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5 months ago ::
Dec 29, 2012 - 5:31PM
#1
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Im not really sure what happened with the release of the monk in this playtest,but wow.I hope that you really wanted to give the people that play monks a nice christmas preasent lol.
Immune to posion...check Immune to disease...check Immune to charm/frighten...check Advantage on all magic saving throws...check
and the list goes on and on.....the monk gets more ablitites by far then any other class,and not just filler ablities but potent ones.
Abundent step should be an action not simply replacing the monks movement,or toned down,maybe 5-10 feet worth of teleporting.
Why remove fighters 2end attack at 6th level if you were going to give the monk the ablitity to make up to 3 unarmed strikes via Flurry of blows? at that same level!
I just had a moment or two,I could write a sprawling compairision about how monks blow both of their meele counter parts away but it may not be needed,hopefully you guys already know what needs to be done.
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5 months ago ::
Dec 29, 2012 - 5:38PM
#2
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Date Joined:
Jun 22, 2012
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Im not really sure what happened with the release of the monk in this playtest,but wow.I hope that you really wanted to give the people that play monks a nice christmas preasent lol.
Immune to posion...check Immune to disease...check Immune to charm/frighten...check Advantage on all magic saving throws...check
and the list goes on and on.....the monk gets more ablitites by far then any other class,and not just filler ablities but potent ones.
Abundent step should be an action not simply replacing the monks movement,or toned down,maybe 5-10 feet worth of teleporting.
Why remove fighters 2end attack at 6th level if you were going to give the monk the ablitity to make up to 3 unarmed strikes via Flurry of blows? at that same level!
I just had a moment or two,I could write a sprawling compairision about how monks blow both of their meele counter parts away but it may not be needed,hopefully you guys already know what needs to be done.
i would change immunities to resistances or advantage on saving throws. abundant step gives exactly 30', that means no step of the wind movement bonus, nor is there move up, attack and move away. thats one thing that makes the monk and fighter differ, the monk gets more attacks, but each one is weaker (limited to d6) where as the fighter can hit with d12 weapons while adding their entire mdd on top
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5 months ago ::
Dec 29, 2012 - 5:46PM
#3
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the 30' teleport is more then enough,think of all the things you could do with that. You could for the most part never provoke attack of oppertunity again night crawling your way around the battle field. and the more attacks that a monk can make simply seperates him further,after all more attacks means more chances to crit/attack a varried amount of foes ect
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5 months ago ::
Dec 29, 2012 - 5:49PM
#4
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Date Joined:
Jun 22, 2012
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the 30' teleport is more then enough,think of all the things you could do with that. You could for the most part never provoke attack of oppertunity again night crawling your way around the battle field. and the more attacks that a monk can make simply seperates him further,after all more attacks means more chances to crit/attack a varried amount of foes ect
yes and that is the benefit of multiple attacks as opposed to one big hit. thats kinda the point. besides, the fighter gets extra daily attacks past level 10
and yeah i get that about the teleport but also remember, it must be in your line of sight, it uses up all your movement so nop turning corners, going around pillars, going up ramps at the end of a hallway, etcetcetc
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5 months ago ::
Dec 29, 2012 - 5:59PM
#5
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the 30' teleport is more then enough,think of all the things you could do with that. You could for the most part never provoke attack of oppertunity again night crawling your way around the battle field. and the more attacks that a monk can make simply seperates him further,after all more attacks means more chances to crit/attack a varried amount of foes ect
yes and that is the benefit of multiple attacks as opposed to one big hit. thats kinda the point. besides, the fighter gets extra daily attacks past level 10
and yeah i get that about the teleport but also remember, it must be in your line of sight, it uses up all your movement so nop turning corners, going around pillars, going up ramps at the end of a hallway, etcetcetc
yes but I can also teleport over that 30 chasim,onto that two story building where archers are pelting my party with arrows,down from the crows nest onto the deck of a ship without taking damage.....see I can list things too bud,and I bet you I can come up with alot more useful ways to use 30' of teleporting then you can list for ways of stoping it.
and as for the action surge of the fighter,yeah its....ok I mean a second action could be useful....but 4 times a day at 20th? I think I'll take 20 in all my stats along with a slew of immunites.
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5 months ago ::
Dec 29, 2012 - 6:18PM
#6
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Date Joined:
Jun 22, 2012
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the 30' teleport is more then enough,think of all the things you could do with that. You could for the most part never provoke attack of oppertunity again night crawling your way around the battle field. and the more attacks that a monk can make simply seperates him further,after all more attacks means more chances to crit/attack a varried amount of foes ect
yes and that is the benefit of multiple attacks as opposed to one big hit. thats kinda the point. besides, the fighter gets extra daily attacks past level 10
and yeah i get that about the teleport but also remember, it must be in your line of sight, it uses up all your movement so nop turning corners, going around pillars, going up ramps at the end of a hallway, etcetcetc
yes but I can also teleport over that 30 chasim,onto that two story building where archers are pelting my party with arrows,down from the crows nest onto the deck of a ship without taking damage.....see I can list things too bud,and I bet you I can come up with alot more useful ways to use 30' of teleporting then you can list for ways of stoping it.
and as for the action surge of the fighter,yeah its....ok I mean a second action could be useful....but 4 times a day at 20th? I think I'll take 20 in all my stats along with a slew of immunites.
im not saying it shouldnt be useful... but really? you think you can teleport onto a two story building?
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5 months ago ::
Dec 29, 2012 - 7:02PM
#7
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im not saying it shouldnt be useful... but really? you think you can teleport onto a two story building?
a two story building is twenty feet tall.....whats the problem?
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5 months ago ::
Dec 29, 2012 - 7:17PM
#8
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Date Joined:
Jun 22, 2012
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im not saying it shouldnt be useful... but really? you think you can teleport onto a two story building?
a two story building is twenty feet tall.....whats the problem?
you are also required to see the point, you cant travel vertical and across, it must be a diagonal movement which is lomnger, and given that you must be able to see the point you are teleporting to, you wouldnt be right up next to it
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5 months ago ::
Dec 29, 2012 - 7:32PM
#9
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I live with two story houses right next to mine,on either side actually. and I can honestly say that it would be quite easy to reach using the method of teleporting. I am well aware of the line of sight rules,I have been playing since the late 80's.And you can travel vertical,if something is with the reach of your arms after your 30' of movement you can still grab on/pull yourself up with your action.
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5 months ago ::
Dec 29, 2012 - 7:40PM
#10
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Date Joined:
Jun 22, 2012
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I live with two story houses right next to mine,on either side actually. and I can honestly say that it would be quite easy to reach using the method of teleporting. I am well aware of the line of sight rules,I have been playing since the late 80's.And you can travel vertical,if something is with the reach of your arms after your 30' of movement you can still grab on/pull yourself up with your action.
ok sure, you teleport up and grab on to the edge. they then stomp on your hands and knock you off
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