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3 months ago ::
Mar 06, 2013 - 6:41AM
#231
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Date Joined:
Mar 22, 2008
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This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.
It's always been playable, maybe you just couldn't handle it in pre-4th Ed.
Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals. I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.
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3 months ago ::
Mar 06, 2013 - 8:58AM
#232
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Date Joined:
Feb 25, 2013
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This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.
It's always been playable, maybe you just couldn't handle it in pre-4th Ed.
Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals. I rarely saw it played,
Sorry it worked out for you like that, I remember fondly playing (the few times, I usually seem to DM) a Rogue alongside a LG Paladin/Ranger.
And I have DMed all sort of parties with extremist, nutbag--types (Knight of Solamnia, Assassins, Paladins, LG Rangers on acid, Ninja, LG Priest of Lathander, etc).
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3 months ago ::
Mar 06, 2013 - 8:59AM
#233
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Date Joined:
Feb 19, 2013
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it's perfectly normal for a player character to become a god, just as it's perfectly normal for a pc to kill a god,
Not really, can happen (not at all in 2nd Ed), but not "perfectly normal", except maybe in a very specific campaign.
if by "very specific campiagn" you mean any given epic level campaign, any given epic level character, and any pc capable of casting Wish, then yes, but that's a fairly broad group even though it still only covers D&D.
Again, not really.
a level 20 wizards can stop time, rewrite the past 6 seconds of history, bring back the dead, fix any injury, fly, travel between dimensions, bring down meteors, has at least one ability score that is significantly higher than mortals (making him/her all but omniscient), and is immortal.
also keep in mind only the last two are actually required to qualify as a low ranking diety in d&d, and if you don't think non-spellcasters aren't able to become dieties, check out epic skill checks.
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3 months ago ::
Mar 06, 2013 - 9:16AM
#234
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Date Joined:
Feb 19, 2013
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This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.
It's always been playable, maybe you just couldn't handle it in pre-4th Ed.
Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals. I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.
what philosophies did you base your paladin's code on? or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb? I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code. Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.
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3 months ago ::
Mar 06, 2013 - 10:37AM
#235
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Date Joined:
Mar 22, 2008
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This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.
It's always been playable, maybe you just couldn't handle it in pre-4th Ed.
Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals. I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.
what philosophies did you base your paladin's code on? or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb? I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code. Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.
Pre 4e, the paladin code was spelled out for you, so that's the one used. Excepting the paladins in my world, since I changed the class.
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3 months ago ::
Mar 06, 2013 - 11:13AM
#236
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Date Joined:
Feb 19, 2013
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This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.
It's always been playable, maybe you just couldn't handle it in pre-4th Ed.
Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals. I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.
what philosophies did you base your paladin's code on? or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb? I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code. Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.
Pre 4e, the paladin code was spelled out for you, so that's the one used. Excepting the paladins in my world, since I changed the class.
actually this is all that was listed for 3.5:
"Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents."
which is vague and open-ended enough to serve as a helpful guideline to creating a paladin's code, but is not in and of itself a code of conduct because it does not cover many of the important aspects of a code of conduct. That and the fact it uses the term "evil act", which is meaningless because it implies that an act can be evil in and of itself without consideration for context or motivations, which are what the Alignment section uses to define Good vs Evil as well as Law vs Chaos.
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3 months ago ::
Mar 06, 2013 - 3:57PM
#237
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Date Joined:
Jun 22, 2010
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The paladin is basically a cleric for any magical aspect of the class, so it should be represented as a cleric with a paladin specialty to cover the martial side of things. It would be hard in my own opinion to represent it as a fighter with a paladin speciality to represent spell casting.
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3 months ago ::
Mar 06, 2013 - 6:37PM
#238
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Date Joined:
Jan 29, 2005
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The paladin is basically a cleric for any magical aspect of the class, so it should be represented as a cleric with a paladin specialty to cover the martial side of things. It would be hard in my own opinion to represent it as a fighter with a paladin speciality to represent spell casting.
A standard cleric is a mixed class that focuses mostly on spells, but isn't a total slouch in combat. A paladin is simply a cleric with inverted focus. Just my opinion, of course.
Magic Dual Color Test
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3 months ago ::
Mar 07, 2013 - 1:12PM
#239
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Date Joined:
Feb 19, 2013
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ooh, another thing i'd like to see is the smite, lay on hands, and channel energy mechanics from pathfinder. much better than the ones from 3.5
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