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5 months ago ::
Jan 16, 2013 - 2:58PM
#61
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Date Joined:
Apr 15, 2001
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Planescape and Eberron turned me around on genres I thought I would hate due to how well they were done.
Nice, I appreciate what ya did there.
Huh are you being sarcastic? I did not think I would like a planar themed campaign set or magitech. Turned out I was wrong.
To some extent I liekd all of the TSR era campaign settings I read and BITD with the group we more or less had all of them except some of the obscure ones. I liked reading Ravenloft even though I have no desire to actually play that setting and I do not really like it.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago ::
Jan 16, 2013 - 3:08PM
#62
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Date Joined:
May 24, 2012
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Planescape and Eberron turned me around on genres I thought I would hate due to how well they were done.
Nice, I appreciate what ya did there.
Huh are you being sarcastic? I did not think I would like a planar themed campaign set or magitech. Turned out I was wrong.
To some extent I liekd all of the TSR era campaign settings I read and BITD with the group we more or less had all of them except some of the obscure ones. I liked reading Ravenloft even though I have no desire to actually play that setting and I do not really like it.
I'm in a similar boat. I kinda liked planescape, more so for what I interpreted as "weird factor", I really got into it later. As for Eberron, at first I didn't get it, but it's all my high school group wanted to play and I got into it. Back on Spelljammer, I'll admit what once was a cynical teenage mind thought it was dumb for a while based on prejudice and purist fantasy mind set. Then I returned to AD&D 2e (after my high school group dissolved) and found out Spelljammer is totally awesome! I'd be all for a reboot of it.
Disgruntled ghost of the Knights of W.T.F. (Keep D&D alive, end the edition wars!)
"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche
Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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5 months ago ::
Jan 16, 2013 - 3:12PM
#63
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Date Joined:
Mar 26, 2007
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Planescape and Eberron turned me around on genres I thought I would hate due to how well they were done.
Nice, I appreciate what ya did there.
Huh are you being sarcastic?
What, not at all, Planescape is my all-time favourite, that is why one of many reasons that I have a Planescape campaign going since 2005.
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5 months ago ::
Jan 16, 2013 - 4:04PM
#64
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Date Joined:
Apr 15, 2001
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I never played Planescape but I do like reading the PS material and it was one of the sets we had in the 90's. The art was also quite good as well.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago ::
Jan 16, 2013 - 5:27PM
#65
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However, I still have high hoped for Planescape in next. It was never announced, but I think it will eventually. The community for Planescape is quite large even today, and it was only released in 2e! In fact, in the poll in my signature, it is number 3. All of the other high ranking settings were supported in multiple editions. The fact it's competing at all is impressive. The fact it's kicking ass is even more impressive!
I just hope if a new Planescape is released they make it a worthy successor and not just another "How to kill Demons and Devils with planar travel." I seriously doubt we'll have the same level of depth and complexity this time, but let us hope I'm wrong.
Worst case scenario we can use Planescape 5ed rules with the setting description in our old AD&D boxed sets.
By the way... if I were to pick a favorite setting, I think it would still be Dark Sun. I just loved how they managed to make all charactes in that setting much more powerful than your average AD&D character (supposedly they're die-hard survivors in a harsh world), but even so you get the feeling that the world is crushing you and survival is something you have to fight hard for each and every day. All the background story in DS was extremelly cool, too. I highly recomend the novels by Troy Denning.
But... Planescape came second only by a close margin, I must admit. Those 2 were my favorites.
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5 months ago ::
Jan 16, 2013 - 9:59PM
#66
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Date Joined:
Jan 30, 2012
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I just hope if a new Planescape is released they make it a worthy successor and not just another "How to kill Demons and Devils with planar travel." I seriously doubt we'll have the same level of depth and complexity this time, but let us hope I'm wrong.
Worst case scenario we can use Planescape 5ed rules with the setting description in our old AD&D boxed sets.
Good call. It COULD be done well. But will it? I think the chances are high with the current direction of Next, but I've had high hopes and been wrong before. However, it is safe to say the amount of effort into making the next edition amazing hasn't happened since the earliest editions of D&D (in my opinion, of course). Chances are far HIGHER, IMO, than they were in 3e or 4e.
There was a lot that made Planescape the beauty that it was. It was the art. It was the slang. It was the philosophy. It was the scope. It was the locations. It was the inner planes. It was the outer planes. It was the Great Wheel. It was the Lady of Pain. It was Sigil. It was the tone. Hell, it was the font! The pure epicness of all these things and more combined made Planescape a work of art.
Planescape changed my whole RPG experience. Before Planescape, whether I was DM or player, it was more about hack and slash. Killing stuff. Plundering loot. Getting power. Roleplaying we did, but it sometimes took a back seat. Showing off how bad ass we were was first and foremost.
The beauty of what Planescape was changed all of this for me, forever. This one setting was the pivotal point of my RPG career. I saw the game through a different lens. It's not just about kicking down doors slaying beholders. It's not about getting Monty Haul loot. It's about telling a great story, and having a collaborative, imaginitive experience shared amongst friends. It was how truly ANYTHING could happen in the planes, far, far more than in any single D&D world.
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3 months ago ::
Feb 28, 2013 - 5:57AM
#67
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Date Joined:
May 14, 2012
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I love Spelljammer. I'm interested in it.
And I also love Planescape.
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3 months ago ::
Feb 28, 2013 - 9:35AM
#68
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Spelljammer was dumb, I mean spaceships in D&D sucking a spellcaster's brains like some sort of Illithidmobile? Gun-toting space rhinos? Gravity planes on sailing ships launched in to the sky? Oxygen bubbles just hand-waved as "magic"? What, no dinosaur-riding Gnome ninja-pirates? It was a cheap glom on to the Sci-Fi entertainment trend that really made little sense compared to the rest of D&D. Why yes, I like it very much.
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