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Switch to Forum Live View Dungeon Delve lvl 24 - makes for a good D&D Next high level one-shot playtest
4 months ago  ::  Jan 25, 2013 - 12:34PM #1
JamesManhattan
Date Joined: Mar 17, 2008
Posts: 202
If you run the level 24 Dungeon Delve from the book of same name. A lot of the monsters translate directly. It would be great for a level 18 party.

Dungeon Delve 24
Original # appear. Replacement XP Total XP (challenge lvl) alternative
Room 1 Demon, Glabrezu 1 Demon, Glabrezu 11250 11250
Demon, Hezrou 4 Demon, Hezrou 5830 23320
34570 normal 17 tough 12
Room 2 Wild Hunt 2 Death Knight 18390 36780
Abyssal Ghouls 6 Wight 330 1980 or Wraith
Rot Harbingers 3 Demon, Vrock 3010 9030 Mummy, Giant
47790 normal 20 tough 14-15
Room 3 Balor 1 Demon, Balor 33590 33590
Deathpriest 1 Demon, Nalfeshnee 14800 14800 or Lich leveled up
Rot Hurlers 2 Tzila 13890 27780 or Giant, Fire or Cyclops
76170 normal -- tough 18-19
Portal Demon, Marilith 2 Demon, Marilith 28970 57940
Demon, Hezrou 2 Demon, Hezrou 5830 11660
69600 normal -- tough 17-18
Outside Wraith, Dread 3 Wraith, Dread 13890 41670
Skeletal Guardian 10 Giant, Hill (Skeleton) 910 9100
Vampire 2 Vampire 1860 3720 or Demon, Succubus
54490 normal -- tough 15-16
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4 months ago  ::  Jan 25, 2013 - 12:57PM #2
JamesManhattan
Date Joined: Mar 17, 2008
Posts: 202
Or even switch the order of the encounters and put that last encounter "Outside" as the first one. The Wraiths and Vampires could be on the Haunted Temple Map Pack graveyard as the first defenders of the Delve.
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