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Dungeons & Dra.. Playtest Packet Di.. Damage in this Packet is Totally Out of Control
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5 months ago  ::  Jan 06, 2013 - 10:18PM #41
EdTheMad
Date Joined: Oct 13, 2010
Posts: 17
Can someone with better english make a post with this idea of less HP, best if the guy compile the ideas given here.
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5 months ago  ::  Jan 07, 2013 - 5:42AM #42
Meiwayer0
Date Joined: Jan 4, 2013
Posts: 23
In the context of bounded accuracy, the power level of creatures (PCs, NPCs and monsters) is represented by a balance between hp and damage (maybe we should add options, as in flexibility and variability to make things). But to establish the flavor behind the numbers:
  • We need to make an agreement on, let´s say: how many 1st level characters a 10th level character should take? hoy many kobolds a storm giant can defeat? In other words: how much powerful is a cleric on the 10th level versus the same cleric on 1st level? This would help on establishing a power level comparison to base our damage and hp escalation. In the case of monsters im really thinking on importing the elite and solo system of monsters from 4e.
  • We need to make an agreement on the damage dealing capability between classes: should the wizard deal the same damage as the warrior? 

But essencially i think the main thing is a balance between the PC HP versus Monster Damage and Monster HP versus PC Damage.

On the current numbers and less philosophical DnD: I agree that we need encounter resources for all classes, and in the fighter case, the martial damage dice thing is a good start to convert. Im starting to think we can have "martial points" per encounter to execute maneuvers and just increase the overall weapon damage of fighter, i don´t know: Str Mod x2 on two handed weapons, Str+Dex Mods on finesse weapons, Str+Con on hammers, etc. Another option is that the bonus damage dice of fighter is dependant of weapon damage, if you have a dagger your dices will be d4s and if you have a greataxe they will be d12s.
 

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3 months ago  ::  Feb 24, 2013 - 7:21PM #43
Another_Rules_Lawyer
Date Joined: Feb 5, 2013
Posts: 294
I wish I had known about the open playtest sooner, because I'm now having to play catch-up on the forums.  (I started with December's packet.) Unfortunately, there's some good stuff here from months ago, so I'm having to go way back.

Anywho, there are a few comments I'd like to add to this thread:

First, perhaps breaking objects could be handled as a special strength check to avoid the issue with MDDs.  Something like d20 + STR mod + Weapon Damage (a maul should be better than a dagger in most cases) + attack bonus (representing better ability to apply force) versus a DC based on material composition and thickness, or somesuch.  Why shouldn't the benefits of realism from bounded accuracy be applied to breaking things as it does with skill use?

Second, I do like Con Score + HD for first level HPs.  In fact, my group just changed to that, though we rolled the HD instead of maxing it.  We're still trying to decide if later levels should be HD + CON mod or roll HD with a minimum of CON mod to maintain encounter balance with the creatures in the bestiary as it stands.  We have found, however, that front loading the HPs reduces the likelihood that one lucky crit rolled by the DM will result in a TPK at 1st level (which happened to us in an "Average" encounter).  Also, to reduce HP bloat and maintain the integrity of bounded accuracy, a revival of the reduced HP advancement at higher levels from pre-3e may be a good idea (as well as having nostalgia value for some of us).
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