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Switch to Forum Live View What bothers me a bit about how people see balance nowadays...
6 months ago  ::  Dec 30, 2012 - 8:50AM #21
Xeviat-DM
Date Joined: Jan 20, 2002
Posts: 1,592
Everyone should be useful at every time; this doesn't mean everyone has to shine all the time. In my years of DMing, the worst possible thing is when one player sits bored during a scene because he has nothing to do. The second worst thing is when a character fails to be good at what thep layer thought he'd be good at.

D&D is a game about heroic combat and treasure hunting; pretty much all else has been added on, no? Thus, everyone should have something to do in every combat scene and every exploration scene. The fighter's the high strength guy, so he can push open doors (or hold them back against a horde of enemies); the rogue's the high dex guy, so he deals with the traps, the wizard's the intelligent guy so he figures out puzzels ...

Let everyone shine. It's not about some political correctness kick that one of the original posters called out. It's about everyone getting to have fun, because everyone's playing the same game; it would be like playing chess, but one player doesn't get their bishops because their pieces are shaped lke dragons, so they're cooler ... 
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6 months ago  ::  Dec 30, 2012 - 8:55AM #22
Robin_Hoodlum
Date Joined: Jan 18, 2010
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Dec 30, 2012 -- 8:50AM, Xeviat-DM wrote:

It's not about some political correctness kick that one of the original posters called out.



Can you definitively prove it isn't?

I'll wait.

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6 months ago  ::  Dec 30, 2012 - 8:59AM #23
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,577

Dec 30, 2012 -- 8:46AM, arderkrag wrote:

That type of character shouldn't be supported by D&D. You get a character who basically hides in a corner when combat breaks out. That's not cool.


So, I guess I'm the only one who had players run Apostles of Peace effectively in combat-oriented campaigns?


Defensive characters are combat oriented. I think the dubject is more about classes like 2nd edition thieves who were throwing peanuts at tarasque and archdevils, weakening parties in these situations instead of staying at home.

Bilbo is supposed to be some kind of ninja, and Frodo carries the cursed ring, there are reasons to bring these walking plot devices in dangerous adventures.
In rpgs, it feels artificial to force adventurers to weaken their chances of survival by taking a princess in their group. Even more in D&D where dangers can teleport at your home directly in your soup bowl.

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6 months ago  ::  Dec 30, 2012 - 9:00AM #24
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,298

Dec 30, 2012 -- 7:08AM, ElementTwo wrote:

To me balance doesn't imply that everyone is equally good at everything but instead supports everyone having a moment to shine (which is partly the DMs responsibility). Having a balanced core keeps newer DMs from falling into various traps that can ruin the fun of the game.




Yeah. This is ideally what balance should be about. It doesn't mean that people should be able to equally contribute in every encounter, it should mean that everyone has thier niche that they get to be really good at, and that those niches should come up relatively evenly in frequency.

Obviously this will never be 100% because adventures will vary, but we can try to get it as close as possible.

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6 months ago  ::  Dec 30, 2012 - 9:01AM #25
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875
Xeviat, sometimes people shouldn't be useful. Sometimes it should be the wizard who's reduced to shooting his crossbow or throwing darts, sometimes the fighter should become a javelin tossing machine, sometimes the rogue should get stuck disarming a trap. That's fun. Knowing that everyone can contribute all the time isn't.
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6 months ago  ::  Dec 30, 2012 - 9:06AM #26
Reinhart
Date Joined: Mar 4, 2003
Posts: 642

Dec 30, 2012 -- 9:01AM, arderkrag wrote:

Xeviat, sometimes people shouldn't be useful. Sometimes it should be the wizard who's reduced to shooting his crossbow or throwing darts, sometimes the fighter should become a javelin tossing machine, sometimes the rogue should get stuck disarming a trap. That's fun. Knowing that everyone can contribute all the time isn't.




And sometimes fans and customers don't know what they're talking about.

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6 months ago  ::  Dec 30, 2012 - 9:07AM #27
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,554

Dec 30, 2012 -- 6:49AM, ninjazombie42 wrote:

It`s all about combat! That seems to be what balanced meens now!  



No fact is wizards are too potent outside of combat and fighters have no class features that arent combat how does that sound like its all about combat... to you in other words your first and main point is categorically wrong.

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Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
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6 months ago  ::  Dec 30, 2012 - 9:07AM #28
Orzel
Date Joined: Aug 22, 2007
Posts: 3,369
It's not about getting each PC something useful  or powerdul to do 100% of the time, it is making each PC feel useful more than 50% of the time.

An it is hard to do that because of varying playstyles, without a hard social contract or a massive complex ruleset.
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6 months ago  ::  Dec 30, 2012 - 9:43AM #29
ninjazombie42
Date Joined: Dec 10, 2010
Posts: 271

Dec 30, 2012 -- 9:07AM, Orzel wrote:

It's not about getting each PC something useful  or powerdul to do 100% of the time, it is making each PC feel useful more than 50% of the time.

An it is hard to do that because of varying playstyles, without a hard social contract or a massive complex ruleset.




So what about games where you rarely or almost never have combat encounters? If they should try to balance anything, shouldn`t it be a varied game, and not focus it all on combat?

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6 months ago  ::  Dec 30, 2012 - 9:47AM #30
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,554

Dec 30, 2012 -- 9:43AM, ninjazombie42 wrote:

 

So what about games where you rarely or almost never have combat encounters? If they should try to balance anything, shouldn`t it be a varied game, and not focus it all on combat?




Do you actually hear anyone saying its awesome the rogue sucked in combat and that the fighter only has combat options?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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