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Switch to Forum Live View Dealbreakers for Old D&D players
5 months ago  ::  Jan 05, 2013 - 3:33PM #171
AaronOfBarbaria
Date Joined: Sep 25, 2007
Posts: 3,773

Jan 5, 2013 -- 12:30PM, Rory wrote:

Jan 5, 2013 -- 12:25PM, ninjazombie42 wrote:


Digression alert:

Isn`t  Hackmaster kind of like AD&D 2e?




Yes there is some nostalgia in that one. All we need is a biblical style demon.



HackMaster 4e is basically 1 part AD&D (mixed 1e and 2e), 2 parts house-rules that change up the game, and 1 part parody.

HackMaster (some call it 5e or "Advanced HackMaster", but it is officially just HackMaster) is pretty much none of those things and now stands as its own, unique, D&D-ish game.

...but even when HM4e was actively in production it had nothing to do with nostalgia - it was all about there being a real version of the up-till-then fake game that the Knight of the Dinner Table played in the comic strips, which happened to parody AD&D.

Careful, man.  That much logic might be illegal on the internet. - Salla
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5 months ago  ::  Jan 05, 2013 - 3:57PM #172
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Jan 5, 2013 -- 2:40PM, LolaBonne wrote:

Jan 5, 2013 -- 2:38PM, elecgraystone wrote:

Jan 5, 2013 -- 2:32PM, LolaBonne wrote:

This also assumes that Illithids cannot sustain themselves on nonhumanoid brains, or that the DM has not altered the lore to permit such, or altered the lore that eating brains is not their only source of sustenance at all.


Or they have a crate of rings of sustanence. Tongue Out



Perhaps made in the same factory that churns out all those Rings of Mind Shielding.


LOL I can see the sweatshops now, full of gnomes and kobolds like santa's elves!

Jan 5, 2013 -- 3:08PM, LolaBonne wrote:

Jan 5, 2013 -- 3:03PM, ninjazombie42 wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" /> the players would know about it and some of them might be troglodytes about not being able to play what they want, how they want, from the core.




Such a player should politely be shown the door.  Problem solved.


+1 I'll work with players but something don't fit in some settings. You don't have clerics in Darksun, but that doesn't mean that the core shouldn't have clerics in them. Players in darksun should also understand not to ask/assume that they can a cleric either.

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5 months ago  ::  Jan 05, 2013 - 4:32PM #173
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,197

Jan 5, 2013 -- 3:13PM, ninjazombie42 wrote:

Jan 5, 2013 -- 3:08PM, LolaBonne wrote:

Jan 5, 2013 -- 3:03PM, ninjazombie42 wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" /> the players would know about it and some of them might be troglodytes about not being able to play what they want, how they want, from the core.




Such a player should politely be shown the door.  Problem solved.




That sentence should be in the core books...




I have never understood this confrontational attitude between DMs and players. If the player is being a whiny jerk about things, and you are sure he is going to whine about everything and drag down the game, sure. But otherwise, there is no compelling, rational reason for a DM not to go "Yes, and..." rather than "No, sir!"

There is no reason why any serious character concept cannot be made to fit in a fantasy world. You already have wizards and knights and dwarves and dragons. How is a race of dragonlike repitle men even close to a stretch?

Engage your players, have them help fill in the blanks for how their race fits into the world, and enrich the world you all share. 

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5 months ago  ::  Jan 05, 2013 - 4:37PM #174
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Jan 5, 2013 -- 4:32PM, MalakLightfoot wrote:


There is no reason why any serious character concept cannot be made to fit in a fantasy world. You already have wizards and knights and dwarves and dragons. How is a race of dragonlike repitle men even close to a stretch?

Engage your players, have them help fill in the blanks for how their race fits into the world, and enrich the world you all share. 


There are NO kender in my worlds. I don't care how serious the player is, that's just the way things are. They are a thing like antimatter to my universe. I'm all for working with people, but that doesn't mean anything goes.

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5 months ago  ::  Jan 05, 2013 - 4:44PM #175
ninjazombie42
Date Joined: Dec 10, 2010
Posts: 271

Jan 5, 2013 -- 4:37PM, elecgraystone wrote:

Jan 5, 2013 -- 4:32PM, MalakLightfoot wrote:


There is no reason why any serious character concept cannot be made to fit in a fantasy world. You already have wizards and knights and dwarves and dragons. How is a race of dragonlike repitle men even close to a stretch?

Engage your players, have them help fill in the blanks for how their race fits into the world, and enrich the world you all share. 


There are NO kender in my worlds. I don't care how serious the player is, that's just the way things are. They are a thing like antimatter to my universe. I'm all for working with people, but that doesn't mean anything goes.




Exactly! Kenders exist within a specific setting and would break the illusion of a unique universe and campaign world! Wanting to keep it generic, at least in name, is understandable, to break the meta! To some people, having a tiefling from the dnd franchise in their world, would be like having a klingon or a vulcan in the game, it would break the illusion! But reskinning a bit and renaming, can get you a long way! Me on repeat: include a paragraph or two about reskinning and renaming in the core! If for nothing else, to shut the rules lawyers up! You know the type, "not how the game was intended" *whine, whine* ;p

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5 months ago  ::  Jan 05, 2013 - 4:56PM #176
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,197

Jan 5, 2013 -- 3:57PM, elecgraystone wrote:

I'll work with players but something don't fit in some settings. You don't have clerics in Darksun, but that doesn't mean that the core shouldn't have clerics in them. Players in darksun should also understand not to ask/assume that they can a cleric either.




Dark Sun did have Clerics back in the day. They simply received their powers from powerful elementals, instead of gods.

If all they want is the mechanics of a Cleric, it should be easy enough to refluff the source of the powers and houserule the things that don't make a lot of sense (turn elemental instead of turn undead, etc.).

If they want to be a servant of the gods, it should be easy enough for the character to be deluded, and the actual source of power be something else (unrecognized Talent, etc.).

"Yes, and.." is far more rewarding than "No, Sir!"

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5 months ago  ::  Jan 05, 2013 - 6:15PM #177
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Jan 5, 2013 -- 4:44PM, ninjazombie42 wrote:

Me on repeat: include a paragraph or two about reskinning and renaming in the core! If for nothing else, to shut the rules lawyers up! You know the type, "not how the game was intended" *whine, whine* ;p


A thousand times yes. Put in the 4E rule that you can refluff as you wish and I'd be very happy.

Jan 5, 2013 -- 4:56PM, MalakLightfoot wrote:

"Yes, and.." is far more rewarding than "No, Sir!"


That's nice and all, but it's not something that can happen all the time, nor is it something that should be expected as a given. Some things JUST don't fit. It reminds me of a game I played in a LONG time ago. This player JUST had to play drizzt jr. the DM and the players tried to explain that it wasn't a cool idea, since the whole party was elves and they hated drow. His introduction was quickly followed by my chopping his head off and tossing him overboard. Not a one of us felt guilty. We then suggested that his next character NOT be a drow. So, we did say yes but that leads to something less than rewarding a lot of the time.

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5 months ago  ::  Jan 05, 2013 - 6:31PM #178
ninjazombie42
Date Joined: Dec 10, 2010
Posts: 271

Jan 5, 2013 -- 6:15PM, elecgraystone wrote:

Jan 5, 2013 -- 4:44PM, ninjazombie42 wrote:

Me on repeat: include a paragraph or two about reskinning and renaming in the core! If for nothing else, to shut the rules lawyers up! You know the type, "not how the game was intended" *whine, whine* ;p


A thousand times yes. Put in the 4E rule that you can refluff as you wish and I'd be very happy.

Jan 5, 2013 -- 4:56PM, MalakLightfoot wrote:

"Yes, and.." is far more rewarding than "No, Sir!"


That's nice and all, but it's not something that can happen all the time, nor is it something that should be expected as a given. Some things JUST don't fit. It reminds me of a game I played in a LONG time ago. This player JUST had to play drizzt jr. the DM and the players tried to explain that it wasn't a cool idea, since the whole party was elves and they hated drow. His introduction was quickly followed by my chopping his head off and tossing him overboard. Not a one of us felt guilty. We then suggested that his next character NOT be a drow. So, we did say yes but that leads to something less than rewarding a lot of the time.




The dm , maybe with help from the players, could(should?) have found a way to make it work, introducing some element that forced the elves to work with the drow for a period of time, giving the character time to prove himself for the group! At least that is how I would do it, I think it could have been quite interesting with plenty of good rp opportunities! But a dm could have all players be divine dwarves, if that was the planned campaign and story he or she had written!

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5 months ago  ::  Jan 05, 2013 - 6:50PM #179
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Jan 5, 2013 -- 6:31PM, ninjazombie42 wrote:


The dm , maybe with help from the players, could(should?) have found a way to make it work, introducing some element that forced the elves to work with the drow for a period of time, giving the character time to prove himself for the group! At least that is how I would do it, I think it could have been quite interesting with plenty of good rp opportunities! But a dm could have all players be divine dwarves, if that was the planned campaign and story he or she had written!


To be honest, the player had a habit of ALWAYS picking an off the wall character that didn't fit into the setting. Had another person wanted to play a drow, it'd most likely would have ended up with him beaten up and captured. With some good role playing, we might have even let him play on probation. However, most players would have gotten the hint and played ANYTHING but a drow. Forcing a square peg into a round hole just ends up frustrating everyone.

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5 months ago  ::  Jan 05, 2013 - 7:15PM #180
ren1999
Date Joined: May 23, 2012
Posts: 594

Jan 5, 2013 -- 6:55AM, Samrin wrote:

Jan 5, 2013 -- 6:53AM, blacksheepcannibal wrote:

Jan 4, 2013 -- 7:48PM, Gatt wrote:

My dealbreakers.

1.  Healing Surges.  If those go in,  I'm out.
2.  4e's powers systems.

Borderline.
1.  Minions.  They sound way too MMORPG style to me.
2.  Fey/Tieflings/Dragonborn as core races.  I'll touch off a war if I explain why,  I'm sure.

Aside from that,  I can handle most things.  Something like Wizards running around in platemail would be a dealbreaker for me,  but I sincerely doubt they'll really do that.                




I'm gonna pull this out in the open, not to step on toes, but I think it bears discussion.

Are Dragonborn and Tieflings "dealbreakers" for some people because they weren't featured in Tolkien fiction? Because they are new (and actually very interestingly flavored races) and don't have the history in previous editions of D&D?




Dragonborn were in 3.5, and Tieflings date back to AD&D.


You're right Samrin. We don't need healing surges.
Fighters have parry and protect.
Clerics have heal as a minor action and reaction.
Wizards can blink away to mitigate/reduce damage.
And if that isn't enough, I'm sure that the Healing skill will be developed into a way to reduce damage during a fight.

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