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Switch to Forum Live View D&D Next Q&A: Wizard Options, Monstrous Races & Power Creep
3 months ago  ::  Mar 04, 2013 - 3:43PM #261
lokiare
Date Joined: Nov 3, 2008
Posts: 14,744

Mar 4, 2013 -- 3:04PM, Lawolf wrote:

Interestingly enough, despite 4e being my favorite edition of D&D, I wouldn't mind if AEDU died in a fire never to return.

Now some sort of pool of encounter based resources for martial characters (stamina maybe?), a return of the all at-will 3.5 warlock (but for the sorcerer), a revamped ToB maneuver mechanic, and other fun unique resource mechanics and I am sold.

Aside from the A and the U, AEDU never really did it for me.     




Well my problem is the super swingy nature of vancian and the whole day thing. I don't care if the alternative is a souped up version of Wizard Traditions where you trade most of your dailies for a single encounter spell per spell level or whatever as long as there is variety and the player gets to choose which spells and can build their own Tradition.

It doesn't have to be AEDU, but it has to allow us to play a Wizard that doesn't run out of spells and doesn't drop to 1/4 power after they use a few dailies. I want them to feel magical every combat and weak at-wills that don't match Fighter damage output even when they are meant to be all damage doesn't cut it, neither does a single spell you can use every encounter, but that is so nerfed that its unusable after a few levels or is not useful in being as effective as other classes...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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3 months ago  ::  Mar 04, 2013 - 4:06PM #262
Tevish_Szat
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Date Joined: Jun 25, 2001
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I don't care for this answer much at all.  I predict another edition of people railing at "godwizards" no matter what the overall power of the wizard class is, simply because they get with this a capability (unlimited ranged attacks) that nobody else does  (okay, functionally anyone with a ranged weapon gets it if you aren't tracking ammo, but that won't stop the QQ)


I am satisfied with this answer.  It's implausable (and, in a practical sense, impossible) for everything to exist when the game is rolled out, and races with very VERY strange abilities as part of their core concept (Shapeshifting, undead bloodsucking, nonhumanoid body shape) would seem to be some of the easier things to look at and say "You know, I'm not sure we need that on day 1"


Second paragraph is the honest answer: Power creep is inevitable, but they want to retard that growth as long as possible, because the edition will live longer if it takes longer for it to start getting out of control
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THE COALITION WAR GAME
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Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

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3 months ago  ::  Mar 04, 2013 - 4:17PM #263
Weather_Report
Date Joined: Feb 25, 2013
Posts: 596

Mar 4, 2013 -- 3:28PM, Lawolf wrote:

Mar 4, 2013 -- 3:22PM, Weather_Report wrote:

Mar 4, 2013 -- 3:17PM, LolaBonne wrote:

Mar 4, 2013 -- 3:04PM, Lawolf wrote:

Interestingly enough, despite 4e being my favorite edition of D&D, I wouldn't mind if AEDU died in a fire never to return.

Now some sort of pool of encounter based resources for martial characters (stamina maybe?), a return of the all at-will 3.5 warlock (but for the sorcerer), a revamped ToB maneuver mechanic, and other fun unique resource mechanics and I am sold.

Aside from the A and the U, AEDU never really did it for me.     




I could happily live without daily resources myself.





In 4th Ed I tried out making all Daily powers Encounter, and all Encounter powers Recharge.




An idea I have been toying around with in 4e is to make encounter and daily attack powers form a Pool of Powers known. Each PC has 3 total uses of any power from their pool of known powers during a given encounter. To use a daily, a player must spend an action point (and action points cannot be used for anyhting but daily activations). Players do not "forget" known powers ever.





Right on, also, if a player has 3 encounter powers, he/she can mix them up (like use the same encounter power twice and another once, etc).

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3 months ago  ::  Mar 04, 2013 - 4:21PM #264
Lawolf
Date Joined: May 4, 2008
Posts: 4,305

Mar 4, 2013 -- 4:17PM, Weather_Report wrote:

Mar 4, 2013 -- 3:28PM, Lawolf wrote:

Mar 4, 2013 -- 3:22PM, Weather_Report wrote:

Mar 4, 2013 -- 3:17PM, LolaBonne wrote:

Mar 4, 2013 -- 3:04PM, Lawolf wrote:

Interestingly enough, despite 4e being my favorite edition of D&D, I wouldn't mind if AEDU died in a fire never to return.

Now some sort of pool of encounter based resources for martial characters (stamina maybe?), a return of the all at-will 3.5 warlock (but for the sorcerer), a revamped ToB maneuver mechanic, and other fun unique resource mechanics and I am sold.

Aside from the A and the U, AEDU never really did it for me.     




I could happily live without daily resources myself.





In 4th Ed I tried out making all Daily powers Encounter, and all Encounter powers Recharge.




An idea I have been toying around with in 4e is to make encounter and daily attack powers form a Pool of Powers known. Each PC has 3 total uses of any power from their pool of known powers during a given encounter. To use a daily, a player must spend an action point (and action points cannot be used for anyhting but daily activations). Players do not "forget" known powers ever.




Right on, also, if a player has 3 encounter powers, he/she can mix them up (like use the same encounter power twice and another once, etc).


Yep that is the point of the "pool". It allows the player to choose whatever power he wants when making an attack. He can use the same one 3 times in a row if he so pleases, or mix and match depending on the situation.

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3 months ago  ::  Mar 04, 2013 - 4:39PM #265
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,501

Mar 4, 2013 -- 3:30PM, Samrin wrote:

Mar 4, 2013 -- 1:35PM, Maxperson wrote:

Mar 4, 2013 -- 1:10PM, Salla wrote:

Mar 4, 2013 -- 1:06PM, Maxperson wrote:

Mar 4, 2013 -- 12:54PM, Salla wrote:

Mar 4, 2013 -- 11:42AM, Zardnaar wrote:

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 I'm not aying there was a problem with Dragonborn based on power level but that they are a monstrous race and that alone can cause problems much like Drow, or any other race that is a "monster".





Except in campaign settings where that is not the case.  You know, that whole 'The DM decides how the game world works' things.  In my game world, Drow are not, and have never been 'the enemy'.  They exist alongside everybody else, fully represented alongside Elves and Eladrin in a triumvirate government.

Not every game world is filled with racists who flip their crap every time they see something that doesn't look like a human wearing makeup.




Or you know, drow are EVIL and racism has nothing to do with it.




Not in my world, or no more so or less so than any other sapient race.  Most good, some bad, same as with everybody else.

Aren't you the person who went off a while back saying that 'always evil' doesn't mean ALWAYS evil?  Make up your damned mind.




Nice strawman.  My argument above didn't state that every last one of them were evil.  It only stated the fact that as a race they are evil......just like I said my previous argument.  That means that you will have the occasional Drizz't that isn't evil, but the vast majority are.  There are no inconsistencies in my arguments.




Again, depending on the world. Salla specifically said that Drow are not known for being evil in their campaign setting.




Which has nothing to do with his Strawman of my argument or my statement that according to RAW, always evil doesn't mean "always evil".  Even always evil races have some rare exceptions, and I said that in the argument he was referencing. 

I'm not saying you can't change drow.  I'm saying that there is no drow racism.  Negative or positive reactions to drow are due to their nature, not their race.  Evil for almost everyone.  Good for those that house rule them.

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3 months ago  ::  Mar 04, 2013 - 6:56PM #266
Lesp
Date Joined: May 5, 2009
Posts: 2,313

Mar 4, 2013 -- 11:42AM, Zardnaar wrote:

Mar 4, 2013 -- 3:18AM, EnglishLanguage wrote:

Mar 4, 2013 -- 1:51AM, Zardnaar wrote:

Thats why I am saying the DB need to be specifically optional above and beyond the normal races as it will create problems further down the road if it is not.



No, they don't.

If you don't want a race in your game as a DM, there is one step to follow.

Repeat after me. "No Dragonborn in this game."

If you don't want a race in your game as a player, hope the DM bans them, otherwise, you have no right to tell other people what they are or aren't allowed to play.

It's not like Dragonborn were that much more powerful than other races as a whole. They got a surge bonus and a Dragon Breath that scaled poorly into higher levels.





 I'm not aying there was a problem with Dragonborn based on power level but that they are a monstrous race and that alone can cause problems much like Drow, or any other race that is a "monster".


Like what? Nonspecific "problems" isn't a very compelling argument. Anybody who knows the first thing about the default fluff attached to Dragonborn in 4e knows that there's no particular reason that other races would react to them anything like they react to Drow (given default Drow fluff.)

Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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