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5 months ago ::
Jan 11, 2013 - 5:24AM
#1
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Anyone else bothered by this class feature? From level 2 on, A monk's basic attack counts as magical, adamantine, cold iron, and silver for purposes of overcoming resistance.
Part of the fun of using monsters that require silver (or whatever) to hit is the part of the adventure where the party needs to find a blacksmith, do some task for him, get him to silver their weapons, etc. Apparently if you are a monk that isn't needed! It just removes a whole dimension from the game, monsters with unique resistance and vulnerabilitys might as well not exist if you are a monk.
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5 months ago ::
Jan 11, 2013 - 6:00AM
#2
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I actually commented on this in the survey. I'm fine with Monks having this ability, but it needs to be either spread out across the levels and/or based on their Monastic training. For example cold iron and/or silver would be part of Path of Stone's Endurance where you could put magical (and maybe add fire to) path of the Phoenix. Instead of all Monks count as having all these.
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5 months ago ::
Jan 11, 2013 - 6:14AM
#3
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The monk has so so so many unbalanced features. This feature needs to be either removed or redone completely with much more severe limitations. Then there is Quivering Palm. If it hits, you just wait until the creature fails 3 saving throws and it dies. Oh? Is the 1 million HP BBEG giving you trouble? Quivering Palm. Run in circles for a minute. Boom. It's dead. Then there's how the monk can fly forever, be ethereal for a full minute (making any kind of non-magic obstacle a joke) and becomes immortal. And of course all stats at 20 at highest level.
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5 months ago ::
Jan 11, 2013 - 12:00PM
#4
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Date Joined:
Feb 18, 2010
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Yeh for the exact reasons the OP stared, I houseruled that it only gave magic and nothing else.
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5 months ago ::
Jan 11, 2013 - 5:43PM
#5
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Date Joined:
Jun 15, 2012
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I actually like the ability itself though I was still surprised that they gave them all at once (magical, adamantine, cold iron, and silver). Seems like one of those "pick one and then pick another later" kind of things. There is a Monk fix on another forum that let the monk attune his body to the resistance of their foes after they hit the enemy during battle. So first round the Monk would have normal fists but after hitting werewolf this Monk could attune his body to count as silver. Here this explains it better haha ( www.giantitp.com/forums/showthread.php?t... ) I would like to see something more like that... Less powerful but you can get the job done still. It also lessens the dependancy on GP that D&D loves to push onto certain classes. I'm quite surprised that they over powered the Monk... They must be trying to make up for the past Monks problems (I'm looking at 3.5 mostly). Note: I've never seen a party go to a weaponsmith or anything like that instead of facing the enemy head on. DR up to 10 really isn't much and even past that it really doesn't matter since magic bypasses DR... The meatshields mundane fighter types just keep it busy while the mages blast the crap out of the monster. Why buy a silver dagger when your wizard can cast magic missile or fireball.
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5 months ago ::
Jan 11, 2013 - 10:58PM
#6
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Date Joined:
Jan 12, 2013
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Couldn't agree more. Our frontliners just distract it while our mage and occasionally the cleric blasted them. A swinging pincer kept the nasties relatively stable, getting flanked a few times can't be helped. The only time we ever used a silver weapon was a maul from a hidden treasure chest in the crypt's that our dwarf got attached to (not sure if it the obsession was dwarf fortress inspired or not though :P).
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4 months ago ::
Jan 12, 2013 - 7:04AM
#7
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Date Joined:
Apr 12, 2004
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I think it would be cool if each tradition got a different strike progression. Like at level 2, Path of Mercy give silver, Path of the Phoenix gives cold iron, Path of Four Storms gives magic, and Path of Stone's Endurance gives adamantine. Then maybe later they each pick up one more.
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4 months ago ::
Jan 12, 2013 - 11:36AM
#8
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Date Joined:
Jan 12, 2013
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That would indeed make more sense. But I guess their intention was to make the monk not too gimpy. Monk doesn't have proficiency in unarmed combat, so no +1 to hit and the damage die is 1d4, you'd also have to sacrifice any reach advantage you've if you are using reach weapons.
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4 months ago ::
Jan 12, 2013 - 2:29PM
#9
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Date Joined:
Apr 12, 2004
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That would indeed make more sense. But I guess their intention was to make the monk not too gimpy. Monk doesn't have proficiency in unarmed combat, so no +1 to hit and the damage die is 1d4, you'd also have to sacrifice any reach advantage you've if you are using reach weapons.
Not sure what you are getting at here, but monk's are proficient with their unarmed strike, through the Way of the Fist ability. And it is a 1d6 finesse weapon, making them quite competent in combat.
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4 months ago ::
Jan 12, 2013 - 2:46PM
#10
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Date Joined:
Jan 12, 2013
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It wasn't listed in the Monk's proficiency, so I must have missed it, I blame poor writing on the first page of monk xD
That being the case, then yeah, it's OP, especially when you throw in the MDD at later levels.
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