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5 months ago ::
Dec 31, 2012 - 4:02AM
#1
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Date Joined:
May 27, 2005
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I've been out of D&D for a spell....
We're starting with the 2nd packet And several questions have arisen.
Current sticky point: Does Shift allow for one to Attack then (Shift) make a 5 foot move? As opposed to choosing either Attack or Disengage as one's action during their turn.
Any clarification would be helpful.
thanks!
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5 months ago ::
Dec 31, 2012 - 5:01AM
#2
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There is no "shift" as such in the playtest rules. On your turn, you can take one action and also move before, during, or after the action. You can attack and move 5' if you want. If that move takes you out of the reach of a creature, the creature might take an opportunity attack. If you want to avoid the opportunity attack, use the disengage action instead. If you do that, you won't able to also attack, since you only get 1 action on your turn.
-DK
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5 months ago ::
Dec 31, 2012 - 5:22AM
#3
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Date Joined:
May 27, 2005
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Thanks for the reply! I was referring to the feat called shift.
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5 months ago ::
Dec 31, 2012 - 5:31AM
#4
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Date Joined:
May 12, 2009
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There is no "shift" as such in the playtest rules.
FYI There is a shift in the playtest in the form of a feat (Specialty & Feats PDF pg. 10)
Yan Montréal, Canada
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5 months ago ::
Dec 31, 2012 - 5:32AM
#5
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Ah, I forgot there was a feat called shift, since no one in my group has used that one yet. Sorry about that. Yes, with that feat you can attack and move 5' while avoiding opportunity attacks. It effectively allows you to substitute a disengage action with an attack and more limited move.
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5 months ago ::
Dec 31, 2012 - 5:44AM
#6
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By the way my group already likes the movement-in-combat rules in Next much more than in 3.x or 4.0. Simple and sensible, it seems.
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5 months ago ::
Dec 31, 2012 - 6:20AM
#7
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Date Joined:
May 27, 2005
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Thanks for assistance!
I'm looking forward to getting things off the ground.
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5 months ago ::
Dec 31, 2012 - 6:47AM
#8
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Date Joined:
May 12, 2009
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By the way my group already likes the movement-in-combat rules in Next much more than in 3.x or 4.0. Simple and sensible, it seems.
Us too! My friends and i really like how you can Break up a Move both before and after your action.
Yan Montréal, Canada
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5 months ago ::
Dec 31, 2012 - 3:28PM
#9
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Date Joined:
Dec 21, 2011
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By the way my group already likes the movement-in-combat rules in Next much more than in 3.x or 4.0. Simple and sensible, it seems.
Us too! My friends and i really like how you can Break up a Move both before and after your action.
Definitely! I also like that there is a way to shift too. One thing I'm still waiting for is a rule that limits using ranged attacks when a creature/pc is in a foes reach. Then shift will be much more useful.
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5 months ago ::
Jan 15, 2013 - 10:42PM
#10
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Date Joined:
Apr 21, 2011
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spring attack is also a great one, it's a maneuver though.
when i first started playing DnD i had a friend show me everything about the game, movement was one of the first things i asked about because it didn't make sense. "why do i have to move and then act? i can't break it up?"
very quickly i understood the intent about the rule "oh i see, it's a restriction to make play more tactical"
it's funny, i'm finding the opposite now. fast forward a few years and i'm DM-ing campaigns, and i have new players of my own. i find the easiest way for me to adjust the dificulty against my players on the fly isn't sneaking in 10 more or less HP, but rather adjusting how much i take advantage of the new movement rules.
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