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5 months ago ::
Jan 11, 2013 - 10:09PM
#171
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Date Joined:
Apr 21, 2011
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Rifts, Rifts, Rifts, a thousand times Rifts.
the game is amazingly fun and cool, but man is that a bad gaming system
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5 months ago ::
Jan 12, 2013 - 1:07AM
#172
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the class system bothers me for a few reasons. One, the game would balance just fine if you kept specializations but got rid of careers, and made the skill list open, where you get a coupe skill trainings from spec, and then a few you choose free form with no restrictions, so why is career there, and why is the game so "multi-class" restricted, when it's clearly not for balance?
Two, why is gadgeteer a type of bounty hunter? Just one example of wierd combos.
Three, why do half the careers have no combat skills available to them at all? Not only is that frustrating from a character building perspective, it makes the game feel less like Star Wars, since the impression you get watching the films is that pretty much anyone can pick up a blaster and shoot a storm trooper. They went with no language rules because "everyone in star wars can understand eachother", which isn't even true, of the original trilogy, they just used a BS excuse.
And then the whole separate costs for different specs, etc. Just...no. Nothing is gained, so why make it more complicated?
I actually agree with almost all of this.
If you got more than skills from careers, then awesome. If every career had some unique special ability or whatever, then there's a point to having them. But as it is, a career is just 'you get half off buying these three specializations, and pick some skills'. The only part I don't completely agree with is that I'd want to have basically a 'generic' list of skills consisting of a set less than the entire skill list that you could pick your four basic skills from, but other than that, I think it would be a better system if made more about the specializations you pick and less about the career you pick.
I feel like we could easily come to an agreeable compromise that we'd both enjoy on this one.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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5 months ago ::
Jan 12, 2013 - 1:09AM
#173
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Now that does sound fairly interesting.
Indeed. And as I managed to back my way into playtesting it - quite by accident, I assure you (the right tongue-in-cheek comment on the right Facebook post at the right time, it seems) - I'm doubly intrigued.
But then, I really liked Demon: the Fallen (it tied Werewolf: the Apocalypse as my favorite of the oWoD game lines), so I'm hopeful for Demon: the [other name goes here when they reveal it].
I'll probably give it a look.
My issue with WoD games has generally been that they're...very pessimistic, in my experience, and I just really dislike pessimism. Optimism at least comes with a smile, even if it is just as silly as pessimism. Pessimism just makes me angry.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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5 months ago ::
Jan 12, 2013 - 4:52AM
#174
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Date Joined:
Apr 15, 2001
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Main problem with WoD is the books do not come with deodorant.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago ::
Jan 12, 2013 - 7:10AM
#175
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Date Joined:
Jan 23, 2012
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I'll probably give it a look.
My issue with WoD games has generally been that they're...very pessimistic, in my experience, and I just really dislike pessimism. Optimism at least comes with a smile, even if it is just as silly as pessimism. Pessimism just makes me angry.
Different strokes for different folks, and all that.
Personally, I like the WoD for that very reason, because then I can either make characters who strive against that, refusing to gently go into that good night horrible screaming darkness, or I can make characters who have given up and given in to their baser urges. Sometimes I can do that in the same character. I can do redemption stories, or fall from grace stories. And I find that very fun.
But to each his own.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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5 months ago ::
Jan 12, 2013 - 7:11AM
#176
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Date Joined:
Jan 23, 2012
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Main problem with WoD any game system is the books do not come with deodorant.
There, fixed that for you.
I mean, if you're going to be insulting, you may as well be insulting to everyone. Or, if it was supposed to be a joke, it was a poor one.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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5 months ago ::
Jan 12, 2013 - 7:17AM
#177
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Date Joined:
Jan 29, 2005
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I'll probably give it a look.
My issue with WoD games has generally been that they're...very pessimistic, in my experience, and I just really dislike pessimism. Optimism at least comes with a smile, even if it is just as silly as pessimism. Pessimism just makes me angry.
Different strokes for different folks, and all that.
Personally, I like the WoD for that very reason, because then I can either make characters who strive against that, refusing to gently go into that good night horrible screaming darkness, or I can make characters who have given up and given in to their baser urges. Sometimes I can do that in the same character. I can do redemption stories, or fall from grace stories. And I find that very fun.
But to each his own.
That's kind of the beauty of Hunter. You can be a single light in the darkness. A Point of Light, if you will. 
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5 months ago ::
Jan 12, 2013 - 7:22AM
#178
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Date Joined:
Jan 23, 2012
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That's kind of the beauty of Hunter. You can be a single light in the darkness. A Point of Light, if you will. 
Well, you can do it with any of the game lines, really. I mean, the basic premise of Promethean is to *become* human, so that's just as equally doable. And in any other game line, make a character aiming for a high [insert appropriate Morality stat here]. The only line I've done that in has been Werewolf, but I've seen it done in others.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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5 months ago ::
Jan 12, 2013 - 7:54AM
#179
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Date Joined:
Jan 29, 2005
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That's kind of the beauty of Hunter. You can be a single light in the darkness. A Point of Light, if you will. 
Well, you can do it with any of the game lines, really. I mean, the basic premise of Promethean is to *become* human, so that's just as equally doable. And in any other game line, make a character aiming for a high [insert appropriate Morality stat here]. The only line I've done that in has been Werewolf, but I've seen it done in others.
Yeah, but it's one of the taglines for Hunter.
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