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Switch to Forum Live View Weapons - Whip, Nun Chuku and Shuri-ken
4 months ago  ::  Jan 31, 2013 - 6:23PM #1
BlakeRyan
Date Joined: Dec 19, 2007
Posts: 190
With some weapons you envision them being used in certain ways.

So I thought Spiked Chain and Whip could have a Trip ability.

Trying to keep it simple like If you hit, they make a Dex DC 10 save to avoid being tripped over, with the Prone condition. (seems more generous than restrained)

They can use Str check DC 15 to break out just like Bolas.


Also, has anyone done any rules for Nun chucku or Shuri-ken?
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4 months ago  ::  Jan 31, 2013 - 7:27PM #2
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 720
*nunchaku

I do hope they add all the Monk weapons (kama, sai, nunchaku, sansetsukon, meteor hammer, rope dart, all that fun stuff).

And I agree that the spiked chain and the whip should have a trip ability, even if it means raising spiked chain back to an exotic weapon.
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4 months ago  ::  Feb 01, 2013 - 2:36AM #3
BlakeRyan
Date Joined: Dec 19, 2007
Posts: 190
borrowing some stuff from 3.5 i've whipped this up -


Spiked Chain and Whip : If you hit, they make a Dex DC 10 save to avoid being tripped over, with the Prone condition. They can use Str check DC 15 to break out just like Bolas.


- Simple Weapons (Monks can use all 3, Wizards can use Staff Slings)

Nunchaku      2 gp   1d6                  --           2 lb.     Bludgeoning      Light, Finesse
Shuriken (5)  1 gp   1d4                  Range 20 ft  1/2 lb    Piercing         Finesse
Staff Sling   1 gp   D4 Missle, D6 Melee  Range 30ft   4lb       Bludgeoning      Two Handed
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4 months ago  ::  Feb 01, 2013 - 3:26AM #4
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 720
I like it, except maybe more range on the shuriken. A regular dagger can be thrown 30 feet in this packet, after all.
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4 months ago  ::  Feb 01, 2013 - 8:41AM #5
Ganymede425
Date Joined: Jan 29, 2013
Posts: 42
Why do we need specialized rules for those? The are just romanticized versions of the flail and throwing knife.
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4 months ago  ::  Feb 01, 2013 - 8:41AM #6
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967

Feb 1, 2013 -- 8:41AM, Ganymede425 wrote:

Why do we need specialized rules for those? The are just romanticized versions of the flail and throwing knife.




Bingo.

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4 months ago  ::  Feb 01, 2013 - 11:31AM #7
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 720

Feb 1, 2013 -- 8:41AM, Ganymede425 wrote:

Why do we need specialized rules for those? The are just romanticized versions of the flail and throwing knife.




Not bingo. The spiked chain is a unique and wonderful weapon if you've ever played a Fighter that specializes in it. I for one want more than four weapons in the book.

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4 months ago  ::  Feb 01, 2013 - 10:10PM #8
Diffan
Date Joined: Sep 19, 2006
Posts: 3,365
I'd rather not have to waste resources on things like Exotic Weapon Prof. to use things like a bastardsword or spiked chain. But I wouldnt mind a strong mechanical element with weapons right now.
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4 months ago  ::  Feb 02, 2013 - 2:10AM #9
Orzel
Date Joined: Aug 22, 2007
Posts: 3,235

Feb 1, 2013 -- 8:41AM, Ganymede425 wrote:

Why do we need specialized rules for those? The are just romanticized versions of the flail and throwing knife.




Actually I'd have to think nunchuku are finesse flails.

There damage would be based on whether it is martial weaponry or some superior/exotic group.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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4 months ago  ::  Feb 02, 2013 - 8:05AM #10
Ganymede425
Date Joined: Jan 29, 2013
Posts: 42

Feb 2, 2013 -- 2:10AM, Orzel wrote:

Feb 1, 2013 -- 8:41AM, Ganymede425 wrote:

Why do we need specialized rules for those? The are just romanticized versions of the flail and throwing knife.




Actually I'd have to think nunchuku are finesse flails.

There damage would be based on whether it is martial weaponry or some superior/exotic group.




What makes it different from a regular flail that would cause it to be wielded with improved finesse?

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