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Dungeons & Dra.. Playtest Packet Di.. Martial Damage Bonus mitigates the difference...
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Switch to Forum Live View Martial Damage Bonus mitigates the difference between weapon's damage.
5 months ago  ::  Jan 05, 2013 - 6:27PM #11
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Jan 2, 2013 -- 7:20AM, Rastapopoulos wrote:

Historically, different weapons were developed for different purposes, none of which was to be "swung around in circles".


I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.

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5 months ago  ::  Jan 05, 2013 - 6:33PM #12
Forged_Fury
Date Joined: Apr 6, 2005
Posts: 1,656

Jan 5, 2013 -- 6:27PM, elecgraystone wrote:

I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.



I like this as well, although I think I would extend it to include armor types as well. It might help to incentivize wearing certain types of armor. For instance, if you created "A" manuevers that were usable by Light Armor wearers and "B" manuevers that were available to Heavy Armor users, maybe Mediunm Armor folks have access to A & B type Manuevers.

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5 months ago  ::  Jan 05, 2013 - 7:23PM #13
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544

Jan 5, 2013 -- 6:27PM, elecgraystone wrote:

Jan 2, 2013 -- 7:20AM, Rastapopoulos wrote:

Historically, different weapons were developed for different purposes, none of which was to be "swung around in circles".


I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.



shield smash: while wielding a two handed weapon, make an attack. if the attack hits the targets AC roll as many martial damage dice you like. if the total result beats the targets shield's hardness, the shield is destroyed.

just an example :P

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