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3 months ago  ::  Mar 22, 2013 - 10:19PM #1
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,965
The 2013 Pax East convention seminar called The Future of D&D had a Q&A session. This is a short transcript from  Twitter if people are interested;

 (Sean) Q&A on #dndnext is starting. #PAXEAST
 Q: "So... Psionics?" A: "Probably in the form of a play module."
 Q: "Multiclassing?" A: "Expected in the next packet. You'll take them by level."
 Q from a shadowdancer: "Will prestige classes return?" A: "We thought it was something we wanted to do. It may take a new form..."
... prestige classes will likely be paths of other existing classes. #dndnext
(Sean) Q: "In 4th, as a DM I have a problem with scaling in higher levels." A from Chris P.: It's something we're definitely aware of and currently testing. We want to keep a balance for player vs monster.
 Q: Minions and Solo monsters? A: They're in there, but not specifically in those roles, more in how lower & higher levels will interact.
 (Sean) Thank you everyone at #PAXEAST who attended today's panel! See you for Sunday's "The Art of the Dungeon Master."
Yan
Montréal, Canada
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3 months ago  ::  Mar 23, 2013 - 12:24AM #2
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,859

Mar 22, 2013 -- 10:19PM, Plaguescarred wrote:

The 2013 Pax East convention seminar called The Future of D&D had a Q&A session. This is a short transcript from  Twitter if people are interested;

 (Sean) Q&A on #dndnext is starting. #PAXEAST
 Q: "So... Psionics?" A: "Probably in the form of a play module."
 Q: "Multiclassing?" A: "Expected in the next packet. You'll take them by level."
 Q from a shadowdancer: "Will prestige classes return?" A: "We thought it was something we wanted to do. It may take a new form..."
... prestige classes will likely be paths of other existing classes. #dndnext
(Sean) Q: "In 4th, as a DM I have a problem with scaling in higher levels." A from Chris P.: It's something we're definitely aware of and currently testing. We want to keep a balance for player vs monster.
 Q: Minions and Solo monsters? A: They're in there, but not specifically in those roles, more in how lower & higher levels will interact.
 (Sean) Thank you everyone at #PAXEAST who attended today's panel! See you for Sunday's "The Art of the Dungeon Master."





thanks I was sad to miss that pannel but not too much I figured there would be a rundown somewhere on the forums...thanks for delivering plague
 

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3 months ago  ::  Mar 23, 2013 - 12:35AM #3
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,965
You're welcome SleepsInTraffic!

I am hoping there was more than 8 questions :P   On the brighter side, Multiclass rules in next packet YAY! 
Yan
Montréal, Canada
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3 months ago  ::  Mar 23, 2013 - 12:36AM #4
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
My interest has been peaked with that news about prestiges...
My two copper.



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3 months ago  ::  Mar 23, 2013 - 4:07AM #5
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,944
10 Barbarian/10 Fighter could be good Lots of incentive to MC atm. 
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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3 months ago  ::  Mar 23, 2013 - 4:18AM #6
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914
So, this would mean, by default, that they are nearing class completion?

It is so obvious, that 5th Ed is going swimmingly in many ways, if it weren't for that dastardly classes thing!
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3 months ago  ::  Mar 23, 2013 - 4:22AM #7
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,944
 Great monsters and skill system as well.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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3 months ago  ::  Mar 23, 2013 - 9:39AM #8
Lesp
Date Joined: May 5, 2009
Posts: 2,409

Mar 23, 2013 -- 4:18AM, Vic_Ferrari wrote:

So, this would mean, by default, that they are nearing class completion?


I'd actually hope for the exact opposite. I'd want classes to have as much time as possible to continue to be iterated on in a system that has its multiclassing rules in place. Part of the reason that multiclassing was so dubious in 3.5 was because the classes weren't designed taking its multiclassing system into account even a tiny tiny bit. (4e's launch multiclassing was lame because the system setup didn't allow for a obvious and elegant multiclassing solution.) I'd hope that multiclassing rules mean "okay, now it's time to start actually designing these classes for real", not "well, classes are basically done."

Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
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3 months ago  ::  Mar 23, 2013 - 9:50AM #9
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,907
I want the majority of class concepts presented, then multiclass, and make final adjustments from that point. Guessing on what classes still remain, I definitely want to see the bard before multiclassing is available.
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