality me who didn't try shoplifting a vanilla wafer when he was five turned out like. And is the me who became a rock-star happy?

Mostly, though, I wonder about the me in this reality. How did I get here? Where am I going? Are there better uses of my time?

A specific topic of pondering I like to indulge is related to my favorite pastime - tabletop rpgs. I got into them the summer between high school and college, but sometimes I think about why.

Gaming is fun. It's a great way to enjoy a story, relieve stress, and hang out with friends. It encourages learning, thinking, teamwork, and socialization. But, it's a hobby with, at least until recently, a certain social stigma attached. My friends and I were stealth geeks. Other than an offhanded reference to failed Dexterity checks or some inside jokes, few people even knew we gamed. But it wasn't because of my friends. I took too it like an mindflayer to brain-juice.

And I think I know why.

When I was very small and we visited my grandparents, my Papaw would lay in bed with us at night and tell rabbit stories. They were always pretty much the same. Every kid in the clan was out in a field rabbit hunting. Each one would shoot at the rabbit and narrowly miss in some fascinating way. Finally, the last kid, almost always the youngest, would hit and the story would end. But even though the story was always the same, with a few improvised variations, I was always drawn in. The story captured me because I was one of the children. Every kid there was included in the story. It was a story about us. It wasn't true. We were way to young to run around in a field unsupervised with a firearms, but I could see it all.

That was role-playing – our pretty close anyway. That was a story game. That was me, rooting for my character, hoping he would be the one to get the rabbit, but still having a blast if he didn't.

When my boys were very small, I used to lay in bed with them at night and tell stories. And my stories were about pirates and knights and talking bears, not rabbits. But, most of all, they were always about my boys.

And now they sit around the table with dice and character sheets, planning to topple villains and shape kingdoms. They write fiction, draw comics, and film movies. And I think the why behind all of that can be traced to my Papaw and those old rabbit stories.

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Thu, 24 May 2012 20:59:25 -0500 http://community.wizards.com/dndparents/blog/2012/05/24/rabbit_stories http://community.wizards.com/dndparents/blog/2012/05/24/rabbit_stories I'm introspective. I've spent more than a few hours wondering about why I am the me that I am. I wonder what the alternate reality me who didn't try shoplifting a vanilla wafer when he was five turned out like. And is the me who became a rock-star happy?

Mostly, though, I wonder about the me in this reality. How did I get here? Where am I going? Are there better uses of my time?

A specific topic of pondering I like to indulge is related to my favorite pastime - tabletop rpgs. I got into them the summer between high school and college, but sometimes I think about why.

Gaming is fun. It's a great way to enjoy a story, relieve stress, and hang out with friends. It encourages learning, thinking, teamwork, and socialization. But, it's a hobby with, at least until recently, a certain social stigma attached. My friends and I were stealth geeks. Other than an offhanded reference to failed Dexterity checks or some inside jokes, few people even knew we gamed. But it wasn't because of my friends. I took too it like an mindflayer to brain-juice.

And I think I know why.

When I was very small and we visited my grandparents, my Papaw would lay in bed with us at night and tell rabbit stories. They were always pretty much the same. Every kid in the clan was out in a field rabbit hunting. Each one would shoot at the rabbit and narrowly miss in some fascinating way. Finally, the last kid, almost always the youngest, would hit and the story would end. But even though the story was always the same, with a few improvised variations, I was always drawn in. The story captured me because I was one of the children. Every kid there was included in the story. It was a story about us. It wasn't true. We were way to young to run around in a field unsupervised with a firearms, but I could see it all.

That was role-playing – our pretty close anyway. That was a story game. That was me, rooting for my character, hoping he would be the one to get the rabbit, but still having a blast if he didn't.

When my boys were very small, I used to lay in bed with them at night and tell stories. And my stories were about pirates and knights and talking bears, not rabbits. But, most of all, they were always about my boys.

And now they sit around the table with dice and character sheets, planning to topple villains and shape kingdoms. They write fiction, draw comics, and film movies. And I think the why behind all of that can be traced to my Papaw and those old rabbit stories.

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Advice for Gaming with Kids & Family Friends This weekend my 10 year old son Jack DM'd the next session of our 4E Tomb of Horrors adventure.
This Courage Academy has been running for ~2 years now--we meet maybe once every three months, generally on Holidays & play short two hour sessions.

The goal of this campaign is mostly to develope friendly non competitive gaming skills in the kids.

While we are playing, I often feel that I am 'rail roading' the kids--rather then going in the direction the kids are going, I find myself trying to bring the game back, refocus, 'do it right', etc.

I welcome all feedback--please send me any advice our guidance on how we can make this Kids Game more Awesome.
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Mon, 27 Feb 2012 17:12:01 -0600 http://community.wizards.com/dndparents/blog/2012/02/27/advice_for_gaming_with_kids__family_friends http://community.wizards.com/dndparents/blog/2012/02/27/advice_for_gaming_with_kids__family_friends This weekend my 10 year old son Jack DM'd the next session of our 4E Tomb of Horrors adventure.
This Courage Academy has been running for ~2 years now--we meet maybe once every three months, generally on Holidays & play short two hour sessions.

The goal of this campaign is mostly to develope friendly non competitive gaming skills in the kids.

While we are playing, I often feel that I am 'rail roading' the kids--rather then going in the direction the kids are going, I find myself trying to bring the game back, refocus, 'do it right', etc.

I welcome all feedback--please send me any advice our guidance on how we can make this Kids Game more Awesome.
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Roleplayers: The Next Generation
Back in the day, in the land that time forgot, I started playing D&D. Ok it was actually 1982 and it was the school roleplaying gamers club. There wasnt many games around at the time and the only ones being played at the club were AD&D, AD&D, AD&D and one group of strange kids playing something called Traveller (but we dont talk about them....ok only kidding they were a great group just not playing the mainstream stuff :-) )I joined the club because, well frankly because my mates had joined the week before and I thought I was missing out. I was 12 years old. 

Back in 1982 in the UK typical 12 year old boys did the following as pastimes - played football (soccer for my over seas cousins), climbed trees, played football, climbed more trees, played football and if you were lucky watched saturday morning tv that only actually started at 9am as there was no TV before that time. We also only had 3 channels !!! Finding a new and somewhat interestingly different hobby was wildly exciting. 

Now move forward to 2010. My son is 12 at this point and im thinking its time to try and seriously get him into RPGs. What a fight !!! In the Blue corner we have dad with his musty old books ( I mean who reads books these days) claiming that this is the best hobby since sliced bread came out. In the Red corner we have PS3 with 40+ games, PC with World of Warcraft on it, TV with 170 channels and just to round it of multiple books shelves containing well over 1000 dvd's etc. Add in after school clubs (non of which are rpg related) and other activities that kids today can get involved in and you start to see the problem. Needless to say at first it was a struggle but eventually the experienced fighter (dad) started to get the upper hand. Now, as i've said in earlier posts and blogs, my son is a regular gamer as are his friends so I guess we can declare that fight a points win for dad.

Now into the main point of this blog.

We all now now that WOTC are working on D&D Next. We know there are some big changes likely to be coming. I'd like to know if any of the thought processes have been about how to get kids away from monitor/tv screens and back to the gaming table. The learning curve on D&D can be quite extreme, especially for those who have no prior knowledge of RPGs - how do we as a community and WOTC as a major player get over this ? 

Back full circle to when i started gaming I turned up at the gaming table. I was given 3d6 and told to roll them 6 times. I then wrote them down in the order I rolled them against the 6 stats - that was pretty much it. Character created, Erik D'eth (I know dodgy name) was born. My character lasted for 3 or 4 sessions and I loved it. I was hooked. It was simple, it was straight forward and I was not overawed. 

I appreciate with the 'suggested' modular approach that D&D Next might be taking this whole theory of simplistic gaming might actually be returning to the table. I sincerely hope so. I also wonder if WOTC would be advised to seek out kids RP clubs or home groups and use them as a seperate play test pool. Whilst they have the chance to influence the early design concepts. 

What are your thoughts ? Am I way off base ? 

 
10 Comments - Leave a Comment
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Thu, 23 Feb 2012 06:24:52 -0600 http://community.wizards.com/dndparents/blog/2012/02/23/roleplayers:_the_next_generation http://community.wizards.com/dndparents/blog/2012/02/23/roleplayers:_the_next_generation
Back in the day, in the land that time forgot, I started playing D&D. Ok it was actually 1982 and it was the school roleplaying gamers club. There wasnt many games around at the time and the only ones being played at the club were AD&D, AD&D, AD&D and one group of strange kids playing something called Traveller (but we dont talk about them....ok only kidding they were a great group just not playing the mainstream stuff :-) )I joined the club because, well frankly because my mates had joined the week before and I thought I was missing out. I was 12 years old. 

Back in 1982 in the UK typical 12 year old boys did the following as pastimes - played football (soccer for my over seas cousins), climbed trees, played football, climbed more trees, played football and if you were lucky watched saturday morning tv that only actually started at 9am as there was no TV before that time. We also only had 3 channels !!! Finding a new and somewhat interestingly different hobby was wildly exciting. 

Now move forward to 2010. My son is 12 at this point and im thinking its time to try and seriously get him into RPGs. What a fight !!! In the Blue corner we have dad with his musty old books ( I mean who reads books these days) claiming that this is the best hobby since sliced bread came out. In the Red corner we have PS3 with 40+ games, PC with World of Warcraft on it, TV with 170 channels and just to round it of multiple books shelves containing well over 1000 dvd's etc. Add in after school clubs (non of which are rpg related) and other activities that kids today can get involved in and you start to see the problem. Needless to say at first it was a struggle but eventually the experienced fighter (dad) started to get the upper hand. Now, as i've said in earlier posts and blogs, my son is a regular gamer as are his friends so I guess we can declare that fight a points win for dad.

Now into the main point of this blog.

We all now now that WOTC are working on D&D Next. We know there are some big changes likely to be coming. I'd like to know if any of the thought processes have been about how to get kids away from monitor/tv screens and back to the gaming table. The learning curve on D&D can be quite extreme, especially for those who have no prior knowledge of RPGs - how do we as a community and WOTC as a major player get over this ? 

Back full circle to when i started gaming I turned up at the gaming table. I was given 3d6 and told to roll them 6 times. I then wrote them down in the order I rolled them against the 6 stats - that was pretty much it. Character created, Erik D'eth (I know dodgy name) was born. My character lasted for 3 or 4 sessions and I loved it. I was hooked. It was simple, it was straight forward and I was not overawed. 

I appreciate with the 'suggested' modular approach that D&D Next might be taking this whole theory of simplistic gaming might actually be returning to the table. I sincerely hope so. I also wonder if WOTC would be advised to seek out kids RP clubs or home groups and use them as a seperate play test pool. Whilst they have the chance to influence the early design concepts. 

What are your thoughts ? Am I way off base ? 

 
10 Comments - Leave a Comment
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An Introduction
I guess I need to step into this century and accept that this is the way it is these days. My kids sit at the computer screen and think nothing of surfing the internet, playing games and chatting with friends and yet i'm struggling with typing a few words for others to read and hopefully not get bored reading them.

Funny really. As a roleplayer and DM with 30 years experience you would have thought that by now I would be used to making a fool of myself. Still, i guess I will over come this concern. So who am I ?

Well im a 40 something male from the north west of the United Kingdom. I live in the city of Preston in the county of Lancashire and as ive already said ive been playing RPGs for a long time. I started playing when i was younger than my son is now and may mum still reminds me how pleased she was i played D&D and didnt get into something "far worse like drugs". I dread to think why she had that fear but never mind.

A comparison of D&D to drugs is perhaps not the most politically correct nor indeed accurate comparison to make but an addiction to RPGs i most definately do have. Its a hobby i have loved and nurtured over the years. I have played and DMd with many groups and i have made many great friends both near and far over that time. Ive travelled the world in my job and when staying on foreign soil over the weekends ive still managed to find gaming groups willing to accomodate the strange British guy. I am especially looking at you people of Los Angeles !

I want my kids to have the same experiences and fun i have enjoyed. My son is now 14 and my daughter 7 - both are gamers ! I've clearly got something right so far although im not sure my wife (non gamer) agrees. My son regularly runs a 4ed game and my daughter likes to play dice with daddy and fight the evil fairies. At some point i intend to run a game for them both but they still have to get past that sibling rivalry stage. 

So why am i telling you all this ? Well i want D&D Parents to be a place where we can all share our thoughts on gaming and the relationships we have with our kids through the games we all play. The title is D&D Parents but frankly, for me any RP is good RP ! I have a Savage Worlds game planned for my son and his friends and no doubt I will share that with you all at some point. 

So to finish (for now). I hope that you all actively participate in this group and that we can get it to grow and bring in other parents. Let me know if you have any suggestions or ideas on how we can increase the traffic here.

Happy Gaming ! 
10 Comments - Leave a Comment
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Tue, 21 Feb 2012 19:59:44 -0600 http://community.wizards.com/dndparents/blog/2012/02/21/an_introduction http://community.wizards.com/dndparents/blog/2012/02/21/an_introduction
I guess I need to step into this century and accept that this is the way it is these days. My kids sit at the computer screen and think nothing of surfing the internet, playing games and chatting with friends and yet i'm struggling with typing a few words for others to read and hopefully not get bored reading them.

Funny really. As a roleplayer and DM with 30 years experience you would have thought that by now I would be used to making a fool of myself. Still, i guess I will over come this concern. So who am I ?

Well im a 40 something male from the north west of the United Kingdom. I live in the city of Preston in the county of Lancashire and as ive already said ive been playing RPGs for a long time. I started playing when i was younger than my son is now and may mum still reminds me how pleased she was i played D&D and didnt get into something "far worse like drugs". I dread to think why she had that fear but never mind.

A comparison of D&D to drugs is perhaps not the most politically correct nor indeed accurate comparison to make but an addiction to RPGs i most definately do have. Its a hobby i have loved and nurtured over the years. I have played and DMd with many groups and i have made many great friends both near and far over that time. Ive travelled the world in my job and when staying on foreign soil over the weekends ive still managed to find gaming groups willing to accomodate the strange British guy. I am especially looking at you people of Los Angeles !

I want my kids to have the same experiences and fun i have enjoyed. My son is now 14 and my daughter 7 - both are gamers ! I've clearly got something right so far although im not sure my wife (non gamer) agrees. My son regularly runs a 4ed game and my daughter likes to play dice with daddy and fight the evil fairies. At some point i intend to run a game for them both but they still have to get past that sibling rivalry stage. 

So why am i telling you all this ? Well i want D&D Parents to be a place where we can all share our thoughts on gaming and the relationships we have with our kids through the games we all play. The title is D&D Parents but frankly, for me any RP is good RP ! I have a Savage Worlds game planned for my son and his friends and no doubt I will share that with you all at some point. 

So to finish (for now). I hope that you all actively participate in this group and that we can get it to grow and bring in other parents. Let me know if you have any suggestions or ideas on how we can increase the traffic here.

Happy Gaming ! 
10 Comments - Leave a Comment
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First steps In preparation for an upcoming campaign I sat with my teenage daughter (14) and took her new 1st level rogue through a couple of small encounters.

The campaign will have myself playing 2 characters (a dwarf Warpriest of Kord, and a human Fighter), alongside her human female rogue, and her older sisters (19) male elf rogue. Although both girls are playing rogues, one is a crossbow specialist the other a duel blade talent.

Though she went through the character creation steps with me, she hadnt seen the powers in effect. So I ran a first encounter using the crossroads map from Red Box. Sophie's crossbow rogue, the warpriest and warrior came across a group of goblins (2 cut-throats and 3 minions).

After some abysmal initiative rolls the minions went first, and the the first roll was a natural 20 as one shot at the rogue! Sophie's response was "Oh, your gonna pay for that!" but on her turn rolled a natural 1 in response Foot in mouth. Thankfully the combat got better from there with the minions falling quickly and the cut-throats lasting just long enough to let her use a few different powers against them. When they checked out the building they found a chest which Sophie wanted to examine. She successfully found and removed a trap, but failed her first attempt to unlock it. The warrior offered to smash the lid off with his axe but Sophie reasoned that it would also probably break whatever was in there. A couple of more attempts later and she was rewarded with a haul of 30gp and a glass bottle, "See!" she happily exclaimed, before asking me how she find out what it was. I explained how to identify items and she was happy to find it was a Potion of Healing. "Who needs it?" she asked. It was agreed that as the warrior had the most hit points and the warpriest had healing magic, she should keep it for now. "Oh yeah, I got treasure" she beamed.

The second encounter used the monster lair map. One minion returning from patrol, two more at the cave entrance. Two cut-throats a the campfires inside and a Bugbear brute by the wooden "throne" in the northern cave.

With better initiative rolls this time (Sophie changed to her pink dice), she managed to snipe the returning patrolman before he could raise the alarm. The warpriest charged the cave entrance using stormsurge to take out another before the remaining minion screamed its little head off, just before the warriors battle axe took it off for good.

The fight in the cave was a little tougher as the bugbear was able to use its goblin allies to flank the warpriest as it charged, scoring a huge hit. Sophie decided that she needed to get in the mix and help her comrades out and chose to switch to her shortsword and flanked a goblin with the warpriest, taking it down with Riposte Strike. The warpriest and warrior both used daily's to combat the bugbear, bringing it to its knees as Sophie took out the remaining goblin.

As we tidied away our things, my proudest moment was as she announced "I enjoyed that, can do it again later?".

It makes an old DM's cold-stone heart warm up (slightly Smile).

2 Comments - Leave a Comment
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Sat, 26 Mar 2011 20:42:06 -0500 http://community.wizards.com/dndparents/blog/2011/03/26/first_steps http://community.wizards.com/dndparents/blog/2011/03/26/first_steps In preparation for an upcoming campaign I sat with my teenage daughter (14) and took her new 1st level rogue through a couple of small encounters.

The campaign will have myself playing 2 characters (a dwarf Warpriest of Kord, and a human Fighter), alongside her human female rogue, and her older sisters (19) male elf rogue. Although both girls are playing rogues, one is a crossbow specialist the other a duel blade talent.

Though she went through the character creation steps with me, she hadnt seen the powers in effect. So I ran a first encounter using the crossroads map from Red Box. Sophie's crossbow rogue, the warpriest and warrior came across a group of goblins (2 cut-throats and 3 minions).

After some abysmal initiative rolls the minions went first, and the the first roll was a natural 20 as one shot at the rogue! Sophie's response was "Oh, your gonna pay for that!" but on her turn rolled a natural 1 in response Foot in mouth. Thankfully the combat got better from there with the minions falling quickly and the cut-throats lasting just long enough to let her use a few different powers against them. When they checked out the building they found a chest which Sophie wanted to examine. She successfully found and removed a trap, but failed her first attempt to unlock it. The warrior offered to smash the lid off with his axe but Sophie reasoned that it would also probably break whatever was in there. A couple of more attempts later and she was rewarded with a haul of 30gp and a glass bottle, "See!" she happily exclaimed, before asking me how she find out what it was. I explained how to identify items and she was happy to find it was a Potion of Healing. "Who needs it?" she asked. It was agreed that as the warrior had the most hit points and the warpriest had healing magic, she should keep it for now. "Oh yeah, I got treasure" she beamed.

The second encounter used the monster lair map. One minion returning from patrol, two more at the cave entrance. Two cut-throats a the campfires inside and a Bugbear brute by the wooden "throne" in the northern cave.

With better initiative rolls this time (Sophie changed to her pink dice), she managed to snipe the returning patrolman before he could raise the alarm. The warpriest charged the cave entrance using stormsurge to take out another before the remaining minion screamed its little head off, just before the warriors battle axe took it off for good.

The fight in the cave was a little tougher as the bugbear was able to use its goblin allies to flank the warpriest as it charged, scoring a huge hit. Sophie decided that she needed to get in the mix and help her comrades out and chose to switch to her shortsword and flanked a goblin with the warpriest, taking it down with Riposte Strike. The warpriest and warrior both used daily's to combat the bugbear, bringing it to its knees as Sophie took out the remaining goblin.

As we tidied away our things, my proudest moment was as she announced "I enjoyed that, can do it again later?".

It makes an old DM's cold-stone heart warm up (slightly Smile).

2 Comments - Leave a Comment
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