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4 months ago ::
Jan 23, 2013 - 7:18AM
#1
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Date Joined:
Aug 17, 2007
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Right now when you fail a climb or disable device check, you can fail by a little and its ok, but if you fail by a lot, bad thigns happen. I like that, but shouldn't you be able to expend that range by which you can fail? I have two ideas for that and I want to hear what you guys think. My ideas are at throatpunchgames.com/2013/01/23/daily-pu... I'd want to hear what you think. If you want to follow my adventurs, check out twitter @ThroatPunchG
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4 months ago ::
Jan 23, 2013 - 7:32AM
#2
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Date Joined:
Apr 12, 2004
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Honestly, it seems like a pretty narrow benefit for a feat. I'm fine with the failure rules as they are, but you would probably be fine with a houserule that for any skill you're trained in, bad things happen if only if you fail by 5+ability mod or more.
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4 months ago ::
Jan 23, 2013 - 7:42AM
#3
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Date Joined:
Aug 17, 2007
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That might be a better idea for a feat if it expanded all your failures by the ability mod. Also, it meets my criteria as a non-game breaker since some players would not really care about failing since some skills are just straight up fail/succeed.
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