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4 months ago ::
Jan 13, 2013 - 9:54AM
#11
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Date Joined:
Nov 21, 2012
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In most D&D settings a spyglass is very advanced technology that costs an absurd amount of money, humans are considered middle aged at 35, and government is handled by direct line-of-descent autocratic monarchy. They did not have the metric system.
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4 months ago ::
Jan 13, 2013 - 10:39AM
#12
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Date Joined:
Jan 30, 2007
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Because many of us don't play with a board, but use Theater of the Mind. In those cases it's a bit weirder to deal with spaces instead of feet, but really it's six of one, half dozen of the other.
You're either dividing by 5, or multiplying, so yeah.
Salla, on minions: I typically use them as encounter filler. 'I didn't quite fill out the XP budget, not enough room left for a decent near-level monster ... sprinkle in a few minions'. Kind of like monster styrofoam packing peanuts.
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4 months ago ::
Jan 13, 2013 - 10:56AM
#13
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We need to have the value change for each monarch. Since, it was litterally, the length of the kings foot.
How many meters is a dwarfs foot? A goliaths?
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Jan 13, 2013 - 10:58AM
#14
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Date Joined:
Aug 13, 2004
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In most D&D settings a spyglass is very advanced technology that costs an absurd amount of money, humans are considered middle aged at 35, and government is handled by direct line-of-descent autocratic monarchy. They did not have the metric system.
In all D&D settings, even with more than one intelligent race, they have developped a common tongue, and not just a commercial one. This tongue is spoken and written by almost everyone. The mean of communication in D&D are far beyond what the real world has known. Magic is science and technology.
So it's not an incredible thing to think that D&D races would also use another standardized system.
There are only three countries still using imperial system : USA, Liberia and myanmar.
For players of all other countries, the imperial system is like using different little colored pieces of wood of different sizes to trade for goods or services. We can make with the overcomplicated system, but we are dubitative about the interest of favoring it over the simpler one. For example, the conversion of cubic squares into gallons is an ugly sight, lol
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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4 months ago ::
Jan 13, 2013 - 1:26PM
#15
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Movement: 30ft (6 squares)
Because it adds two words to every single spell, monster, race, and other mention of distance? When you rely on freelancers for a lot of work (who get paid by the word) that quickly adds up.
As a Canadian, the Imperial system throws me off every time. I have no idea how many feet to the yard to the mile. I continually have to check and Google distances to figure out that stuff. Every single time.
Personally, I wouldn't mind a horizontal distance of 1 yard/meter. It's easily convertable/fudgable and shrinks corridors and battlemaps down to a more reasonable size. I hate having giant 5-foot hallways in buildings. It messes with verticle height in terms of minis, but most minis are larger than their space indicates anyway. A "medium sized creature" fills a 5-by-5-by-5 cube but things like gnolls or goliaths are regularly seven-foot-tall .
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
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4 months ago ::
Jan 13, 2013 - 1:30PM
#16
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Date Joined:
Jan 29, 2005
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Movement: 30ft (6 squares)
Because it adds two words to every single spell, monster, race, and other mention of distance? When you rely on freelancers for a lot of work (who get paid by the word) that quickly adds up.
As a Canadian, the Imperial system throws me off every time. I have no idea how many feet to the yard to the mile. I continually have to check and Google distances to figure out that stuff. Every single time.
Personally, I wouldn't mind a horizontal distance of 1 yard/meter. It's easily convertable/fudgable and shrinks corridors and battlemaps down to a more reasonable size. I hate having giant 5-foot hallways in buildings. It messes with verticle height in terms of minis, but most minis are larger than their space indicates anyway. A "medium sized creature" fills a 5-by-5-by-5 cube but things like gnolls or goliaths are regularly seven-foot-tall .
No more than modular options for dvery race and class. I loved that 4e went to squares as it greatly simplified things in combat. Going back to feet only is a pretty huge step backwards and slows things down having to do the division in your head.
They could also eliminate redundancy and not have to write in feet and squares every time. So it could look like 30 (6)
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4 months ago ::
Jan 13, 2013 - 2:21PM
#17
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Date Joined:
Oct 27, 2012
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I just count by 5 when I move.
5, 10, 15, 20, 25
5 squares, seems simple enough to me. I never liked how 4th had squares as "speed" kind of overly gamey and silly to my mind.
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4 months ago ::
Jan 13, 2013 - 2:28PM
#18
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Perhaps a fantasy measurement?
Speed is buoes per muic.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Jan 13, 2013 - 2:36PM
#19
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Date Joined:
Aug 28, 2007
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A fantasy measurement that is called a square perhaps?
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4 months ago ::
Jan 13, 2013 - 5:09PM
#20
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Movement: 30ft (6 squares)
Because it adds two words to every single spell, monster, race, and other mention of distance? When you rely on freelancers for a lot of work (who get paid by the word) that quickly adds up.
As a Canadian, the Imperial system throws me off every time. I have no idea how many feet to the yard to the mile. I continually have to check and Google distances to figure out that stuff. Every single time.
Personally, I wouldn't mind a horizontal distance of 1 yard/meter. It's easily convertable/fudgable and shrinks corridors and battlemaps down to a more reasonable size. I hate having giant 5-foot hallways in buildings. It messes with verticle height in terms of minis, but most minis are larger than their space indicates anyway. A "medium sized creature" fills a 5-by-5-by-5 cube but things like gnolls or goliaths are regularly seven-foot-tall .
No more than modular options for dvery race and class. I loved that 4e went to squares as it greatly simplified things in combat. Going back to feet only is a pretty huge step backwards and slows things down having to do the division in your head.
They could also eliminate redundancy and not have to write in feet and squares every time. So it could look like 30 (6)
Squares are good for only one style of play but work less for other styles.
Squares only works for battlemaps. It doesn't work for theater of the mind or long distances. (How many squares distance is the range on meteor swarm?)
Plus not every encounter is going to start tactically. It's odd starting with feet/yards/meters as you see someone approaching and then switching to squares when the fight starts out. If you see a rider in the distance and ask how far you're unlikely to respond in squares. When asking how large a room is, describing it in squares is odd. Unless the room is pre-mapped to a grid math will be needed to convert.
I much prefer natural language than something boardgamey like "squares". Saying "squares" takes me out my immersion and reminds me that I'm sitting around a table.
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
Show
My Webcomic

Updated Tuesday and Thursday
Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).
You can follow me on Twitter: "@DnDJester"
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