Community

 
Jump Menu:
Post Reply
Page 3 of 3  •  Prev 1 2 3
Switch to Forum Live View Martial Damage Dice refresh every ...?
4 months ago  ::  Feb 01, 2013 - 1:40PM #21
Wuzzard
Date Joined: Apr 5, 2001
Posts: 195

Feb 1, 2013 -- 1:33PM, Cyber-Dave wrote:

Feb 1, 2013 -- 10:35AM, Darkglow wrote:

That's one way to look at it. Another would be that the barbarian refreshes more often than the fighter does, making it a differentiator between the classes.

Clearly, we REALLY need the devs to chime in on this issue and actually be clear and thorough this time.

I'm running lengthy playtest sessions several times a week, and my personal view on the subject is that for most classes, the pool of MDDs should only refresh at the start of the player's turn, leaving them with the tactical decision of whether they should save some of their juice for a Parry or a maneuver. In my games, I think letting everyone have all the MDDs all the time would really hurt encounter balance.




No. It is not one way to look at it. It is the only way to look at it. Nowhere does it say that the dice refresh once per round. Nowhere does it say that the dice refresh once per your turn. It says only that the dice refresh once per turn. The noun turn is not modified by the adjective your ANYWHERE in the rules. And, the devs have been VERY clear on the issue. Mike Mearls has explicitly stated that you get your full use of your MDD dice pool on a reaction via Twiter. Before changing the rules, he wrote an L&L article where he stated that he was planning to make that change in the future. Reading it any other way is imposing a house rule. At this stage of the game, doing that does not help them with the playtest. People ought to be playing it as intended and then providing feedback on the result.




It also explicitly states this in the MDD writeup of the barbarian.

Quick Reply
Cancel
4 months ago  ::  Feb 01, 2013 - 2:45PM #22
Darkglow
Date Joined: Jan 3, 2013
Posts: 14

Feb 1, 2013 -- 1:33PM, Cyber-Dave wrote:

Feb 1, 2013 -- 10:35AM, Darkglow wrote:

That's one way to look at it. Another would be that the barbarian refreshes more often than the fighter does, making it a differentiator between the classes.

Clearly, we REALLY need the devs to chime in on this issue and actually be clear and thorough this time.

I'm running lengthy playtest sessions several times a week, and my personal view on the subject is that for most classes, the pool of MDDs should only refresh at the start of the player's turn, leaving them with the tactical decision of whether they should save some of their juice for a Parry or a maneuver. In my games, I think letting everyone have all the MDDs all the time would really hurt encounter balance.




No. It is not one way to look at it. It is the only way to look at it. Nowhere does it say that the dice refresh once per round. Nowhere does it say that the dice refresh once per your turn. It says only that the dice refresh once per turn. The noun turn is not modified by the adjective your ANYWHERE in the rules. And, the devs have been VERY clear on the issue. Mike Mearls has explicitly stated that you get your full use of your MDD dice pool on a reaction via Twiter. Before changing the rules, he wrote an L&L article where he stated that he was planning to make that change in the future. Reading it any other way is imposing a house rule. At this stage of the game, doing that does not help them with the playtest. People ought to be playing it as intended and then providing feedback on the result.




What you call explicit isn't necessarily so explicit. I know what Mearls said. I also saw the way the question was posed to him, so I'm not completely sure that his answer is for the question you're asking. He said that you can use all your dice on your reaction, yes. But he didn't say that you could do so after using them all on your action that same round. I understand that he may, in fact, be saying exactly what you think he's saying, but you should realize there really are more ways to look at it, even if you can't see them.

Also, I've read every Legends and Lore article, and I don't think his advertised intention was so clear, either (though I can't seem to find the reference at the moment, so I'm ready to be corrected on this by someone who actually links to it).

I agree that we all need to play as close to correctly as we can in order to keep the playtest valid, so I look forward to more clarity on this issue. 

Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing