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4 months ago  ::  Jan 16, 2013 - 9:11AM #1
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
This might seem complicated, but it's actually very simple.

Each class has full, 3/4, or 1/2 progression in martial ability and spellcasting ability. A multticlass character adds eir ability from each class. A character's total ability determines their weapon attack and spellcasting bonus.

0 Ability= +0 Bonus
1 Ability= +1 Bonus
4
 Ability= +2 Bonus
9 Ability= +3 Bonus
14 Ability= +4 Bonus
19 Ability= +5 Bonus
ex. Fighter 20 has 20 martial ability for a +5 weapon attack.
Wizard 20 has 10 martial ability for +3 weapon attack.
Fighter 10/Wizard 10 has 15 martial ability for +4 weapon attack.
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4 months ago  ::  Jan 16, 2013 - 9:56AM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486
Is this a proposal, or actually derived from playtest math?
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4 months ago  ::  Jan 16, 2013 - 12:02PM #3
Aesurtiel
Date Joined: Dec 7, 2009
Posts: 258
A bit of both. The Fighter will still end up with the sme attack bonuses, but Clerics and Wizards will get a buff.
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4 months ago  ::  Jan 16, 2013 - 12:28PM #4
lok_soldier
Date Joined: Jul 29, 2012
Posts: 85
Indeed, the rating system makes sense, but why bother giving the fighter a spellcasting progression and a wizard a combat expertise one? Neither one has both in the first place.]
Personally, I think the classes are not yet properly standardized and modularized for multiclassing. Combat Expertise and Spellcasting can be linked to a rating system, sure, but every other ability is pretty much on its own; some combos may end up extremely broken.

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