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4 months ago  ::  Feb 04, 2013 - 10:43AM #11
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,791

Feb 4, 2013 -- 6:15AM, Rastapopoulos wrote:


I take it you've never played AD&D.

Kobold gave 7xp.
You needed around 2000xp to 2nd level.

 


Not saying I approve. Just saying...




True but you also got XP for gold value of the treasure.

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4 months ago  ::  Feb 04, 2013 - 12:23PM #12
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 716
So I did some math on this:

Level    XP needed    Change from
            for next         last level
            Level             requirements
    
1          250               250
2          700               450
3          1300             600
4          2500            1200
5          5200            2700
6          6500            1300
7          9000            2500
8         13000           4000
9         18000           5000
10       21000           3000
11       19000          -2000
12       24000           5000
13       30000           6000
14       40000          10000
15       40000            0
16       50000          10000
17       50000            0
18       60000          10000
19       60000            0

As you can see there's no logic to it whatsoever. I don't know where they got this progression.
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4 months ago  ::  Feb 04, 2013 - 12:28PM #13
RickyBo
Date Joined: Dec 24, 2012
Posts: 73
Thankfully my group foresaw this, and we improvised beforehand (we rolled 3d8 each and gained 10 XP times the result before starting the campaign-- so quest experience minus the quest). It obviously doesn't fix the problem, but we've always just seen the experience curve as just a suggesion.
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4 months ago  ::  Feb 04, 2013 - 12:31PM #14
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,528

Feb 4, 2013 -- 12:23PM, Lord_Kyrion wrote:

As you can see there's no logic to it whatsoever. I don't know where they got this progression.


The intentionally 'dead' levels are the easiest ones (relatively) to get out of.
Or rather, that was the gimmick a playtest or two ago.

I assume this is something that'll change to a more 'regular' formula eventually.  Methinks Mearls and the Gang are using this bumpy table just to troll the lunatics who reverse-engineered the first several XP tables.

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4 months ago  ::  Feb 04, 2013 - 3:33PM #15
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 4, 2013 -- 7:06AM, kezzek wrote:

In the DM Guidelines page 12 it says that if you want to build an encounter using a lot of monsters the encounter might be more difficult than the table indicates. If the characters are outnumbered 2 to 1, an easy encounter becomes average, and an average encounter becomes tough. If they’re outnumbered 3 to 1, what looks like an easy encounter is probably tough.




I think the needs to go the other way as well.


If the PCs outnumber the monsters by 2 to 1, an average encounter becomes easier and if they outnumber the monsters by 3 to 1, a hard encounter becomes easy.


Carl   

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4 months ago  ::  Feb 04, 2013 - 5:45PM #16
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Feb 4, 2013 -- 3:33PM, CarlT wrote:

Feb 4, 2013 -- 7:06AM, kezzek wrote:

In the DM Guidelines page 12 it says that if you want to build an encounter using a lot of monsters the encounter might be more difficult than the table indicates. If the characters are outnumbered 2 to 1, an easy encounter becomes average, and an average encounter becomes tough. If they’re outnumbered 3 to 1, what looks like an easy encounter is probably tough.




I think the needs to go the other way as well.


If the PCs outnumber the monsters by 2 to 1, an average encounter becomes easier and if they outnumber the monsters by 3 to 1, a hard encounter becomes easy.


Carl   



Probably so.  I've noticed that a high level monster is fairly easy if it is by itself against a large party.  A party of 3rd level characters made short work of an 8th level demon by itself.

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