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4 months ago ::
Mar 03, 2013 - 7:22PM
#51
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Date Joined:
Jun 13, 2010
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Now my contention with your cheerleading: You ( Wotc) do not have the right to tell me what I do and do not like nor do you have the right to pull the wool over our (the fans) eyes. Go back to the drawing board. You current offering is very weak, it needs major revision. The goal is true modularity. That is where to begin.
+1.
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4 months ago ::
Mar 03, 2013 - 7:57PM
#52
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Now my contention with your cheerleading: You ( Wotc) do not have the right to tell me what I do and do not like nor do you have the right to pull the wool over our (the fans) eyes. Go back to the drawing board. Your current offering is very weak, it needs major revision. The goal is true modularity. That is where to begin.
+1.
+Over 9,000!?!
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4 months ago ::
Mar 04, 2013 - 6:34AM
#53
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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It can't miss the boat since it hasn't been released.
They're still building the boat.
Boring? Of course, you're not seeing the WHOLE of it, just one or two parts that may or may NOT be in the final product.
Let's not be so quick to write it all off, eh?
There is enough material here to realise the afore mentioned conclusion. This is not modular as promised. It gets less so with every weekly update. The cheerleading is admirable from a employee
Brightmantle,
Webster is not an employee. He is a Senior Volunteer Community Lead. It's right there in the title under his avatar. He volunteered to help the community. I don't think it is either polite or productive to accuse someone of taking a position because they are affiliated with Wizards, and it's even less polite or productive when that accusation is falsely grounded on the notion that he is an employee.
It's just a rank ad hominem attack implying that Webster's opinion should be dismissed because of who he is, rather than what he says.
-wrecan (also not an employee)
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4 months ago ::
Mar 04, 2013 - 6:43AM
#54
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Date Joined:
Jun 21, 2012
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Wow. Sorry dude but none of this makes sense. Nobody in this thread makes any sense at all.
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4 months ago ::
Mar 04, 2013 - 12:59PM
#55
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I just looked and no class ever had a level where it did not gain at least some skill points points and something more, even if that something more was only base attack. There were no dead levels at all. Now, if you're defining dead as "Not giving me enough to satisfy my personal desires.", then yes, there probably are "dead" levels for you. Your personal desires are not enough to claim "dead" levels as a mechanical problem, though.
Technically true, but effectively false. That you do get something at each level does not mean they are at all of the same value, and we want that value to be as close to the same for each level. Effectively, we do have "dead levels", even if the technically correct term is more like "crippled" or "not very useful".
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4 months ago ::
Mar 04, 2013 - 1:04PM
#56
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Now my contention with your cheerleading: You ( Wotc) do not have the right to tell me what I do and do not like nor do you have the right to pull the wool over our (the fans) eyes. Go back to the drawing board. Your current offering is very weak, it needs major revision. The goal is true modularity. That is where to begin.
+1.
+Over 9,000!?!
+ eleventy billion
...whatever
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4 months ago ::
Mar 04, 2013 - 1:18PM
#57
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Date Joined:
Mar 22, 2008
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Now my contention with your cheerleading: You ( Wotc) do not have the right to tell me what I do and do not like nor do you have the right to pull the wool over our (the fans) eyes. Go back to the drawing board. Your current offering is very weak, it needs major revision. The goal is true modularity. That is where to begin.
+1.
+Over 9,000!?!
+ eleventy billion
- eleventy billion, 9000 and 1
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