Community

 
Dungeons & Dra.. D&D Next General D.. What Does Game Balance Mean To You (For DnD Next)?
Jump Menu:
Post Reply
Page 16 of 16  •  Prev 1 ... 11 12 13 14 15 16
Switch to Forum Live View What Does Game Balance Mean To You (For DnD Next)?
2 months ago  ::  Mar 17, 2013 - 5:15PM #151
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,515

Mar 17, 2013 -- 4:21PM, Zardnaar wrote:

Other way around Dave. Appeasing the balance brigade lead us here today. 

 I don't want 3.5 or 4th eds "balance". Both of them need to die in the fires of the wrath of Gygax. Just make a fun game where balance is close enough and let DMs sort it out. Or just play the game. 




I don't think so. I think the problem was the way they tried to achieve balance, what they sacrificed in the name of balance. And, I don't want them to make those sacrifices a second time around. I don't want the game to alienate the majority of the sort of players who chose Pathfinder due to what Pathfinder offers. Similarly, however, 3e stopped being profitable at least in part because of its drastic imbalance. That too needs to be addressed. 

Quick Reply
Cancel
2 months ago  ::  Mar 17, 2013 - 5:26PM #152
Gatt
Date Joined: Nov 18, 2004
Posts: 781

Mar 17, 2013 -- 5:15PM, Cyber-Dave wrote:

Mar 17, 2013 -- 4:21PM, Zardnaar wrote:

Other way around Dave. Appeasing the balance brigade lead us here today. 

 I don't want 3.5 or 4th eds "balance". Both of them need to die in the fires of the wrath of Gygax. Just make a fun game where balance is close enough and let DMs sort it out. Or just play the game. 




I don't think so. I think the problem was the way they tried to achieve balance, what they sacrificed in the name of balance. And, I don't want them to make those sacrifices a second time around. I don't want the game to alienate the majority of the sort of players who chose Pathfinder due to what Pathfinder offers. Similarly, however, 3e stopped being profitable at least in part because of its drastic imbalance. That too needs to be addressed. 




Did it cease to be profitable?  One could argue that Pathfinder is 3rd and remains profitable even today.  3rd edition was retired not because it wasn't profitable,  but because it wasn't hitting Hasbro's magic number.

It also had things stacked against it,  WOTC wasn't allowed to count novel sales or video games as D&D revenue.   

Quick Reply
Cancel
2 months ago  ::  Mar 17, 2013 - 5:49PM #153
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,342
Throw is garbage quality splat books towards the end as well.Who wrote the Complete Mage off the top of your head? Exactly.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
2 months ago  ::  Mar 17, 2013 - 6:55PM #154
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,474

Mar 17, 2013 -- 4:15PM, Cyber-Dave wrote:


 You can disagree all you like. This conversation is just another semantic debate that you are using to obfuscate the issue at hand. Making "fun" the point where you define the end goal is meaningless, as there is no way to quantify what is or is not more fun.




Sure there is.  The designers tweak the classes, races, etc. and then through feedback you eventually learn what the majority of your playtesters find to be fun.  Bam!  Quantified as much as it needs to be for this situation.


Quick Reply
Cancel
2 months ago  ::  Mar 17, 2013 - 6:56PM #155
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,474

Mar 17, 2013 -- 4:21PM, Zardnaar wrote:

Other way around Dave. Appeasing the balance brigade lead us here today. 

 I don't want 3.5 or 4th eds "balance". Both of them need to die in the fires of the wrath of Gygax. Just make a fun game where balance is close enough and let DMs sort it out. Or just play the game. 




That's where I sit as well.  3.5 was not balanced enough.  4e was too balanced.

Quick Reply
Cancel
2 months ago  ::  Apr 02, 2013 - 7:23PM #156
MacLar
Date Joined: Mar 21, 2010
Posts: 125

Mar 15, 2013 -- 4:13PM, MacLar wrote:

Mar 15, 2013 -- 3:21PM, lokiare wrote:

Mar 14, 2013 -- 4:47PM, MacLar wrote:

Mar 14, 2013 -- 9:13AM, Storyteller-Zero wrote:

So what constitutes the goals of game balance for you in DnD Next?


'game balance' is usually just someone explaining why a class you like shoud suck.  Why was the druid drawn and quartered in 4e?  Balance.  ' 


Yep, sorry no. Balance is not an excuse, or a reason to do something people don't like. It is a way to keep all characters on the same power level so that a single character can't steal the show all or most of the time. Its keeps one character from doing everything. In 4E the Druid was 'drawn and quartered' because in 3.xE the Druid could obsolete the Fighter, Wizard, Rogue, and Cleric and did all that without sacrificing its own ability to cast spells and summon animals.




  If 5e is going to go on about balance and it hasn't been but if, it should balance the classes that aren't good enough to be on the same teams with a complete version of the druid by making them better, not by making the druid suck or cutting it into little pieces and only letting you play one peice at a time. The podcast said they had no trouble with the druid so I'm betting they just gave it a good enough variety of abilities and spells to do everything its supposed to without worrying about 'balance.'


  looks like I won that bet . the Druid is out and its good, not drawn and quartered

Quick Reply
Cancel
2 months ago  ::  Apr 02, 2013 - 10:54PM #157
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
Game balance means no one is insiginifcant, and no one is essential.
Quick Reply
Cancel
2 months ago  ::  Apr 02, 2013 - 11:29PM #158
kill_the_wiz_first
Date Joined: Jan 16, 2012
Posts: 304
Game balance means the outcome is as realistic as possible even if doesn't provide balance in the players favor.
"...spells were not created to serve the mechanics of the combat system. Many of them were sources of inspiration, cues for role playing, and served to make the game naturally unpredictable, which I think served the 'product of your imagination' concept alot better than any mechanic ever could. In fact I'd rather not have D&D next be a 'product of the mechanics' type of game ever again." ~dmgorgon

There are solutions in this world other than "Smack things around with your standard array of combat abilities" ~Tevish_Szat
Quick Reply
Cancel
2 months ago  ::  Apr 02, 2013 - 11:32PM #159
Zappy
Date Joined: Nov 15, 2007
Posts: 595
To me game balance is about the classes all having equal chance to contribute to the different areas (or pillars) of the game.

In other words when I come up with a character concept I should not be "penalized" i.e. have to "sit around" or have no mechanical options to contribute for large chunks of the game based on what type of character I envisioned.

Just because I envision my character wearing heavy armor and using a melee weapon that should not mean my character should not be able to do things outside of combat. And conversely just because I envision my character wearing a robe and casting arcane spells that does not mean I should be able to trivialize an entire adventure.
Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
Quick Reply
Cancel
2 months ago  ::  Apr 02, 2013 - 11:37PM #160
Zappy
Date Joined: Nov 15, 2007
Posts: 595

Mar 17, 2013 -- 5:26PM, Gatt wrote:

Mar 17, 2013 -- 5:15PM, Cyber-Dave wrote:

Mar 17, 2013 -- 4:21PM, Zardnaar wrote:

Other way around Dave. Appeasing the balance brigade lead us here today. 

 I don't want 3.5 or 4th eds "balance". Both of them need to die in the fires of the wrath of Gygax. Just make a fun game where balance is close enough and let DMs sort it out. Or just play the game. 




I don't think so. I think the problem was the way they tried to achieve balance, what they sacrificed in the name of balance. And, I don't want them to make those sacrifices a second time around. I don't want the game to alienate the majority of the sort of players who chose Pathfinder due to what Pathfinder offers. Similarly, however, 3e stopped being profitable at least in part because of its drastic imbalance. That too needs to be addressed. 




Did it cease to be profitable?  One could argue that Pathfinder is 3rd and remains profitable even today.  3rd edition was retired not because it wasn't profitable,  but because it wasn't hitting Hasbro's magic number.

It also had things stacked against it,  WOTC wasn't allowed to count novel sales or video games as D&D revenue.   




Gee wow, just like 4E!

Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
Quick Reply
Cancel
Page 16 of 16  •  Prev 1 ... 11 12 13 14 15 16
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. What Does Game Balance Mean To You (For DnD Next)?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing