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3 months ago  ::  Mar 06, 2013 - 6:41AM #231
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,450

Mar 5, 2013 -- 11:00PM, Weather_Report wrote:

Mar 5, 2013 -- 7:40PM, LolaBonne wrote:

This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.





It's always been playable, maybe you just couldn't handle it in pre-4th Ed.




Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals.  I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.

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3 months ago  ::  Mar 06, 2013 - 8:58AM #232
Weather_Report
Date Joined: Feb 25, 2013
Posts: 596

Mar 6, 2013 -- 6:41AM, Maxperson wrote:

Mar 5, 2013 -- 11:00PM, Weather_Report wrote:

Mar 5, 2013 -- 7:40PM, LolaBonne wrote:

This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.





It's always been playable, maybe you just couldn't handle it in pre-4th Ed.




Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals.  I rarely saw it played,





Sorry it worked out for you like that, I remember fondly playing (the few times, I usually seem to DM) a Rogue alongside a LG Paladin/Ranger.

And I have DMed all sort of parties with extremist, nutbag--types (Knight of Solamnia, Assassins, Paladins, LG Rangers on acid, Ninja, LG Priest of Lathander, etc).

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3 months ago  ::  Mar 06, 2013 - 8:59AM #233
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192

Mar 5, 2013 -- 10:58PM, Weather_Report wrote:

Mar 5, 2013 -- 11:18AM, LordVonDerp wrote:

Mar 4, 2013 -- 11:19PM, Weather_Report wrote:

Mar 4, 2013 -- 6:07PM, LordVonDerp wrote:

it's perfectly normal for a player character to become a god, just as it's perfectly normal for a pc to kill a god,





Not really, can happen (not at all in 2nd Ed), but not "perfectly normal", except maybe in a very specific campaign.


if by "very specific campiagn" you mean any given epic level campaign, any given epic level character, and any pc capable of casting Wish, then yes, but that's a fairly broad group even though it still only covers D&D.





Again, not really.


a level 20 wizards can stop time, rewrite the past 6 seconds of history, bring back the dead, fix any injury, fly, travel between dimensions, bring down meteors, has at least one ability score that is significantly higher than mortals (making him/her all but omniscient), and is immortal.

 also keep in mind only the last two are actually required to qualify as a low ranking diety in d&d, and if you don't think non-spellcasters aren't able to become dieties, check out epic skill checks.

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3 months ago  ::  Mar 06, 2013 - 9:16AM #234
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192

Mar 6, 2013 -- 6:41AM, Maxperson wrote:

Mar 5, 2013 -- 11:00PM, Weather_Report wrote:

Mar 5, 2013 -- 7:40PM, LolaBonne wrote:

This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.





It's always been playable, maybe you just couldn't handle it in pre-4th Ed.




Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals.  I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.


what philosophies did you base your paladin's code on?  or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb?  I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code.  Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.

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3 months ago  ::  Mar 06, 2013 - 10:37AM #235
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,450

Mar 6, 2013 -- 9:16AM, LordVonDerp wrote:

Mar 6, 2013 -- 6:41AM, Maxperson wrote:

Mar 5, 2013 -- 11:00PM, Weather_Report wrote:

Mar 5, 2013 -- 7:40PM, LolaBonne wrote:

This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.





It's always been playable, maybe you just couldn't handle it in pre-4th Ed.




Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals.  I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.


what philosophies did you base your paladin's code on?  or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb?  I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code.  Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.




Pre 4e, the paladin code was spelled out for you, so that's the one used.  Excepting the paladins in my world, since I changed the class.

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3 months ago  ::  Mar 06, 2013 - 11:13AM #236
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192

Mar 6, 2013 -- 10:37AM, Maxperson wrote:

Mar 6, 2013 -- 9:16AM, LordVonDerp wrote:

Mar 6, 2013 -- 6:41AM, Maxperson wrote:

Mar 5, 2013 -- 11:00PM, Weather_Report wrote:

Mar 5, 2013 -- 7:40PM, LolaBonne wrote:

This argument reminds me why I just banned the whole freakin' class for decades, until 4e actually made it playable.





It's always been playable, maybe you just couldn't handle it in pre-4th Ed.




Pre-4e the paladin code caused more trouble than it was worth unless the entire party was built around the same ideals.  I rarely saw it played, except in my game where I removed the LG restriction and paladins just had to follow the tenets of their god as their code and be of their god's alignment.


what philosophies did you base your paladin's code on?  or did you not bother to write your own and just used the suggestions for writing your own code that were listed in the phb?  I find the writings of John Locke to be a good basis for making a honorable and heroic paladin code.  Alternatively the writings of Thomas Hobbes can make a good basis for a Templar style paladin code.




Pre 4e, the paladin code was spelled out for you, so that's the one used.  Excepting the paladins in my world, since I changed the class.


actually this is all that was listed for 3.5:

"Code of Conduct: A paladin must be of lawful good alignment
and loses all class abilities if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate
authority, act with honor (not lying, not cheating, not using poison,
and so forth), help those in need (provided they do not use the help
for evil or chaotic ends), and punish those who harm or threaten
innocents."

which is vague and open-ended enough to serve as a helpful guideline to creating a paladin's code, but is not in and of itself a code of conduct because it does not cover many of the important aspects of a code of conduct.  That and the fact it uses the term "evil act", which is meaningless because it implies that an act can be evil in and of itself without consideration for context or motivations, which are what the Alignment section uses to define Good vs Evil as well as Law vs Chaos.  

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3 months ago  ::  Mar 06, 2013 - 3:57PM #237
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,749
The paladin is basically a cleric for any magical aspect of the class, so it should be represented as a cleric with a paladin specialty to cover the martial side of things. It would be hard in my own opinion to represent it as a fighter with a paladin speciality to represent spell casting.
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3 months ago  ::  Mar 06, 2013 - 6:37PM #238
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,226

Mar 6, 2013 -- 3:57PM, Uchawi wrote:

The paladin is basically a cleric for any magical aspect of the class, so it should be represented as a cleric with a paladin specialty to cover the martial side of things. It would be hard in my own opinion to represent it as a fighter with a paladin speciality to represent spell casting.


A standard cleric is a mixed class that focuses mostly on spells, but isn't a total slouch in combat. A paladin is simply a cleric with inverted focus. Just my opinion, of course.

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3 months ago  ::  Mar 07, 2013 - 1:12PM #239
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192
ooh, another thing i'd like to see is the smite, lay on hands, and channel energy mechanics from pathfinder.  much better than the ones from 3.5
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