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5 months ago ::
Feb 02, 2013 - 4:46PM
#101
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What if abilities based on class level get half credit for levels outside that class?
For instance, a fighter 6/wizard 6 has the combat abilities of a fighter 9 and spellcasting of a wizard 9. A fighter 4/wizard 8 has the combat abilities of a fighter 8 and the spellcasting of a wizard 10.
Or, if those numbers are too high for you, then try one-third credit (rounded down, of course) - so the fighter 4/wizard 8 has fighter abilities at level 6 and wizard abilities at level 9. Or whatever.
Obviously, not all class-related abilities would be figured up like this, but that's a matter of specificity in describing class features and their progression. Just a thought for a fairly simple way to strike a balance.
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5 months ago ::
Feb 02, 2013 - 6:33PM
#102
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Date Joined:
Apr 10, 2009
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In any case, that's the problem with considering class levels instead of overall character level, because in this case a F9/W1 will just be able to paralyze a kobold with his spell, which is not of much use at lv 10.
As has been said on numerous occassions. They're not trying to balance characters that have huge disparaities in levels of the classes they have.
It doesn't matter. Even a F5/W5 is going to be ineffective against a lv10 monster if spells/manouvers are performed at lv5.
WHich is why I suspect they will be performed at level 10. Carl
Wel if you look at the casters and the spells the level of the caster is no longer ay factor in the spell. more things are determind by spell slot used then the level of the caster.
The only things causing a problem is the magic bonus provided by the class so if this bonus would be tied to character level instead of class level it would work pretty well. if this was done a magic missle using a level 1 spell slot cast by a level 20 wizard or a fighter19/wizard1 would be exacty the same of the ability scores where the same.
But who says they have a level 1 spell slot? Maybe they have one spell slot - but its a level 9 spell slot?
Carl
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5 months ago ::
Feb 02, 2013 - 6:44PM
#103
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Date Joined:
Apr 10, 2009
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What if abilities based on class level get half credit for levels outside that class?
For instance, a fighter 6/wizard 6 has the combat abilities of a fighter 9 and spellcasting of a wizard 9. A fighter 4/wizard 8 has the combat abilities of a fighter 8 and the spellcasting of a wizard 10.
Or, if those numbers are too high for you, then try one-third credit (rounded down, of course) - so the fighter 4/wizard 8 has fighter abilities at level 6 and wizard abilities at level 9. Or whatever.
Obviously, not all class-related abilities would be figured up like this, but that's a matter of specificity in describing class features and their progression. Just a thought for a fairly simple way to strike a balance.
I think one half is too low, not too high.
WIth damage scaling being the primary way of creatures going up in levels and keeping mind that the player can still only do one action a round:
If the 6/6 character does the damage of a sixth level character, he might as well be a sixth level character. The fact that he can choose to do damage in either of two different ways doesn't matter. He is still only as effective in any given round as a level 6 character.
And he is fighting battles appropriate to a level 12 character and is expected to carry his own weight like any other level 12 character. And thus - whether attacking with sword or spell - he needs to do damage appropriate to a level 12 character.
Or else the party might as well leave him at home.
He needs to give up flexibility - he needs to lose some of his class abilities and replace them with class abilities from the other class. But whatever class abilities he does have - at least those related to offense - need to be on a par with those of the other characters.
Note: This is very different from AD&D. In AD&D, because of how the experience tables worked, that 6F/6W had the experience of a level 7 character and was expected to hang out with other level 7 characters. Thus your level 6 fighting and level 6 spell casting abilities were only a level or so behind those of the party and you had no problem contributing to the group.
This, btw, is probably at least part of what Mearls was referring to when he stated (via Twitter, in response to a question about AD&D-style multiclassing): it's very tricky to work within a non-AD&D rule set.
A 3rd editon multiclass character has the experience and is comparable to a character that is the sum of its levels. An AD&D style multiclass character has the experience and is comparable to a character that is only one or two levels higher.
This is why AD&D style multiclassing arguably worked better than 3E style multiclassing.
Carl
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