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2 months ago ::
Mar 22, 2013 - 11:50AM
#61
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Date Joined:
May 14, 2010
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"So what do you think 1-on-1 flanking rules should look like that could be used in Theater-of-the-Mind style play? "
"When you hit an enemy with a melee attack, add the number of allies adjacent to that enemy to your damage roll."
Maybe flanking can give you advantage on your damage roll?
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2 months ago ::
Mar 22, 2013 - 12:27PM
#62
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Date Joined:
Feb 19, 2009
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That could work too. I'm hesitant about slowing the game down with extra die rolls (they add up!) but it would be worth testing. The point is, I think, that they are trying to push bonuses onto damage and away from Hit rolls as much as possible. Anything that supports that would probably be a good fit.
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2 months ago ::
Mar 22, 2013 - 1:36PM
#63
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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"So what do you think 1-on-1 flanking rules should look like that could be used in Theater-of-the-Mind style play? "
"When you hit an enemy with a melee attack, add the number of allies adjacent to that enemy to your damage roll."
Maybe flanking can give you advantage on your damage roll?
Damage Advantage is really wonky and disproportionately rewards people with large weapons. Since I think rogues (and their tiny daggers) should gain at least equal benefits from flanking I'm not sure this makes sense here.
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