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2 months ago ::
Mar 16, 2013 - 10:19PM
#31
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My house-rule on ability checks:
If you're not in combat (or otherwise in peril) you automatically succeed on any check with a DC = to your ability score. If the DC is higher than your ability score, you may roll the check with advantage ( for taking your time and setting it all up right). Apply skill die as appropriate.
If you are in peril or combat, you roll the ability check as normal (and skill die if appropriate).
I don't like calling for rolls all the time.
A very strong character who says "I bash down the door" just gets to - no roll as long as the DC is equal to or lower than his strength.
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2 months ago ::
Mar 17, 2013 - 4:33AM
#32
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Date Joined:
Jul 22, 2008
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I did read your suggestion but I have to admit, I'm not entirely clear on what it is you're proposing. If I'm reading it right you suggest treating Easy tasks as a DC of 3. This would mean that anyone with a +2 or higher bonus would automatically succeed on an easy task. Now following that logic the progression would go something like this right?
DC 4 - easy 5 - Moderate 6 - Hard 7 - Very Hard 8 - Formidable 9 - Nearly Impossible
This means if I have an 18 strength I only need a 5 or higher to achieve something that would be considered "nearly impossible"?
I have figured out what you are trying to say. You are wondering why a character of with strength 18 would be able to break a “Nearly Impossible” to break door (DC 9) by rolling 5 or 6 on a d6. Remember that DC is a standard for the middle of the range modifier. Look at the formula of how you got DC of 9. 3 (middle of the range) + 6 (maximum roll) = 9. That says that with the middle of the range modifier of 3, you would need to roll a 6 on a d6 to break a DC 9 door. With strength of modifier 4, which is above the middle of the range, your character should have an easier attempt than having to roll a 6 on a d6. He would need to roll a 5 or 6 to be exact. I hope that’s clear.
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2 months ago ::
Mar 17, 2013 - 5:28AM
#33
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Date Joined:
Aug 17, 2007
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Ultimately what I'm trying to "solve" is that if you have an 18 strength and need a 10 to break down a door you have a 25% chance of failure. That seems pretty high to me for someone with exceptionally high strenght. Especially when you consider that a character with a just above average 12 would only have a 40% chance of failure for the same check.
No need for a houserule you may need to walk back later, just don't ask for a check to the high Str character for a regular door.
D&D Next... for those who would rather play a version of D&D they dislike the least, rather than the one they like the most!
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