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4 months ago ::
Jan 28, 2013 - 9:06PM
#1
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Date Joined:
Jan 21, 2013
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I, and a few other people, would like the dual wielding section and feats to be changed as follows:
Understanding 1:
Dual wielding: You may declare a dual wielding attack as an action when you wield a light or medium weapon in your mainhand and a light weapon in your offhand. You take a -2 attack penalty to both attack rolls when you attack with both weapons while dual wielding. When you attack, your offhand weapon does not apply its ability modifier during damage.
Understanding 2:
You may declare a dual wielding attack as an action when you wield a light or medium weapon in your mainhand and a light weapon in your offhand. You take a -2 attack penalty to both attack rolls when you attack with both weapons while dual wielding. When you attack, your offhand weapon does not apply its ability modifier, or magical weapon damage during damage.
Understanding 3:
You may declare a dual wielding attack as an action when you wield a light or medium weapon in your mainhand and a light weapon in your offhand. You take a -2 attack penalty to both attack rolls when you attack with both weapons while dual wielding. When you attack, your offhand weapon does not apply its ability modifier, magical weapon damage, or damage dice during damage. (You may still use your offhand weapons for manuevers not specifically stating the manuever itself is an action.)
Dual Wielding Feat: You may wield a medium sized weapon in your offhand as if it was light.
I was very dissapointed in this packet update that they did not retool the two weapon fighting text!
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4 months ago ::
Jan 29, 2013 - 1:01AM
#2
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Date Joined:
Feb 26, 2010
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Stop making things too easy to understand and use. It does not belong here!  But in seriousness, I like how simple this is. Like 3.5 all over again, but without the ridiculous need for a table to show you which penalties you had given what circumstances. The way they have DW worded now is awful, and complicates things needlessly.
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4 months ago ::
Jan 29, 2013 - 7:14AM
#3
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Date Joined:
Jan 28, 2013
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I agree with this. The wording for DW needs to be simplified. I like the suggested change.
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4 months ago ::
Jan 29, 2013 - 8:23AM
#4
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Date Joined:
Jul 28, 2011
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Hey guys, This is more of a Playtest Packet Discussion so I'll be moving it along down there. Thanks, Monica
Monica Wizards of the Coast Online Community Coordinator A friendly dragon.
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4 months ago ::
Jan 29, 2013 - 8:34AM
#5
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Date Joined:
Jan 21, 2013
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Hey guys, This is more of a Playtest Packet Discussion so I'll be moving it along down there.
Thanks,
Monica
Sorry about that Monica : (
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4 months ago ::
Jan 29, 2013 - 6:49PM
#6
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Date Joined:
Jan 30, 2007
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I agree with this. The wording for DW needs to be simplified. I like the suggested change.
Agree with proposal, as well.
Salla, on minions: I typically use them as encounter filler. 'I didn't quite fill out the XP budget, not enough room left for a decent near-level monster ... sprinkle in a few minions'. Kind of like monster styrofoam packing peanuts.
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4 months ago ::
Jan 30, 2013 - 3:12AM
#7
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Date Joined:
Jan 21, 2013
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Thanks for the support guys. It's just a ruling that's been bugging me to no end, as it causes alot of confusion between players and DMs.
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4 months ago ::
Jan 30, 2013 - 4:15AM
#8
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Date Joined:
Apr 12, 2010
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The way you have written it you stil add magic weapon, mdd,rage and any other modifier to the offhand attack. Is that your intention? I dont think its the design intention.
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4 months ago ::
Jan 30, 2013 - 4:54AM
#9
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Date Joined:
Jan 21, 2013
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It is the design intention.
"You add no bonuses to it." Refers to your modifiers.
At least I hope its the design intention. Right now, if that's what they rule, then there is 0 benefit to wielding two weapons over a single 2 handed weapon. Nerfed attack roll, can't use 50-60% of manuevers (Even some of the dual wielding manuevers you can't use dual wielding.)
The ability modifier is not added, and I feel that was the intention of the original rule. Now, with the original rule being so muddied, the original intent can't really be surmized.
Lets look at it from a gameplay perspective, does it make sense not be able to apply your class based abilities to a melee attack? Or the Actual magic damage from the item itself? If it didn't add those things, then I don't see why anyone would want to dual wield.
What are the benefits of dual wielding supposed to be? More damage. What are the drawbacks? Not being able to use a shield, And the actual decleration of the dual wielding attack being the action. You trade alot of utility and defense for just raw damage.
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4 months ago ::
Jan 30, 2013 - 5:04AM
#10
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Date Joined:
Apr 12, 2010
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How does that balance up with a 2handed weapon then? Im not asking to be difficult, I think I have read in other topics that dual wielding is already a far superior choice and doesnt need a boost.
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