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4 months ago  ::  Feb 01, 2013 - 3:50AM #41
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
Since we only  have a fraction of the classes and races that existed in the past, I'm not sure what the relevance of this question is yet.'



How about - How well can you make your favorite dwarf/elf/halfling/human fighter/cleric/rogue/wizard/monk single-classed character?  - since that is the only comparison with any relevance.


And on that basis, it rates quite well (better than 4E, for example) because most of my favorite characters are all from prior editions (and my favorites from 4E required race and/or class combinations not yet in the game) and the class mechanics are closer to those of that edition.    For that matter - it actually does better on a few of them than 3rd edition did.  In at least one case it probably lets me get closer to what I wanted the character to be than any prior edition did.


The greatest missing piece is, of course, multiclassing since the vast majority of my AD&D non-human characters were multiclassed.

But this does seem like an interesting challenge.  I might start working though my old characters (I still have many of them from my AD&D1st days somewhere) and making D&D next characters for them.  I'll need a bunch of premade characters for DMing the upcoming Encounters season anyway....
  



Carl
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4 months ago  ::  Feb 01, 2013 - 4:00AM #42
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226

Jan 31, 2013 -- 9:48AM, The_Jester wrote:

How well does 5e let you emulate or reimagine old favorites? Can you do it at low levels or only higher levels? Does the addition of background help create any characters?




Not particularly well.  The race in mind is not an option currently.  The class, feat, and ability choices can only barely fit the concept, and they're largely trap options.  I'd start to see the meat of the character come into play at about 9th level, due to the requirements of some of the feats.  The overall feel of the character would be off by quite a bit.  I've tried making this character in 3.5e, 4e, and Next, and I haven't come particularly close with any of these editions.  I'll likely draw a picture of her after the next packet comes out and start a "stat me" thread with the character drawing.  I may just not be creative enough to stat the character properly.

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4 months ago  ::  Feb 01, 2013 - 4:13AM #43
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
Bring back my favorite character to 5e. Just a few problems.

1. No paladin
2. No regeration.
3. No big shield.

Maybe one day I can recreate my awesome paladin tank.  
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4 months ago  ::  Feb 01, 2013 - 4:17AM #44
gothikaiju
Date Joined: Apr 28, 2009
Posts: 546

Feb 1, 2013 -- 4:13AM, TheOneWhoCallCrow wrote:

Bring back my favorite character to 5e. Just a few problems.

1. No paladin
2. No regeration.
3. No big shield.

Maybe one day I can recreate my awesome paladin tank.  



 
Yeah, where IS regeneraion? I hope my (hopefully eventual) Next werewolf/shifter or naturey tank has access to it.

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4 months ago  ::  Feb 01, 2013 - 4:21AM #45
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 1, 2013 -- 4:17AM, gothikaiju wrote:

Feb 1, 2013 -- 4:13AM, TheOneWhoCallCrow wrote:

Bring back my favorite character to 5e. Just a few problems.

1. No paladin
2. No regeration.
3. No big shield.

Maybe one day I can recreate my awesome paladin tank.  



 
Yeah, where IS regeneraion? I hope my (hopefully eventual) Next werewolf/shifter or naturey tank has access to it.




Well  - the ring of regeneration exists.  And Trolls and Vampires have regeneration.  Whether or not it becomes a spell or class feature will depend on how they see it fitting into the mechanics of the game. 


Carl

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4 months ago  ::  Feb 01, 2013 - 4:40AM #46
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,748
My favorite 4E character is a warforged fighter/cleric hybrid, discounting no multiclass rules or warforged race, I can't even replicate the character as a straight fighter. I would have a much better chance implementing the cleric aspect.

As to character from previous editions, my favorites were a ranger/wizard dual class with psionics via AD&D. I realize that is impossible to implement at the moment. My second was an Illusionist, but I doubt the level of power could be reached with the current rules. That is fine, as wizards could be pretty powerful back in the day.
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4 months ago  ::  Feb 01, 2013 - 7:01AM #47
The_Jester
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Feb 1, 2013 -- 3:50AM, CarlT wrote:


How about - How well can you make your favorite dwarf/elf/halfling/human fighter/cleric/rogue/wizard/monk single-classed character?  - since that is the only comparison with any relevance.



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4 months ago  ::  Feb 01, 2013 - 7:15AM #48
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,270

Jan 31, 2013 -- 5:15PM, 6_Demon_Bag wrote:

Jan 31, 2013 -- 3:47PM, Arithezoo wrote:

Jan 31, 2013 -- 1:47PM, 6_Demon_Bag wrote:

If I could make Celeste Nazario in next I would believe!

She is a paladin rogue. Think: a religious Zorro serving Ilmater in the shadows of the city streets. DEX and CHA based swashbuckler.


Unless the character concept relies on specific paladin mechanics (which from your description it doesn't), you could make this is Next.

Go with Rogue and take a scheme that fits best with swashbuckler.  Take the Priest background and the Mystical Healer specialty. 




Cool. Thanks for the input, she s so much fun to play.


Anytime.  As Tildarus said, "The essence of my characters are not formed in mechanics but in the spirit of who they are."  I've never viewed my characters as a collection of mechanics, but as a collection of traits (background, fighting style, etc).  Getting past the mechanics and being flexible with reflavoring if needed can allow you to convert many characters, even with the very limited options available right now.

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4 months ago  ::  Feb 01, 2013 - 8:22AM #49
sleypy
Date Joined: Jun 1, 2011
Posts: 1,345

Feb 1, 2013 -- 7:15AM, Arithezoo wrote:

Jan 31, 2013 -- 5:15PM, 6_Demon_Bag wrote:

Jan 31, 2013 -- 3:47PM, Arithezoo wrote:

Jan 31, 2013 -- 1:47PM, 6_Demon_Bag wrote:

If I could make Celeste Nazario in next I would believe!

She is a paladin rogue. Think: a religious Zorro serving Ilmater in the shadows of the city streets. DEX and CHA based swashbuckler.


Unless the character concept relies on specific paladin mechanics (which from your description it doesn't), you could make this is Next.

Go with Rogue and take a scheme that fits best with swashbuckler.  Take the Priest background and the Mystical Healer specialty. 




Cool. Thanks for the input, she s so much fun to play.


Anytime.  As Tildarus said, "The essence of my characters are not formed in mechanics but in the spirit of who they are."  I've never viewed my characters as a collection of mechanics, but as a collection of traits (background, fighting style, etc).  Getting past the mechanics and being flexible with reflavoring if needed can allow you to convert many characters, even with the very limited options available right now.



While for me that is true. I know some people that have special fortune decks for each of their characters and consider that to be a part of their character. I don't begrudge someone that thinks mechanics are that important even though I don't feel the same way.

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4 months ago  ::  Feb 01, 2013 - 8:31AM #50
Lawolf
Date Joined: May 4, 2008
Posts: 4,202

Feb 1, 2013 -- 8:22AM, sleypy wrote:

Feb 1, 2013 -- 7:15AM, Arithezoo wrote:

Jan 31, 2013 -- 5:15PM, 6_Demon_Bag wrote:

Jan 31, 2013 -- 3:47PM, Arithezoo wrote:

Jan 31, 2013 -- 1:47PM, 6_Demon_Bag wrote:

If I could make Celeste Nazario in next I would believe!

She is a paladin rogue. Think: a religious Zorro serving Ilmater in the shadows of the city streets. DEX and CHA based swashbuckler.


Unless the character concept relies on specific paladin mechanics (which from your description it doesn't), you could make this is Next.

Go with Rogue and take a scheme that fits best with swashbuckler.  Take the Priest background and the Mystical Healer specialty. 




Cool. Thanks for the input, she s so much fun to play.


Anytime.  As Tildarus said, "The essence of my characters are not formed in mechanics but in the spirit of who they are."  I've never viewed my characters as a collection of mechanics, but as a collection of traits (background, fighting style, etc).  Getting past the mechanics and being flexible with reflavoring if needed can allow you to convert many characters, even with the very limited options available right now.



While for me that is true. I know some people that have special fortune decks for each of their characters and consider that to be a part of their character. I don't begrudge someone that thinks mechanics are that important even though I don't feel the same way.




For me I try to have the RP and the mechanics of the PC flow seemlessly into eachother.

I can always reflavor human to orc, half elf, or some other race.  I can usually reflavor class A to class B. So for basic "fantasy" character's remaking them in 5e is more a matter of roleplay than mechanics.

The issue is my favorite PCs are roleplay entwined with mechanics. I can't create Ashkelon the Red Dragon trapped in a humans body if I do not have some means of representing his high physical toughness despite going unarmored, his at-will abilties to produce great blasts of flame, melee attacks that can deal fire damage, and hands that strike like massive claws. These are mechanics that are as much part of his identity as his personality.

Likewise I also cannot create Rael the Human soldier who had a Storm Elemental bound to him without the ability to control weather, channel electricity through his weapons, fly around the battlefield, and move as fast as lightning to jump in harms way and protect the weak.

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