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4 months ago ::
Jan 30, 2013 - 2:50AM
#11
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Date Joined:
Aug 12, 2006
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Assassin, Avenger (can be one class if necessary) and something like the swordmage or hexblade, etc. A gish that uses weapon attacks and magic cohesively, not one and then the other.
If people are seriously going to crap themselves over a martail assassin as it's own class for whatever unfathomable reason, at least give me a damned shadow assassin class. And the avenger is too much to fit in a theme. Especially with how they're doing them now. It could be part of a class, but not a specialty. It needs to make attacks which are guided by faith, it needs to be a ferocious killer, and it needs to be tough and relentless. Basically, it needs to be the barbarian to the assassin's fighter.
Avenger and shadow assassin are high on my list. Regarding the gish I'd like to see something like the Tome of Battle's Swordsage with a mixture of martial and supernatural maneuvers.
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4 months ago ::
Jan 30, 2013 - 3:24AM
#12
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Date Joined:
Aug 10, 2010
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Assassin, Avenger (can be one class if necessary) and something like the swordmage or hexblade, etc. A gish that uses weapon attacks and magic cohesively, not one and then the other.
If people are seriously going to crap themselves over a martail assassin as it's own class for whatever unfathomable reason, at least give me a damned shadow assassin class. And the avenger is too much to fit in a theme. Especially with how they're doing them now. It could be part of a class, but not a specialty. It needs to make attacks which are guided by faith, it needs to be a ferocious killer, and it needs to be tough and relentless. Basically, it needs to be the barbarian to the assassin's fighter.
I'd agree with the Gish class - but include the Shadow Assassin (Dex/Cha) within it - as well as a few other builds (Arcane (Int), Infernal (Con), Draconic (Str), Fey (Cha), Elemental (Int/Wis) etc etc etc). You could even have these builds use different abilities - as mentioned with the suggestions.
Otherwise, the other classes I would like to see are the Arteficer and the Gunslinger, mainly because I am leading into a high technology world that I want to use 5e to run.
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4 months ago ::
Jan 30, 2013 - 5:47AM
#13
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Armamancer (gish class) Assassin Barbarian Bard Cleric Druid Fighter Paladin Priest Ranger Sorcerer Warlock Warlord Wizard
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4 months ago ::
Jan 30, 2013 - 6:08AM
#14
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Date Joined:
Jun 22, 2008
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Commoner Noble Expert Beholder Mage Pirate King Gladiator Elf (as a class)
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4 months ago ::
Jan 30, 2013 - 12:51PM
#15
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I'd like to see every class ever printed in a D&D book to be represented, and other races be given classes for default adventurers of that race. There is no reason to exclude any class. If DDN is going to be "big tent" D&D, it needs to include as many classes as physically possible. Otherwise, it is just paying lip service to the goal of reunification through diversity snd gsme design as stated back in April of 2012.
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4 months ago ::
Jan 30, 2013 - 1:46PM
#16
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Date Joined:
Sep 21, 2007
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We are way overdue for a true, core necromancer (like, halfway between a mage and a cleric)
Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here: http://www.radiancerpg.com
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4 months ago ::
Jan 30, 2013 - 1:53PM
#17
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Date Joined:
Sep 21, 2007
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I would like to see the most classic classes in the PHB, and other relatively new ones and non-core in a suplement.
Fighters Paladins rangers rogues bards cleric druid wizard monk barbarian sorcerer
and in a suplement
Warlord warlock Psion psichic warrior Wilder artificer scout Necromancer Gish Knight Beguiler Alchemist Shaman
Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here: http://www.radiancerpg.com
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4 months ago ::
Jan 30, 2013 - 2:50PM
#18
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Date Joined:
Dec 16, 2011
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I see many people here like the Artificer and Shaman classes.
For the Artificer... I deffinitely want to see the arcane tinkerer it used to be. I've never played 3.5, but I know of people that have played artificers and say wonders about them.
About the Shaman... maybe they could turn him into a more summoner-like (yeah yeah I know I'm obsessed with the class). The shaman concept was cool, and for those people who wanted a "pte using class", it was the closes thing... tough it lacked "pet" customization, and the spirit, more than a fierce companion that helped the casster ravage the battlefield, was just a floating damaging node without any kind of personality, only added by those at-will powers...
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4 months ago ::
Jan 30, 2013 - 4:17PM
#19
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Not sure if this has been said, but I'd like to see a build for the Druid that's focused on swarms. One of my friends really like the idea of vomiting bees, and, on a more serious note, how awesome would it be to be able to turn into a giant pile of ants and literally drown a hill giant, or something? Also, when I say Druid, I have these in mind for the focus of Shaman, Druid, and Ranger:
Shaman - focus on nature spirits and channeling them for nature-based magic - mostly ranged attacks (Weather, spirit-based, etc)
Druid - focus on controlling, becoming, and working with nature - AoE physical attacks (vines bursting from from the ground, swarms of insects,, etc) turning into an animal (or swarm of natural insects).
Ranger - Classic focus on either bow or dual-wielding, small amount of nature-based magic as one build, animal companion as another.
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4 months ago ::
Jan 30, 2013 - 4:31PM
#20
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Date Joined:
Mar 19, 2004
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Shamans are pretty cool, but I'd personally open their domain to include all types of spirits; natural, elemental, living, and dead.
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