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Switch to Forum Live View What's better? Fighter vs Barbarian
4 months ago  ::  Feb 01, 2013 - 2:59PM #1
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
Who does combat better and why? If you think they are equal, tell us why?

Power vs Skills, Feral Reaction vs Training, it's the battle of who's the best melee class.

I got my money on the fighter.  
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4 months ago  ::  Feb 01, 2013 - 3:06PM #2
powerroleplayer
Date Joined: Sep 25, 2009
Posts: 795
Depends on your criteria, of course.  I think the most reasonable criteria of combat effectiveness is the marginal threat level a full party can handle with a fighter vs with a barbarian.  On that basis, I don't think there's any way to argue that the fighter isn't far and away superior thanks to parry, which makes him substantially more durable than even a raging barbarian against melee combatants.  He's also more versatile, and he can keep it up longer because he doesn't have to rage to be effective.  In short, parry needs to be rebuilt from the ground up before any class has a hope of holding a candle to the fighter unless the DM is actively building encounters to nerf it.
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4 months ago  ::  Feb 01, 2013 - 3:09PM #3
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500

Feb 1, 2013 -- 3:06PM, powerroleplayer wrote:

Depends on your criteria, of course.  I think the most reasonable criteria of combat effectiveness is the marginal threat level a full party can handle with a fighter vs with a barbarian.  On that basis, I don't think there's any way to argue that the fighter isn't far and away superior thanks to parry, which makes him substantially more durable than even a raging barbarian against melee combatants.  He's also more versatile, and he can keep it up longer because he doesn't have to rage to be effective.  In short, parry needs to be rebuilt from the ground up before any class has a hope of holding a candle to the fighter unless the DM is actively building encounters to nerf it.




That parry ability does make the figther more versatile. If the situation invovles him being a tank
then he can tank while his party kill whatever is attacking him with long range. 

But the barbarian rage makes him do more average damage then the fighter.

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4 months ago  ::  Feb 01, 2013 - 3:20PM #4
powerroleplayer
Date Joined: Sep 25, 2009
Posts: 795
It's not really versatility any more, because the MDD refresh every TURN.  That means he can tank like nobody's business, and then still do ridiculous damage.  True the barbarian does more, but but not a whole lot more compared to how much more durable he is (at least until level 20 when the barb becomes quite literally unkillable). Then there's the fact that the barb can't handle crowds because there's no way for him to learn WWA/flurry/volley. 
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4 months ago  ::  Feb 01, 2013 - 3:34PM #5
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
@powerroleplayer 

That have always been the barbarian weakness, crowds. Because of the barbarian low AC, a lot of enemies can hit him and do a lot of damage together. Unless the barbarian is 20 Dex/20 Con with ring of protection to put his AC as good as the fighter, tanking crowds is not his thing.

On the bright side, the barbarian is very good against a single target. He got the hitpoints to survive the BBEG's assault and deal plenty of damage with it's rage.  

What I like about the barbarian is that with Primal Might, he can take a 20 if his Strength is 20.
That's pretty power when it comes to grappling. He pretty much turn his strength check into a DC.  
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4 months ago  ::  Feb 02, 2013 - 8:54AM #6
Orzel
Date Joined: Aug 22, 2007
Posts: 3,208
I am fine with the barbarian being behind the fighter as the barbarian has some out of combat power from class.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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4 months ago  ::  Feb 02, 2013 - 10:33AM #7
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
If built right, the barbarian can be a mean skirmisher. 
Out run and slowly pick them off then comes in with rage to wipe them out.

If built right, the barbarian can be like a rogue. Stealth, speed, and power. 
Got the hitpoints and power to handle himself in melee and can weaken the enemy before
the fight starts.  

I would love to try some of these tactics as a barbarian. 
 
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4 months ago  ::  Feb 02, 2013 - 5:49PM #8
FallingIcicle
Date Joined: Jun 28, 2006
Posts: 974
Barbarians have more hit points, can gain advantage on all of their attacks, damage resistance, can have an AC as good as heavy armor while naked, can roll twice on initiative, can't be surprised, can make saving throws to avoid dying, and even regenerates when below half hp. There's no contest, the Barbarian is far more powerful than the fighter.

But as for which class is better? It depends on what you mean by "better." The barbarian is more powerful, but it's also boring as hell to play, doing the same thing over and over and over again.  I'd still rather play a fighter, because at least it's options in combat are more varied than "RAGE, SMASH."
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4 months ago  ::  Feb 02, 2013 - 6:12PM #9
powerroleplayer
Date Joined: Sep 25, 2009
Posts: 795
1) More hit points: true, but only marginal.  Even adding 3 and 8 (infra), parry produces much, much, much more durability.
2) Advantage: true, but when you're hitting on a 5, advantage doesn't help much
3)  Resistance: true, but see (1)
4) AC: Untrue.  Assuming you prioritize STR, anyway.  The highest a barbarian can get his AC to with the std array is 18, and that's costing him every point and every level bump he's got, points the fighter could put towards building other saves.  Fighter's AC can go as high as 20 without magic.  Oooo, but he suffers disadvantage on stealth checks, that totally makes him inferior.
5)  Initiative: so?  Woohoo, marginally better chance of going slightly sooner!
6) surprise: so?  I don't know about you, but surprise just doesn't come up that often in any game I've ever played in, and when it does, it's really not such a big penalty.
7) Avoid death: only at high levels
8) regenerates: only during the 2 rounds of combat, a handful of times a day, that he is raging.  Also, see (1).

vs:
Massively superior durability, versatility, crowd control, control control, no daily limits, can't be robbed of his best feature for 10 minutes by a hold person or stun...  Plus, marginally less boring to play, because you can at least pretend you're making decisions every round!
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4 months ago  ::  Feb 02, 2013 - 6:26PM #10
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 2, 2013 -- 5:49PM, FallingIcicle wrote:

The barbarian is more powerful, but it's also boring as hell to play, doing the same thing over and over and over again. 




This sums up the opinion of the only one of my players to give the class a good look.  After seeing the class, none of them wanted to switch to play one.  We'll see next week if anyone goes for a barbarian in the Encounters group.


Carl

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