|
4 months ago ::
Jan 30, 2013 - 9:21AM
#41
|
Date Joined:
Feb 12, 2009
|
Wizards don't need it. They will have rituals like Legend Lore (Int), Locate Object (Wis), and Friends (Cha). Please, can't we just let fighters have a toy of their own?
They would be. Sharing a similar mechanic doesn't take away anything from the fighter. Granted, perhaps the magical classes shouldn't get ALL of the mental abilities, but perhaps they pick their favored ability.
Martial: Gain extra skill die with Strength, Constitution, and Dexterity checks Magical: Gain extra die with Intelligence, Wisdom, or Charisma checks (pick one) Mixed: Pick two abilities. Gain extra skill die on those ability checks.
dude that basically ruins bounded accuracy and really reinforces the this guy takes care of this problem mentality.
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:23AM
#42
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
Sadly, its just too darn natural for it to be stuck with one class. How can you deny a Red Robed Wizard and his buddies a Faction?
Because they spent their time poring over dusty tomes to become masters of the arcane power, which did not give them time to go out pub-hopping with their classmates to learn valuable social skills.
I have no trouble denying factions to wizards, clerics, even rogues.
Maybe we can call them "coaches" to emphasize the martial nature.
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:25AM
#43
|
Date Joined:
Jul 18, 2007
|
I would actually like to see several superclasses for the edition instead of lots of different classes. Each would allow you to take skill trees to spec out the class in different ways.
So the classes would be:
Martial Arcanist Diviner Vagabond Ascetic Psion Primal Etc.
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:26AM
#44
|
Date Joined:
Feb 12, 2009
|
Sadly, its just too darn natural for it to be stuck with one class. How can you deny a Red Robed Wizard and his buddies a Faction?
Because they spent their time poring over dusty tomes to become masters of the arcane power, which did not give them time to go out pub-hopping with their classmates to learn valuable social skills.
I have no trouble denying factions to wizards, clerics, even rogues.
Maybe we can call them "coaches" to emphasize the martial nature.
Martial training?
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:27AM
#45
|
Date Joined:
May 24, 2012
|
Sadly, its just too darn natural for it to be stuck with one class. How can you deny a Red Robed Wizard and his buddies a Faction?
Because they spent their time poring over dusty tomes to become masters of the arcane power, which did not give them time to go out pub-hopping with their classmates to learn valuable social skills.
I have no trouble denying factions to wizards, clerics, even rogues.
Maybe we can call them "coaches" to emphasize the martial nature.
Yeah, Fencing Master. Sensei or Master for Oreintal settings.
I think eventually the mechanical aspects of Faction would be class-wide regardless of nomenclature.
EDIT: A concept for instance: A Guild Thief/Red Wizard Cleric(Arcanist) - A street urchin that grew up thieving to make a living gets inducted by the local thieves guild and then finds religion after getting caught stealing from the local pastor. The Pastor takes the urchin under his wing and trains him up to be a deacon. The deacon then gets caught in a mana storm while out deaconing and discovers the latent arcane powers within. These powers, once manifest attracted more than just the clergy.
EDIT2: I think it interesting to read about some of the fencing masters and how they had to do secondary work because teaching weapons didn't pay all that much.

|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:33AM
#46
|
|
|
Although I understand the point I am not a believer.
Vanilla DOES have flavor.
+1
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:41AM
#47
|
|
|
Although I understand the point I am not a believer.
Vanilla DOES have flavor.
+1
The problem is the fighter isn't vanilla. If it were it would actually be delicious. For a vanilla fighter look at the 4e Fighter (slayer) or 4e fighter (knight). Both way more simple than the 5e fighter, but also more flavorful. A true vanilla fighter.
The 5e fighter on the other hand is trying to be every possible idea of a fighting man everyone has ever had. It is basically like mixing a teaspoon of every flavor into your pint of icecream. So instead of pure delicious vanilla we get a bunch of flavors that don't even go well together (lemon sorbet & peanut butter?). Furthermore, because we only get a teaspoon of each flavor, the fighter ends up being unable to adequately perform any function of a particular flavor.
|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:48AM
#48
|
Date Joined:
May 24, 2012
|
Although I understand the point I am not a believer.
Vanilla DOES have flavor.
+1
The problem is the fighter isn't vanilla. If it were it would actually be delicious. For a vanilla fighter look at the 4e Fighter (slayer) or 4e fighter (knight). Both way more simple than the 5e fighter, but also more flavorful. A true vanilla fighter.
The 5e fighter on the other hand is trying to be every possible idea of a fighting man everyone has ever had. It is basically like mixing a teaspoon of every flavor into your pint of icecream. So instead of pure delicious vanilla we get a bunch of flavors that don't even go well together (lemon sorbet & peanut butter?). Furthermore, because we only get a teaspoon of each flavor, the fighter ends up being unable to adequately perform any function of a particular flavor.
IMHO, 4E has a very sleek and elegant design. I also love ice cream. So don't get me wrong when I say 4E was all vanilla with several different toppings. That is just the mechanical fact. Recognizing the base flavor is important for those that embrace Balance.
But I am not sure if the OP's idea of Fighter is edition specific.

|
|
|
|
4 months ago ::
Jan 30, 2013 - 9:54AM
#49
|
Date Joined:
Aug 22, 2007
|
@Wrecan
I really like your expansion of .my idea. With such a system, you could leave the choice of going more combat or less combat up to the player.
Martial Study:
Martially Gifted- Combat came natural to you so you never had to spend any time studying or training to be a fighter. Basic exercise was enough. This gave you more time to explore other pursuits. Benefit: Choose any two skill. You are trained in those skills.
Self-Taught- You were not a natural be neither did you have a master. You had to work harder but still had leisure time to hone your other skills. Benefit: Whenever your roll your skill dice, add you weapon attack bonus to the result.
Trained for War- You were part of a military organization, were a member of combat based society, or had combat instructor that drilled into you the additional drive to hone your deadly craft. Benefit: Choose one maneuver for any of your list. You have mastery of that maneuver.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
4 months ago ::
Jan 30, 2013 - 10:12AM
#50
|
Date Joined:
Jun 27, 2004
|
It strikes me, reading through this and a few other active threads, that 3.5's Expert NPC class is a stronger, more robust, and more servicable class concept than the D&D Fighter.
Feedback Disclaimer
Show
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
Show
|
|
|