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4 months ago ::
Feb 04, 2013 - 10:43AM
#11
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Date Joined:
Jun 15, 2008
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I take it you've never played AD&D.
Kobold gave 7xp. You needed around 2000xp to 2nd level.
Not saying I approve. Just saying...
True but you also got XP for gold value of the treasure.
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4 months ago ::
Feb 04, 2013 - 12:23PM
#12
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Date Joined:
Nov 21, 2012
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So I did some math on this:
Level XP needed Change from for next last level Level requirements 1 250 250 2 700 450 3 1300 600 4 2500 1200 5 5200 2700 6 6500 1300 7 9000 2500 8 13000 4000 9 18000 5000 10 21000 3000 11 19000 -2000 12 24000 5000 13 30000 6000 14 40000 10000 15 40000 0 16 50000 10000 17 50000 0 18 60000 10000 19 60000 0
As you can see there's no logic to it whatsoever. I don't know where they got this progression.
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4 months ago ::
Feb 04, 2013 - 12:28PM
#13
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Date Joined:
Dec 24, 2012
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Thankfully my group foresaw this, and we improvised beforehand (we rolled 3d8 each and gained 10 XP times the result before starting the campaign-- so quest experience minus the quest). It obviously doesn't fix the problem, but we've always just seen the experience curve as just a suggesion.
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4 months ago ::
Feb 04, 2013 - 12:31PM
#14
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Date Joined:
May 18, 2002
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As you can see there's no logic to it whatsoever. I don't know where they got this progression.
The intentionally 'dead' levels are the easiest ones (relatively) to get out of. Or rather, that was the gimmick a playtest or two ago.
I assume this is something that'll change to a more 'regular' formula eventually. Methinks Mearls and the Gang are using this bumpy table just to troll the lunatics who reverse-engineered the first several XP tables.
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4 months ago ::
Feb 04, 2013 - 3:33PM
#15
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Date Joined:
Apr 10, 2009
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In the DM Guidelines page 12 it says that if you want to build an encounter using a lot of monsters the encounter might be more difficult than the table indicates. If the characters are outnumbered 2 to 1, an easy encounter becomes average, and an average encounter becomes tough. If they’re outnumbered 3 to 1, what looks like an easy encounter is probably tough.
I think the needs to go the other way as well.
If the PCs outnumber the monsters by 2 to 1, an average encounter becomes easier and if they outnumber the monsters by 3 to 1, a hard encounter becomes easy.
Carl
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4 months ago ::
Feb 04, 2013 - 5:45PM
#16
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Date Joined:
Jun 22, 2008
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In the DM Guidelines page 12 it says that if you want to build an encounter using a lot of monsters the encounter might be more difficult than the table indicates. If the characters are outnumbered 2 to 1, an easy encounter becomes average, and an average encounter becomes tough. If they’re outnumbered 3 to 1, what looks like an easy encounter is probably tough.
I think the needs to go the other way as well.
If the PCs outnumber the monsters by 2 to 1, an average encounter becomes easier and if they outnumber the monsters by 3 to 1, a hard encounter becomes easy.
Carl
Probably so. I've noticed that a high level monster is fairly easy if it is by itself against a large party. A party of 3rd level characters made short work of an 8th level demon by itself.
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