All of us have our own issues with the packet, some minor and some major. Is there anything you have done to "fix" your game, or anything you'd like to see done in the nextpacket (perhaps as an optional module)?
Here are a number of one-liner changes I would change from the current packet. By no means do I think they are the best or final rules, but just some rules to get by until the next packet:
Human Ability Score Adjustment: All ability scores increase by 1. [One score with a +2 increase was just too much and overshadowed the other races].
Flanking: Standing on opposite faces or corners of enemy space grants +1 attack bonus to attacker. [Granting advantage would be way too much, but +2 is also too much because it's much easier to flank in this edition. +1 seemed a nice, small compromise.]
Stand Up (from prone): Halves your movement speed, round down. [Used to cost only 5 movement speed to stand. Considering so many monsters and abilities triggered the prone condition, it should be a little more significant a penalty.]
Cure Minor Wounds (cantrip) No longer a "word of power." [Words of power can be cast while attacking, and this cantrip could be spammed every round to raise the unconscious. Making it consume an entire action limits its use to out-of-combat and emergencies.]
No free hand necessary to cast spells. [Clerics should be able to sword & board. Requiring a free hand is a superfluous rule anyway, because drawing/sheathing are relegated to non-actions.]
Convert martial damage dice to weapon damage dice. [Shameless plug, I know.]
What are some small, modular changes you're implementing or want to implement in the future?