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Switch to Forum Live View New Ritual Rules in the latest playtest packet in January
4 months ago  ::  Jan 31, 2013 - 10:51PM #11
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262

Jan 31, 2013 -- 10:44PM, mrpopstar wrote:

Jan 31, 2013 -- 9:56PM, FluxPoint wrote:

In order to use rituals, most casters will now have to have the spell prepared. Which sorta ruins the idea of rituals - and nullifies a couple of key ways that I used my evoker.


There was absolutely no change to ritual casting for wizards between this packet and the last.




Well, yes sir, you are correct. But I didn't see the small word change until this packet. It changed from 11312Classes to 121712Classes. Either way, it changes the nature of my evoker if played according to the Rituals description in the latest packet (which matches the 1217 version but not 1113).

Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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4 months ago  ::  Jan 31, 2013 - 11:03PM #12
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,692

Jan 31, 2013 -- 10:51PM, FluxPoint wrote:

Well, yes sir, you are correct. But I didn't see the small word change until this packet. It changed from 11312Classes to 121712Classes. Either way, it changes the nature of my evoker if played according to the Rituals description in the latest packet (which matches the 1217 version but not 1113).


Ah.

Well, I agree with mexrage. The change was a good one. -- The unfortunate fact that your evoker was a casualty of the change is a bummer, though. I don't think it woud be at all imbaalancing to continue playing as you've been.

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4 months ago  ::  Jan 31, 2013 - 11:18PM #13
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,494

Um, according to the rules in the document I downloaded (the version with the barbarian), you still use rituals to cast spells that you have not prepared. See the section entitled rituals. It states that the benefit is that you do not have to prepare the spell ahead of time. What am I missing?

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4 months ago  ::  Feb 01, 2013 - 12:14AM #14
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
The rules for rituals contridict each other.  This has not changed in the current packet, it is exactly as it was in the Dec packet.


In the How to Play document, it says that  "The advantage of casting a spell as a ritual is that you do not have to prepare the spell ahead of time."


However, in the Classes document, it clearly says that only a scholarly wizard, you can cast spells as rituals without preparing them ahead of time.  Otherwise, you must have the spell prepared to cast it as a ritual.


For example (Wizard): "You can cast any spell you have prepared as a ritual, provided that the spell has a ritual version."  (Clerics have the exact same text).

Generally, I assume that the classes document (being more recently and heavily edited) is the correct rules.  But in this case, it is not clear what the benefit is intended to be.  I have always assumed that casting a ritual in this way does not expend a spell slot, however it does not state this and a strict reading of the precise words used (they call using a ritual 'casting a spell' and they state that casting a spell costs a slot) implies that it still uses a slot which makes rituals pointless.

Altogether, it appears to be a case of sloppy editing and hopefully they will clarify in the next packet.



But none of this changed in the January packet.

Carl
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4 months ago  ::  Feb 01, 2013 - 12:34AM #15
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262
We can all agree this change happened Nov->Dec and not like Dec-Jan. (I just didn't catch the change until the January packet).

So to be clear about what can be done in the current packet:

Casters can all cast their spells as rituals if they have them prepared.
Casting a spell as a ritual, doesn't expend the spell from preparation or use a spell slot.

Academic/Scholar wizards can cast any spell in their spellbook as a ritual. So they get a perk while other wizards received a nerf (back in Dec).

Let's pull it back on topic from there. 
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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4 months ago  ::  Feb 01, 2013 - 12:36AM #16
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,275
Rituals are poorly realised in the current packet.  I am in favour of non-caster classes gaiing access to them but not all of them with just one feat.  I'd be in favour of bundling them up in related packets which could be based on class or related themes e.g. you could have a seer feat that gives access to certain cleric and wizard divnations, another that grants access to plant/nature related rituals, another that grants access to animal related spells, exploration spells, summoning, and teleportation etc.  You get the idea. 

4e had a few themed bundles like this e.g. for the Vistani.
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4 months ago  ::  Feb 01, 2013 - 12:47AM #17
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 1, 2013 -- 12:34AM, FluxPoint wrote:

We can all agree this change happened Nov->Dec and not like Dec-Jan. (I just didn't catch the change until the January packet).

So to be clear about what can be done in the current packet:

Casters can all cast their spells as rituals if they have them prepared.
Casting a spell as a ritual, doesn't expend the spell from preparation or use a spell slot.

Academic/Scholar wizards can cast any spell in their spellbook as a ritual. So they get a perk while other wizards received a nerf (back in Dec).

Let's pull it back on topic from there. 





If you go by what it says in the Classes packet - that is partially correct.

The How to Play document says something else (essentially that anyone who can use rituals can cast them as does the Scholarly Wizard.)  I suspect that is an editing miss from before they put in the Scholarly Wizard as that language in the How to Play document is unchanged from earlier packets and predates the Scholary Wizard.

There is not, anywhere in the packet, a clear advantage to using a ritual.  Although I think it ought not to cost a slot, that isn't stated.  And if it a) costs a slot and b) must be prepared and c) takes longer and costs more than just casting it as a spell - what possible reason could there be to cast it as a ritual?



Carl

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4 months ago  ::  Feb 01, 2013 - 2:09AM #18
FallingIcicle
Date Joined: Jun 28, 2006
Posts: 970
Academic wizards still get to use rituals that haven't prepared (as long as the spell is in their spellbook).

That said, this is a stupid change that ruins most of the point of rituals. It's just like the packet before it that took away at-will cantrips and only gave them in limited fashion, based on your tradition. Thankfully, they reversed themselves on that one. Now we need to convince them to undo this ritual casting change.
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4 months ago  ::  Feb 01, 2013 - 2:27AM #19
ChrisNightwing
Date Joined: Aug 17, 2007
Posts: 94
I would definitely prefer rituals to be distinct from spells. Rituals could cover a wide variety of ceremonies, recipes and plans that all classes might have access to, via skills or feats if neccesary. To make them only for spellcasters and then require that they be prepared is rather defeating the point I think - it's just saying 'have more spells per day if you spend the time to cast them', whereas rituals should exchange party resources (be they gold, alchemical items, mechanical components or even hit dice) for useful effects.
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4 months ago  ::  Feb 01, 2013 - 2:30AM #20
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 1, 2013 -- 2:09AM, FallingIcicle wrote:

Academic wizards still get to use rituals that haven't prepared (as long as the spell is in their spellbook).

That said, this is a stupid change that ruins most of the point of rituals. It's just like the packet before it that took away at-will cantrips and only gave them in limited fashion, based on your tradition. Thankfully, they reversed themselves on that one. Now we need to convince them to undo this ritual casting change.




Actually  - I like the change.  It just needs to give a reason to use a ritual.

I don't dislike giving everyone the ability to cast them if they know them, without using a slot.


But if they do that, do we need to give Scholarly Wizards a new perk?    


If rituals didn't cost a slot - it would fix the problem.


The academic wizard gets a big boost (although some will argue they don't need a boost outside of combat) and the other classes have a reason to prepare those ritual spells. 


As for other classes using them:  This ought to be a feat.  There should be a feat to learn a single ritual spell (just as there is a feat to learn a maneuver).  In fact -there ought to also be a feat to learn a Skill Trick.  And maybe even a feat to learn a specific Channel Divinity (1x per day, of course).

 

Carl

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