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4 months ago ::
Feb 15, 2013 - 2:37AM
#781
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Here's a thought.
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they were the "I will endure" toughies
So if it seems so complicated to give them something to DO outside of combat, why not give them at least an extension to their preternatural toughness to the other pillars?
give them bonus to resist magic, many fighters face mages in fiction. being a good fighter is being alert, give them bonus to spot traps, or pickpockets being a fighter is also being pragmatic: maybe it can help see through bulls**t, maybe a bonus to sense motive allow them a bonus to resist intimidation, seduction or other social "attacks" a flat bonus to all saves ?
In short: a special something that clearly says you're gonna have to pound real hard to bring this one down, no mater what you use
I know it's not an active contribution, but when the whole party is knocked unconscious by poison in their drinks....except the fighter, Or when the fighter is the only one that resisted the charm of the lamia...I call that a contribution 
So fighter's schtick isn't getting more skills and tricks, but resisting the skills and tricks of others.. I actually don't hate that. (this is higher praise than it at first sounds)
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4 months ago ::
Feb 15, 2013 - 1:55PM
#782
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Date Joined:
Feb 12, 2013
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OP, thank you. Fighters have always been boring to play. I would like to see some more utility, greater amount of useful skills (spot, listen, search, even diplomacy and etiquette, history). Many great warriors throughout history were also great scholars. DnD fighters are retarded.
Also, I think fighters should be merged with the Warlord. If they fight so well, why can't they contribute to battles by coordinating defenses (ac bonuses), pointing out flaws in enemy defenses (hit bonuses), etc.
If that's a problem because it runs into Bard or Warlord territory, then Bards, Warlords and fighters all need better design!
I see the fighter as a master general/leader. Not some guy who is useless unless he's swinging a sword.
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