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5 months ago  ::  Jan 13, 2013 - 7:12PM #31
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Jan 13, 2013 -- 7:50AM, Valien wrote:

Grognardism. .




No that would be inches which correspond to a different distance indoors than it does outdoors.... 

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5 months ago  ::  Jan 13, 2013 - 7:26PM #32
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,508

Jan 13, 2013 -- 5:43PM, Samrin wrote:

Jan 13, 2013 -- 5:35PM, The_Jester wrote:

Jan 13, 2013 -- 5:14PM, Samrin wrote:

Squares work better for long distances. If you're using a battle mat, it's a lot easier to count 26 squares than it is to figure out 130 feet. They need to support both playstyles. Squares are easier to use than feet when using the grid.



Not really.
IF I'm using a battlemap for an encounter, counting out 35 squares (the size of my 1-inch graphpaper) or counting 175 feet by 5s (5, 10, 15... 165, 175, 180) are equally easy. Skip counting is not hard: I work in an elementary school, there are 8-year-olds that can do it. 

However, anytime I have a fight occuring someplace that is:
a) not easily mapped
b) occuring on more than 2 dimensions
c) in a space larger than half a football field
d) resolved quicker than it will take to draw  
I'm not going to use a battlemap and refering to distances in "squares" becomes a liability.

It hurts imersion of the game: the mental image people picture when I say "the orc is 5 squares away" is of a orc miniature 5 squares away not an orc twenty-five feet away from them. 

D&D is not a board game. It should not be designed as such. Battlemaps should be optional. 




They should be optional, yes. That is why I'm saying they need to make it as easy as possible for both ways. It is easier to use squares when using it. 30 (6) is a simple way to handle it. The tactical rules haven't been released yet. I'm hoping we see this kind of stuff when they release them.

This is another case of "my way only" with you. I'm asking for both ways to be equally supported.



Many people prefer hexes. All my Chessex maps have hexes on the flipside and hexes represent cones and radiuses better and don't have the funkiness of diagonals. Most bases are round anyway. Shouldn't they also support hexes equally? So it should be 30 feet (6 squares/ 6 hexes).
And again, I'm Canadian and metric. I'd like to be supported to. So it should be 30 feet/ 1.5 meters (6 squares/ hexes). 
It gets silly quickly.

And should the listing in squares aways be included? The range of a longbow is 600ft. Does it need a (80 squares) after it despite few people playing on a 7-foot long table? 

While adding (# squares) is easy for races and monsters, it doesn't work well with the spell formatting (and some monster powers). I'd post an example (likely using ice storm or light or lighting bolt) but the playtesting license prevents me. Spells are written in very plain language and interrupting the flow with square conversions seems unecassary. 


Ranges such as those in spells are conveniently always in 5 foot increments, so a grid is possible without having to worry about unusual numbers. Battlemap players are considered, but "feet" is mentioned 150 times in just the limited spell section we have. Adding (# squares) would add a quarter of a page just in the playtest document. Pagination is going to be tight in the final document. Fitting everything will be hard. I'd hate to lose a page just to save myself 30 seconds of math every so often. I'd rather have a new subrace or speciality or that extra bit of advice.

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5 months ago  ::  Jan 13, 2013 - 8:05PM #33
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372
The best bet is to include standard, metric, and squares.  And I know someone has already mentioned that wording is a problem.  It's only a problem if freelancers actually charge per word (which I'm not gonna believe just because some guy I don't know typed it on the internet), and even then it can be fixed by using squares and including the following statement:

"Squares: Movement and distances have been given in a number of squares.  Each square is 5 feet by 5 feet, or 2 meters by 2 meters."

Multiplying by 2 or 5 is incredibly easy, even on the fly.  This keeps word count down (if that actually matters), keeps the game friendly to metric-users (which sounds like it should be a caster class of some sort), and to grid-users.

Also, @professordaddy, at least one pre-4e edition listed monster movement in inches.  Be careful of what standards you're using for calling an edition a boardgame.

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Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



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5 months ago  ::  Jan 13, 2013 - 8:27PM #34
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,720

Jan 13, 2013 -- 8:05PM, MechaPilot wrote:

 
Also, @professordaddy, at least one pre-4e edition listed monster movement in inches.  Be careful of what standards you're using for calling an edition a boardgame.



Every edition of D&D save ones starting with a 3 ... used distance units that were not real world units in order to make game play easier... hmmmmm.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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5 months ago  ::  Jan 13, 2013 - 8:34PM #35
Vokarius
Date Joined: Feb 2, 2012
Posts: 366
We should use halflings as the standard of measurement.
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5 months ago  ::  Jan 13, 2013 - 10:44PM #36
professordaddy
Date Joined: May 25, 2012
Posts: 1,204
" When using a battle mat, squares are the easiest to use..."

Yes, I believe that was my point.
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