Community

 
Jump Menu:
Post Reply
Page 38 of 84  •  Prev 1 ... 36 37 38 39 40 ... 84 Next
Switch to Forum Live View The Fighter is not a class.
5 months ago  ::  Feb 02, 2013 - 10:35AM #371
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Feb 2, 2013 -- 10:28AM, Mand12 wrote:


....What?

It's exactly a difference in power scale, specifically the rate at which power scales as each of the two classes level.  It's not a myth, it's a mathematical fact.



The crippled class getting a quadratic amount of crutches each level, regardless of the power of those crutches, does not make him more powerful than the fighter.

At this point I've lost patience with your disruption of my thread.  This thread is about the conceptual failing of the Fighter class as it currently stands and how to fix it.  If you want to go put your head in the sand and pretend it's not a problem that's fine, but you can do it somewhere else.



And I've lost patience with your arrogance and determination to continue spouting this nonsense. There is no conceptual failing of the fighter.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 10:47AM #372
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Feb 2, 2013 -- 9:02AM, Mand12 wrote:

Feb 2, 2013 -- 12:04AM, SleepsInTraffic wrote:

Wheel of Time


This is a perfect example of how massive disparities between magic-users and the rest of the scrubs can still lead to dramatic storytelling.

However we're not just about telling a dramatic story from one point of view.  Wheel of Time is a novel.  It's one author's point of view, one author's story.  It doesn't matter what a non-magic character's player feels when his character gets neutralized by weaves of Air.  There's no person behind that character. 

D&D, on the other hand, is a collaborative storytelling experience.  A PC is a player character.  There's an actual breathing human being involved controlling that character.  And we make certain sacrifices about what could be a great storytelling environment, like the Wheel of Time setting, in order to moderate the inter-player disputes, frustration, and disappointment that such a setting can produce. 

To the people continuing to defend casters rule / fighters drool, I really don't think you understand what it means for the people I'm talking about to have their character suck despite all their best efforts.  You've bought into the system, you even play fighters in the system, you know and accept their second-class place in the world.  But the people I'm talking about haven't.  They thought that when we embarked on this grand adventure to tell a group story, that their part would be the same validity as everyone else's at the table.  But instead, they're presented with none of their choices making a damn bit of difference except for their (bad) choice of class.  It doesn't matter that I got high Dex, some Thieves' Tools, and spent time training, because the Wizard just comes along and hits Knock.  Guts the character.  It's this aspect, the feeling that all the effort you spent into creating your character, which is actually only a means to creating the story rather than an end in itself, just doesn't matter.  The feeling that even paying attention rather than making another beer and cheetos run just doesn't matter.

Until you've felt this feeling or seen someone else feel it, you can't understand it.  And it's incredibly patronizing and condescending to just say that these people aren't creative enough. 





Your correct I need not validate my self through my characters.  I don't care if my character is the most awesome on the table because I already know I'm awesome.  I Don't need my character to validate that for me.

Knock doesn't gut the character unless two things happen,

The wizard character uses it all the time even knowing the rogue could handle that.  Even in character this is a stupid waste of resources except as a backup plan when the rogue just can't seem to get the job done (everyone has nights where the dice are cold).

And

You as the rogue need to let him do it.  

Its as simple as, "As the wizard walks to the door to magic it open my character steps in front of him and says hey Mr I wear a dress let a professional handle this.  I check for traps and pick the lock",  if you just roll over and say okay every time it isn't the systems fault it is the player's.  You could make your character more awesome by simple action.  Not only did you just pick the lock, but you showed up the wizard.  sounds exactly like the type of stuff a rogue should be doing.

Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 10:52AM #373
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,545

Feb 2, 2013 -- 10:47AM, SleepsInTraffic wrote:

Feb 2, 2013 -- 9:02AM, Mand12 wrote:

Feb 2, 2013 -- 12:04AM, SleepsInTraffic wrote:

Wheel of Time


This is a perfect example of how massive disparities between magic-users and the rest of the scrubs can still lead to dramatic storytelling.

However we're not just about telling a dramatic story from one point of view.  Wheel of Time is a novel.  It's one author's point of view, one author's story.  It doesn't matter what a non-magic character's player feels when his character gets neutralized by weaves of Air.  There's no person behind that character. 

D&D, on the other hand, is a collaborative storytelling experience.  A PC is a player character.  There's an actual breathing human being involved controlling that character.  And we make certain sacrifices about what could be a great storytelling environment, like the Wheel of Time setting, in order to moderate the inter-player disputes, frustration, and disappointment that such a setting can produce. 

To the people continuing to defend casters rule / fighters drool, I really don't think you understand what it means for the people I'm talking about to have their character suck despite all their best efforts.  You've bought into the system, you even play fighters in the system, you know and accept their second-class place in the world.  But the people I'm talking about haven't.  They thought that when we embarked on this grand adventure to tell a group story, that their part would be the same validity as everyone else's at the table.  But instead, they're presented with none of their choices making a damn bit of difference except for their (bad) choice of class.  It doesn't matter that I got high Dex, some Thieves' Tools, and spent time training, because the Wizard just comes along and hits Knock.  Guts the character.  It's this aspect, the feeling that all the effort you spent into creating your character, which is actually only a means to creating the story rather than an end in itself, just doesn't matter.  The feeling that even paying attention rather than making another beer and cheetos run just doesn't matter.

Until you've felt this feeling or seen someone else feel it, you can't understand it.  And it's incredibly patronizing and condescending to just say that these people aren't creative enough. 





Your correct I need not validate my self through my characters.  I don't care if my character is the most awesome on the table because I already know I'm awesome.  I Don't need my character to validate that for me.

Knock doesn't gut the character unless two things happen,

The wizard character uses it all the time even knowing the rogue could handle that.  



Nyeh when its more reliable than the rogue... to wave a cheap wand at it.. the rogue might as well not be there... 

When the spell caster is the one you turn to, to do it better! that is also trash.... in effect when it is most important .. you use mage - mans ability. 
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 10:55AM #374
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293
It's less of a "class" in the sense of the others, and more of a classless "Combat Focus".

Saying "My Character is a Fighter" doesn't really mean anything in 2/3rds of the game, whereas "I'm a Wizard" or "I'm a Cleric" or "I'm a Rogue" actually means something (or can mean something - it's usually an option put to the player), no matter which "pillar" of gameplay you are currently working with.
Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:09AM #375
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Feb 2, 2013 -- 10:47AM, SleepsInTraffic wrote:




Your correct I need not validate my self through my characters.  I don't care if my character is the most awesome on the table because I already know I'm awesome.  I Don't need my character to validate that for me.




This is a point that needs repeating, but the people you're preaching to refuse to listen.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:12AM #376
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,865

Feb 2, 2013 -- 10:55AM, greatfrito wrote:

It's less of a "class" in the sense of the others, and more of a classless "Combat Focus".

Saying "My Character is a Fighter" doesn't really mean anything in 2/3rds of the game, whereas "I'm a Wizard" or "I'm a Cleric" or "I'm a Rogue" actually means something (or can mean something - it's usually an option put to the player), no matter which "pillar" of gameplay you are currently working with.




You are actually correct here.  The statement, "I am a fighting man", or, "I am a Fighter", really has no bearing on anything other than fighting, and things related to fighting.  

The problem here is your guy's complete non acceptance of that fact.  

You're trying to cram things into the class for every reason other than, "Because it is a definitive part of every member of the class.". 

Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:14AM #377
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293
I think we're trying to "cram things into the class" because, as I thought was implied by my post, I would like my choice of class - one of the most significant character-building choices - to actually matter in 2/3rds of the game.

EDIT: To clarify, because I can see the response coming:

To "actually matter" in a fashion that invokes the archetype, that isn't just "nothing is something", and isn't just "roleplay it differently."


MOAREDIT: The assumption that bothers me, I think, is that every person who wants to play a Fighter is always making that choice (or should make the choice, or they're doing it wrong) just because they want to be "the best at combat".  Personally, and in my experience with other people, that isn't the case (not "every person", and not "always").  I'd go so far as to say that, again in my experience, that is pretty rarely the motivation.
Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:20AM #378
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,855

Feb 2, 2013 -- 8:51AM, Mand12 wrote:

Feb 2, 2013 -- 7:32AM, arderkrag wrote:

However, the mechanical traditions surrounding the game do matter. And one of those traditions is linear melees/quadratic casters.  It needs to remain, even as just an optional idea, and ideally an option laid out in the core books.



No, it really doesn't.

People should not be encouraged to play destabilized games where certain players get to have fun at the expense of other players. 

You can unbalance the game all you want.  On your own time.  You don't need, nor deserve, official sanction and "but it's in the book, so it's okay to screw you over" cover for your own selfish desire.




Yes they do.  Time and again I've seen people say that all playstyles should be supported.  That playstyle is a BIG one and deserves support, even if you don't agree with it or like it.  A great many other people DO like it and the option should be there via module at the very least.

Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:23AM #379
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875

Feb 2, 2013 -- 11:20AM, Maxperson wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Yes they do.  Time and again I've seen people say that all playstyles should be supported.  That playstyle is a BIG one and deserves support, even if you don't agree with it or like it.  A great many other people DO like it and the option should be there via module at the very least.



It's a strange day when we agree, Max.

The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
5 months ago  ::  Feb 02, 2013 - 11:46AM #380
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,855

Feb 2, 2013 -- 11:23AM, arderkrag wrote:

Feb 2, 2013 -- 11:20AM, Maxperson wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Yes they do.  Time and again I've seen people say that all playstyles should be supported.  That playstyle is a BIG one and deserves support, even if you don't agree with it or like it.  A great many other people DO like it and the option should be there via module at the very least.



It's a strange day when we agree, Max.




Everyone agrees with me sooner or later.  They should just admit that to themselves and cut to the chase

Quick Reply
Cancel
Page 38 of 84  •  Prev 1 ... 36 37 38 39 40 ... 84 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing